mirror of
https://github.com/aseprite/aseprite.git
synced 2025-04-01 01:20:25 +00:00
519 lines
14 KiB
C++
519 lines
14 KiB
C++
// Aseprite
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// Copyright (C) 2019-2023 Igara Studio S.A.
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/script/values.h"
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#include "app/pref/preferences.h"
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#include "app/script/engine.h"
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#include "app/script/luacpp.h"
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#include "doc/remap.h"
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#include <any>
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#include <variant>
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namespace app {
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namespace script {
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// TODO this is similar to app::Param<> specializations::fromLua() specializations
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// ----------------------------------------------------------------------
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// nullptr_t
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template<>
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void push_value_to_lua(lua_State* L, const nullptr_t&) {
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TRACEARGS("push_value_to_lua nullptr_t");
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lua_pushnil(L);
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}
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// ----------------------------------------------------------------------
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// bool
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template<>
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void push_value_to_lua(lua_State* L, const bool& value) {
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lua_pushboolean(L, value);
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}
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template<>
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bool get_value_from_lua(lua_State* L, int index) {
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return lua_toboolean(L, index);
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}
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// ----------------------------------------------------------------------
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// int
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template<>
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void push_value_to_lua(lua_State* L, const int8_t& value) { lua_pushinteger(L, value); }
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template<>
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void push_value_to_lua(lua_State* L, const int16_t& value) { lua_pushinteger(L, value); }
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template<>
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void push_value_to_lua(lua_State* L, const int32_t& value) { lua_pushinteger(L, value); }
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template<>
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void push_value_to_lua(lua_State* L, const int64_t& value) { lua_pushinteger(L, value); }
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template<>
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void push_value_to_lua(lua_State* L, const uint8_t& value) { lua_pushinteger(L, value); }
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template<>
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void push_value_to_lua(lua_State* L, const uint16_t& value) { lua_pushinteger(L, value); }
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template<>
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void push_value_to_lua(lua_State* L, const uint32_t& value) { lua_pushinteger(L, value); }
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template<>
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void push_value_to_lua(lua_State* L, const uint64_t& value) { lua_pushinteger(L, value); }
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template<>
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int get_value_from_lua(lua_State* L, int index) {
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return lua_tointeger(L, index);
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}
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// ----------------------------------------------------------------------
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// float
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template<>
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void push_value_to_lua(lua_State* L, const float& value) {
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lua_pushnumber(L, value);
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}
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template<>
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float get_value_from_lua(lua_State* L, int index) {
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return lua_tonumber(L, index);
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}
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// ----------------------------------------------------------------------
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// double
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template<>
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void push_value_to_lua(lua_State* L, const double& value) {
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lua_pushnumber(L, value);
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}
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template<>
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double get_value_from_lua(lua_State* L, int index) {
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return lua_tonumber(L, index);
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}
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// ----------------------------------------------------------------------
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// fixed
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template<>
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void push_value_to_lua(lua_State* L, const doc::UserData::Fixed& value) {
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lua_pushnumber(L, fixmath::fixtof(value.value));
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}
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// ----------------------------------------------------------------------
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// std::string
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template<>
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void push_value_to_lua(lua_State* L, const std::string& value) {
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lua_pushstring(L, value.c_str());
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}
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template<>
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std::string get_value_from_lua(lua_State* L, int index) {
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if (const char* v = lua_tostring(L, index))
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return std::string(v);
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else
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return std::string();
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}
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// ----------------------------------------------------------------------
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// doc::Remap
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template<>
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void push_value_to_lua(lua_State* L, const doc::Remap& value) {
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lua_newtable(L);
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for (int i=0; i<value.size(); ++i) {
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lua_pushinteger(L, value[i]);
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// This will be a weird Lua table where the base index start at 0,
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// anyway the tile=0 cannot be remapped, so it doesn't contain
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// useful information anyway. The idea here is that the user can
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// do something like this:
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//
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// newTileIndex = remap[oldTileIndex]
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//
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// And it should just work.
