aseprite/src
2015-04-16 20:32:15 -03:00
..
allegro Add support to compile with VS2013 x64 2015-03-06 17:01:08 -03:00
app Avoid warning about unused var in release mode 2015-04-16 14:40:55 -03:00
base Merge branch 'anticrash' 2015-04-09 13:51:39 -03:00
cfg Add setting/preference classes/enums generator 2014-12-14 20:19:31 -03:00
css Fix tests compilation in clang 2014-08-17 20:40:10 -03:00
doc Fix crash converting sprite to grayscale 2015-04-15 13:58:35 -03:00
filters Remove implicit SharedPtr conversion to T* 2015-04-02 20:42:43 -03:00
fixmath Fix compilation in clang 2014-09-21 16:50:08 -03:00
gen Remove implicit SharedPtr conversion to T* 2015-04-02 20:42:43 -03:00
gfx Fix compilation problem in gfx::Rect with clang (related to #618 too) 2015-03-26 08:03:53 -03:00
iff Add dummy src/iff/ directory, this will be the module to load/save docs 2014-03-16 21:58:12 -03:00
main Fix platform specific flags 2015-02-12 12:46:56 -03:00
net Use std:: when necessary, and std::numeric_limits instead of INT_MAX 2015-03-04 21:35:11 -03:00
render Remove implicit SharedPtr conversion to T* 2015-04-02 20:42:43 -03:00
scripting Update license of app/ module to GPLv2 2015-02-12 12:16:25 -03:00
she Recreate SkiaSurface when the window is resized 2015-04-16 20:32:15 -03:00
tests Fix platform specific flags 2015-02-12 12:46:56 -03:00
ui Merge branch 'anticrash' 2015-04-09 13:51:39 -03:00
undo Make undo_tests.cpp compile on OS X with SDK 4.4u 2015-03-04 21:35:46 -03:00
updater Support floating point number of days to wait for next "check updates" 2015-02-28 11:43:11 -03:00
webserver Update license of app/ module to GPLv2 2015-02-12 12:16:25 -03:00
CMakeLists.txt Initial work on Skia backend (WIP) 2015-03-16 15:05:13 -03:00
config.h Show blog posts in NewsListBox 2015-03-02 19:54:24 -03:00
README.md Add a special section in src/README.md about debugging tricks 2015-04-07 17:19:34 -03:00

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. We'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • allegro: Modified version of Allegro library, used for keyboard/mouse input, and drawing 2D graphics on screen.
  • base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • css: Pseudo-style sheet library.
  • gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
  • scripting: JavaScript engine (V8).
  • undo: Generic library to manage a history of undoable commands.

Level 1

  • cfg (base): Library to load/save .ini files.
  • doc (base, gfx): Document model library.
  • gen (base): Helper utility to generate C++ files from different XMLs.
  • net (base): Networking library to send HTTP requests.
  • she (base, gfx, allegro): A wrapper for the Allegro library.
  • webserver (base): HTTP web server (based on mongoose)

Level 2

  • filters (base, doc, gfx): Effects for images.
  • render (base, gfx, doc): Library to render documents.
  • ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, net): Component to check for updates.

Level 3

  • iff (base, doc, render): Image File Formats library (load/save documents).

Level 4

  • app (allegro, base, doc, filters, gfx, iff, render, scripting, she, ui, undo, updater, webserver)

Level 5

  • main (app, base, she, ui)

Debugging Tricks

On Windows, you can use F5 to show the amount of used memory. Also Ctrl+Shift+Q crashes the application in case that you want to test the anticrash feature or your need a memory dump file.