Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Go to file
2022-10-24 17:17:06 -03:00
.github Add RelWithDebInfo and Debug build types to GitHub actions 2022-06-28 14:55:36 -03:00
cmake Rename src/tests/test.h -> src/tests/app_test.h to avoid confusion with observable tests/test.h 2021-12-23 21:38:17 -03:00
data Add option to play/preview with subtags & repetitions 2022-10-20 14:41:24 -03:00
docs Add repeat field to animation tags (#1275, #1740) 2022-10-19 12:25:06 -03:00
laf@6d7bb54ac5 Replace base::mutex with std::mutex 2022-10-18 16:20:34 -03:00
src Fix bug where Layer > Open Group didn't update the Timeline rows 2022-10-24 17:17:06 -03:00
third_party Merge branch 'main' into beta 2022-09-28 16:20:03 -03:00
.clang-format Some minor clang-format adjustments 2022-10-12 16:04:04 -03:00
.clang-tidy
.gitignore
.gitmodules Merge branch 'main' into beta 2022-05-05 09:57:29 -03:00
CMakeLists.txt Merge branch 'main' into beta 2022-09-09 13:53:26 -03:00
CODE_OF_CONDUCT.md
CODEOWNERS
CONTRIBUTING.md
EULA.txt
INSTALL.md Add SUSE dependencies 2022-09-26 11:19:57 -03:00
README.md Merge branch 'main' into beta 2022-07-18 16:05:37 -03:00

Aseprite

build Discourse Community Discord Server

Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

Credits

The default Aseprite theme was introduced in v0.8, created by:

A modified dark version of this theme introduced in v1.3-beta1 was created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.