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lua_seti(L, -2, i);
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}
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}
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// ----------------------------------------------------------------------
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// std::any
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template<>
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void push_value_to_lua(lua_State* L, const std::any& value) {
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if (!value.has_value())
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lua_pushnil(L);
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else if (auto v = std::any_cast<bool>(&value))
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push_value_to_lua(L, *v);
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else if (auto v = std::any_cast<int>(&value))
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push_value_to_lua(L, *v);
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else if (auto v = std::any_cast<std::string>(&value))
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push_value_to_lua(L, *v);
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else if (auto v = std::any_cast<const doc::Remap*>(&value))
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push_value_to_lua(L, **v);
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else if (auto v = std::any_cast<const doc::Tileset*>(&value))
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push_tileset(L, *v);
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else {
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ASSERT(false);
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throw std::runtime_error("Cannot convert type inside std::any");
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}
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}
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// ----------------------------------------------------------------------
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// Color
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template<>
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void push_value_to_lua(lua_State* L, const app::Color& value) {
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push_obj(L, value);
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}
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template<>
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app::Color get_value_from_lua(lua_State* L, int index) {
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return convert_args_into_color(L, index);
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}
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// ----------------------------------------------------------------------
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// Point
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template<>
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void push_value_to_lua(lua_State* L, const gfx::Point& value) {
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push_obj(L, value);
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}
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template<>
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gfx::Point get_value_from_lua(lua_State* L, int index) {
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return convert_args_into_point(L, index);
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}
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// ----------------------------------------------------------------------
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// Size
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template<>
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void push_value_to_lua(lua_State* L, const gfx::Size& value) {
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push_obj(L, value);
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}
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template<>
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gfx::Size get_value_from_lua(lua_State* L, int index) {
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return convert_args_into_size(L, index);
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}
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// ----------------------------------------------------------------------
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// Rect
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template<>
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void push_value_to_lua(lua_State* L, const gfx::Rect& value) {
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push_obj(L, value);
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}
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template<>
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gfx::Rect get_value_from_lua(lua_State* L, int index) {
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return convert_args_into_rect(L, index);
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}
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// ----------------------------------------------------------------------
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// tools::InkType
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template<>
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void push_value_to_lua(lua_State* L, const app::tools::InkType& inkType) {
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lua_pushinteger(L, (int)inkType);
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}
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template<>
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app::tools::InkType get_value_from_lua(lua_State* L, int index) {
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if (lua_type(L, index) == LUA_TSTRING) {
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if (const char* s = lua_tostring(L, index))
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return app::tools::string_id_to_ink_type(s);
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}
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return (app::tools::InkType)lua_tointeger(L, index);
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}
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// ----------------------------------------------------------------------
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// doc::tile_t
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#if 0 // doc::tile_t matches uint32_t, and we have the uint32_t version already defined
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template<>
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void push_value_to_lua(lua_State* L, const doc::tile_t& value) {
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lua_pushinteger(L, value);
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}
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#endif
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template<>
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doc::tile_t get_value_from_lua(lua_State* L, int index) {
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return lua_tointeger(L, index);
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}
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// ----------------------------------------------------------------------
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// enums
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#define FOR_ENUM(T) \
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template<> \
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void push_value_to_lua(lua_State* L, const T& value) { \
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lua_pushinteger(L, static_cast<int>(value)); \
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} \
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\
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template<> \
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T get_value_from_lua(lua_State* L, int index) { \
