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174 lines
4.2 KiB
C++
174 lines
4.2 KiB
C++
// Vaca - Visual Application Components Abstraction
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// Copyright (c) 2005-2009 David Capello
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in
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// the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of the author nor the names of its contributors
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// may be used to endorse or promote products derived from this
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// software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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// OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef VACA_ENUM_H
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#define VACA_ENUM_H
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namespace Vaca {
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#ifdef _MSC_VER
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#pragma warning(disable: 4251)
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#endif
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/**
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This class is used to define enumerations "a la" C++0x.
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"Base" policy must be like this:
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@code
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struct Base {
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enum enumeration { ... };
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static const enumeration default_value = ...;
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};
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@endcode
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Example of how to use this:
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@code
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struct NumbersEnum
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{
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enum enumeration {
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Zero,
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One,
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Two,
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Three,
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};
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static const enumeration default_value = Zero;
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};
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typedef Enum<NumbersEnum> Numbers;
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main() {
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Numbers n1, n2 = Numbers::One;
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n1 = n2;
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n2 = Numbers::Two;
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}
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@endcode
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*/
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template<typename Base>
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struct Enum : public Base
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{
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typedef typename Base::enumeration enumeration;
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Enum() : m_value(Base::default_value)
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{ }
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Enum(enumeration value) : m_value(value)
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{ }
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operator enumeration() const
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{ return m_value; }
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Enum<Base> &operator=(enumeration value)
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{ m_value = value;
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return *this; }
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private:
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enumeration m_value;
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};
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/**
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This class is used to define sets of enumerated values.
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"Base" policy must be like this:
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@code
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struct Base {
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enum { ... };
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};
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@endcode
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A EnumSet doesn't need a @c default_value like a Enum because the
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default value is zero which means: a empty set.
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Example of how to use this:
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@code
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struct ColorsEnumSet
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{
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enum {
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Red = 1,
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Blue = 2,
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Yellow = 4,
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Magenta = Red | Blue
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};
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};
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typedef EnumSet<ColorsEnumSet> Colors;
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main() {
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Colors red, blue, magenta;
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red = Colors::Red;
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blue = Colors::Blue;
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magenta = red | blue;
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if (magenta == Colors::Magenta) { ... }
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}
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@endcode
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*/
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template<typename Base>
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struct EnumSet : public Base
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{
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EnumSet() : m_value(0)
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{ }
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EnumSet(int value) : m_value(value)
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{ }
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operator int() const
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{ return m_value; }
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EnumSet<Base> operator|(int value)
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{ return m_value | value; }
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EnumSet<Base> operator&(int value)
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{ return m_value & value; }
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EnumSet<Base> operator^(int value)
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{ return m_value ^ value; }
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EnumSet<Base> &operator=(int value)
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{ m_value = value;
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return *this; }
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EnumSet<Base> &operator|=(int value)
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{ m_value |= value;
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return *this; }
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EnumSet<Base> &operator&=(int value)
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{ m_value &= value;
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return *this; }
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EnumSet<Base> &operator^=(int value)
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{ m_value ^= value;
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return *this; }
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private:
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int m_value;
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};
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} // namespace Vaca
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#endif // VACA_ENUM_H
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