aseprite/src
David Capello 495a645917 Add possibility to recover raw images from a session (as a sequence of frames or layers)
This might be useful in extreme cases where the normal restoration
procedure doesn't work/restore the whole sprite structure correctly.
2016-04-07 16:12:03 -03:00
..
allegro Fix bug pressing warning icon to add palette color when active locale is non-English 2016-03-28 15:30:00 -03:00
app Add possibility to recover raw images from a session (as a sequence of frames or layers) 2016-04-07 16:12:03 -03:00
base Fix issues compiling base/fs_unix.h on FreeBSD (close #1016) 2016-04-04 11:11:57 -03:00
cfg
css
doc Fix crash using RotSprite algorithm on Sprite Size command 2016-04-04 11:39:32 -03:00
filters
fixmath
flic@da184cbc57
ft Use bearingX adjustment to render FreeType glyphs correctly 2016-03-17 11:11:08 -03:00
gen
gfx
iff
main Fix bug pressing warning icon to add palette color when active locale is non-English 2016-03-28 15:30:00 -03:00
net Replaced LIBCURL_* to CURL_* in CMakeList 2016-03-26 16:01:45 +05:00
pen
render
script Add Image class to scripting 2016-04-06 19:05:06 -03:00
she Fix linking she library with freetype 2016-04-04 10:51:43 -03:00
steam
tests
ui Merge branch 'unicode-text' 2016-04-04 10:26:57 -03:00
undo Avoid warning about multiline comment on gcc 2016-03-29 12:53:16 -03:00
updater
wacom
webserver
CMakeLists.txt Refactor scripting code 2016-04-06 15:37:13 -03:00
config.h
README.md

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. We'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • allegro: Modified version of Allegro library, used for keyboard/mouse input, and drawing 2D graphics on screen.
  • base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • css: Pseudo-style sheet library.
  • fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
  • flic: Library to load/save FLI/FLC files.
  • scripting: JavaScript engine.
  • steam: Steam API wrapper to avoid static linking to the .lib file.
  • undo: Generic library to manage a history of undoable commands.
  • wacom: Wacom definitions to use Wintab API.

Level 1

  • cfg (base): Library to load/save .ini files.
  • gen (base): Helper utility to generate C++ files from different XMLs.
  • gfx (fixmath): Abstract graphics structures like point, size, rectangle, region, color, etc.
  • net (base): Networking library to send HTTP requests.
  • pen (base, wacom): Library to handle graphics tablet input.
  • webserver (base): HTTP web server

Level 2

  • doc (base, fixmath, gfx): Document model library.
  • she (allegro, base, gfx): A wrapper for the Allegro library.

Level 3

  • filters (base, doc, gfx): Effects for images.
  • render (base, doc, gfx): Library to render documents.
  • ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, net): Component to check for updates.

Level 4

  • iff (base, doc, render): Image File Formats library (load/save documents).

Level 5

  • app (allegro, base, doc, filters, fixmath, gfx, iff, pen, render, scripting, she, ui, undo, updater, webserver)

Level 6

  • main (app, base, she, ui)

Debugging Tricks

On Windows, you can use F5 to show the amount of used memory. Also Ctrl+Shift+Q crashes the application in case that you want to test the anticrash feature or your need a memory dump file.