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return static_cast<T>(lua_tointeger(L, index)); \
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}
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FOR_ENUM(app::CelsTarget)
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FOR_ENUM(app::ColorBar::ColorSelector)
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FOR_ENUM(app::SpriteSheetDataFormat)
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FOR_ENUM(app::SpriteSheetType)
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FOR_ENUM(app::gen::BgType)
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FOR_ENUM(app::gen::BrushPreview)
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FOR_ENUM(app::gen::BrushType)
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FOR_ENUM(app::gen::ColorProfileBehavior)
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FOR_ENUM(app::gen::Downsampling)
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FOR_ENUM(app::gen::EyedropperChannel)
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FOR_ENUM(app::gen::EyedropperSample)
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FOR_ENUM(app::gen::FillReferTo)
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FOR_ENUM(app::gen::OnionskinType)
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FOR_ENUM(app::gen::PaintingCursorType)
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FOR_ENUM(app::gen::PivotPosition)
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FOR_ENUM(app::gen::PixelConnectivity)
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FOR_ENUM(app::gen::RightClickMode)
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FOR_ENUM(app::gen::SelectionMode)
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FOR_ENUM(app::gen::SequenceDecision)
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FOR_ENUM(app::gen::StopAtGrid)
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FOR_ENUM(app::gen::SymmetryMode)
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FOR_ENUM(app::gen::TimelinePosition)
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FOR_ENUM(app::gen::ToGrayAlgorithm)
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FOR_ENUM(app::gen::WindowColorProfile)
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FOR_ENUM(app::tools::FreehandAlgorithm)
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FOR_ENUM(app::tools::RotationAlgorithm)
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FOR_ENUM(doc::AniDir)
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FOR_ENUM(doc::BrushPattern)
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FOR_ENUM(doc::ColorMode)
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FOR_ENUM(doc::RgbMapAlgorithm)
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FOR_ENUM(filters::HueSaturationFilter::Mode)
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FOR_ENUM(filters::TiledMode)
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FOR_ENUM(render::OnionskinPosition)
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// ----------------------------------------------------------------------
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// UserData::Properties / Variant
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template<>
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void push_value_to_lua(lua_State* L, const doc::UserData::Properties& value);
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template<>
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void push_value_to_lua(lua_State* L, const doc::UserData::Vector& value);
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template<>
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doc::UserData::Properties get_value_from_lua(lua_State* L, int index);
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template<>
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doc::UserData::Vector get_value_from_lua(lua_State* L, int index);
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template<>
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void push_value_to_lua(lua_State* L, const doc::UserData::Variant& value)
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{
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#if 1 // We are targetting macOS 10.9, so we don't have the std::visit() available
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switch (value.type()) {
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case USER_DATA_PROPERTY_TYPE_NULLPTR:
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push_value_to_lua<nullptr_t>(L, nullptr);
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break;
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case USER_DATA_PROPERTY_TYPE_BOOL:
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push_value_to_lua(L, *std::get_if<bool>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_INT8:
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push_value_to_lua(L, *std::get_if<int8_t>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_UINT8:
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push_value_to_lua(L, *std::get_if<uint8_t>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_INT16:
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push_value_to_lua(L, *std::get_if<int16_t>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_UINT16:
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push_value_to_lua(L, *std::get_if<uint16_t>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_INT32:
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push_value_to_lua(L, *std::get_if<int32_t>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_UINT32:
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push_value_to_lua(L, *std::get_if<uint32_t>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_INT64:
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push_value_to_lua(L, *std::get_if<int64_t>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_UINT64:
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push_value_to_lua(L, *std::get_if<uint64_t>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_FIXED:
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push_value_to_lua(L, *std::get_if<doc::UserData::Fixed>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_FLOAT:
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push_value_to_lua(L, *std::get_if<float>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_DOUBLE:
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push_value_to_lua(L, *std::get_if<double>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_STRING:
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push_value_to_lua(L, *std::get_if<std::string>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_POINT:
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push_value_to_lua(L, *std::get_if<gfx::Point>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_SIZE:
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push_value_to_lua(L, *std::get_if<gfx::Size>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_RECT:
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push_value_to_lua(L, *std::get_if<gfx::Rect>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_VECTOR:
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push_value_to_lua(L, *std::get_if<doc::UserData::Vector>(&value));
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break;
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case USER_DATA_PROPERTY_TYPE_PROPERTIES:
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push_value_to_lua(L, *std::get_if<doc::UserData::Properties>(&value));
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break;
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}
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#else // TODO enable this in the future
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std::visit([L](auto&& v){ push_value_to_lua(L, v); }, value);
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#endif
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}
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template<>
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doc::UserData::Variant get_value_from_lua(lua_State* L, int index)
