David Capello 49106817d4 Undo resize operation correctly in File > Export w/Resize != 100% and without undo history
If we open a new image (there is no undo history) and use File > Export
with a Resize parameter, the resize command must be undone, but the
UndoState to return will be nullptr (nullptr is before the first UndoState,
which is the resize operation for the export operation). So without this
fix we just resize and cannot go back before the resize.

This regression was introduced in a4d1833a9c37aa95c67185ee8632bd4b9f8d84fc
2018-06-26 10:56:41 -03:00
2017-10-31 17:51:55 +05:00
2018-06-14 16:06:04 -03:00
2017-03-10 18:50:48 -03:00
2017-10-09 14:43:01 -03:00
2018-06-14 14:05:36 -03:00
2018-06-09 14:58:00 -03:00
2018-06-17 20:23:55 -03:00
2016-08-29 13:08:21 -03:00
2018-06-19 11:05:40 -03:00

Aseprite

Copyright (C) 2001-2018 David Capello

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

  • Sprites are composed by layers & frames (as separated concepts).
  • Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
  • Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
  • Export/import animations to/from Sprite Sheets.
  • Tiled drawing mode, useful to draw patterns and textures.
  • Undo/Redo for every operation.
  • Real-time animation preview.
  • Multiple editors support.
  • Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
  • Onion skinning

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Credits

The default Aseprite theme was introduced in v0.8, created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, she, gfx, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.

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