aseprite/src/commands/cmd_paste.cpp
David Capello 4b2f341af1 Refactored Command class to contain extensions points (virtual methods) as protected members (except clone() method).
+ Renamed Command::load_params -> onLoadParams
+ Renamed Command::enabled -> onEnabled
+ Renamed Command::checked -> onChecked
+ Renamed Command::execute -> onExecute
+ Added public (non-virtual methods) Command::execute/loadParams/isChecked/isEnabled.
2010-07-31 12:23:45 -03:00

73 lines
1.9 KiB
C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2010 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "commands/command.h"
#include "raster/sprite.h"
#include "raster/undo.h"
#include "util/clipboard.h"
#include "sprite_wrappers.h"
//////////////////////////////////////////////////////////////////////
// paste
class PasteCommand : public Command
{
public:
PasteCommand();
Command* clone() { return new PasteCommand(*this); }
protected:
bool onEnabled(Context* context);
void onExecute(Context* context);
};
PasteCommand::PasteCommand()
: Command("paste",
"Paste",
CmdUIOnlyFlag)
{
}
bool PasteCommand::onEnabled(Context* context)
{
const CurrentSpriteReader sprite(context);
return
sprite != NULL &&
clipboard::can_paste();
}
void PasteCommand::onExecute(Context* context)
{
CurrentSpriteWriter sprite(context);
if (undo_is_enabled(sprite->getUndo()))
undo_set_label(sprite->getUndo(), "Paste");
clipboard::paste(sprite);
}
//////////////////////////////////////////////////////////////////////
// CommandFactory
Command* CommandFactory::create_paste_command()
{
return new PasteCommand;
}