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{
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doc::UserData::Variant v;
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switch (lua_type(L, index)) {
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case LUA_TNONE:
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case LUA_TNIL:
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v = nullptr;
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break;
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case LUA_TBOOLEAN:
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v = (lua_toboolean(L, index) ? true: false);
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break;
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case LUA_TNUMBER:
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if (lua_isinteger(L, index))
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v = lua_tointeger(L, index);
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else {
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v = lua_tonumber(L, index);
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}
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break;
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case LUA_TSTRING:
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v = std::string(lua_tostring(L, index));
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break;
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case LUA_TTABLE: {
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int i = 0;
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bool isArray = true;
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if (index < 0)
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--index;
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lua_pushnil(L);
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while (lua_next(L, index) != 0) {
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if (lua_isinteger(L, -2)) {
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if (++i != lua_tointeger(L, -2)) {
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isArray = false;
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lua_pop(L, 2); // Pop value and key
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break;
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}
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}
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else {
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isArray = false;
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lua_pop(L, 2);
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break;
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}
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lua_pop(L, 1); // Pop the value, leave the key for lua_next()
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}
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if (index < 0)
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++index;
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if (isArray) {
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v = get_value_from_lua<doc::UserData::Vector>(L, index);
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}
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else {
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v = get_value_from_lua<doc::UserData::Properties>(L, index);
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}
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break;
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}
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case LUA_TUSERDATA: {
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if (auto rect = may_get_obj<gfx::Rect>(L, index)) {
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v = *rect;
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}
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else if (auto pt = may_get_obj<gfx::Point>(L, index)) {
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v = *pt;
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}
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else if (auto sz = may_get_obj<gfx::Size>(L, index)) {
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v = *sz;
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}
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break;
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}
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}
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return v;
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}
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template<>
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void push_value_to_lua(lua_State* L, const doc::UserData::Properties& value)
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{
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lua_newtable(L);
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for (const auto& kv : value) {
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push_value_to_lua(L, kv.second);
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lua_setfield(L, -2, kv.first.c_str());
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}
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}
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template<>
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void push_value_to_lua(lua_State* L, const doc::UserData::Vector& value)
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{
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int i = 0;
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lua_newtable(L);
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for (const auto& kv : value) {
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push_value_to_lua(L, kv);
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lua_seti(L, -2, ++i);
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}
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}
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template<>
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doc::UserData::Properties get_value_from_lua(lua_State* L, int index)
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{
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doc::UserData::Properties m;
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if (index < 0)
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--index;
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lua_pushnil(L);
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while (lua_next(L, index) != 0) {
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if (auto k = lua_tostring(L, -2))
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m[k] = get_value_from_lua<doc::UserData::Variant>(L, -1);
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lua_pop(L, 1);
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}
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return m;
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}
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template<>
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doc::UserData::Vector get_value_from_lua(lua_State* L, int index)
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{
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doc::UserData::Vector v;
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lua_len(L, index);
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int len = lua_tointeger(L, -1);
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lua_pop(L, 1);
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if (len > 0)
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v.reserve(len);
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if (index < 0)
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--index;
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lua_pushnil(L);
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while (lua_next(L, index) != 0) {
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|
v.push_back(get_value_from_lua<doc::UserData::Variant>(L, -1));
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
return v;
|
|
}
|
|
|
|
} // namespace script
|
|
} // namespace app
|