mirror of
https://github.com/aseprite/aseprite.git
synced 2025-04-09 18:44:46 +00:00
+ Renamed Command::load_params -> onLoadParams + Renamed Command::enabled -> onEnabled + Renamed Command::checked -> onChecked + Renamed Command::execute -> onExecute + Added public (non-virtual methods) Command::execute/loadParams/isChecked/isEnabled.
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2010 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "commands/command.h"
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#include "raster/sprite.h"
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#include "raster/undo.h"
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#include "util/clipboard.h"
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#include "sprite_wrappers.h"
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//////////////////////////////////////////////////////////////////////
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// paste
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class PasteCommand : public Command
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{
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public:
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PasteCommand();
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Command* clone() { return new PasteCommand(*this); }
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protected:
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bool onEnabled(Context* context);
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void onExecute(Context* context);
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};
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PasteCommand::PasteCommand()
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: Command("paste",
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"Paste",
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CmdUIOnlyFlag)
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{
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}
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bool PasteCommand::onEnabled(Context* context)
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{
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const CurrentSpriteReader sprite(context);
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return
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sprite != NULL &&
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clipboard::can_paste();
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}
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void PasteCommand::onExecute(Context* context)
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{
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CurrentSpriteWriter sprite(context);
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if (undo_is_enabled(sprite->getUndo()))
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undo_set_label(sprite->getUndo(), "Paste");
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clipboard::paste(sprite);
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}
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//////////////////////////////////////////////////////////////////////
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// CommandFactory
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Command* CommandFactory::create_paste_command()
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{
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return new PasteCommand;
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}
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