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81 lines
1.6 KiB
C++
81 lines
1.6 KiB
C++
// Aseprite UI Library
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// Copyright (C) 2020-2022 Igara Studio S.A.
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// Copyright (C) 2001-2017 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "ui/manager.h"
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#include "ui/system.h"
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#include "ui/theme.h"
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#include "ui/widget.h"
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#include "ui/window.h"
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#include <memory>
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#include <set>
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namespace ui {
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namespace details {
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static std::unique_ptr<std::set<Widget*>> widgets;
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void initWidgets()
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{
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assert_ui_thread();
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widgets = std::make_unique<std::set<Widget*>>();
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}
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void exitWidgets()
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{
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assert_ui_thread();
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widgets.reset();
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}
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void addWidget(Widget* widget)
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{
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assert_ui_thread();
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widgets->insert(widget);
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}
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void removeWidget(Widget* widget)
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{
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assert_ui_thread();
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ASSERT(!Manager::widgetAssociatedToManager(widget));
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widgets->erase(widget);
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}
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// TODO we should be able to re-initialize all widgets without using
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// this global "widgets" set, so we don't have to keep track of
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// all widgets globally
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void reinitThemeForAllWidgets()
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{
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assert_ui_thread();
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// Reinitialize the theme in this order:
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// 1. From the manager to children (windows and children widgets in
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// the window etc.)
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auto theme = get_theme();
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if (auto man = Manager::getDefault()) {
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man->setTheme(theme);
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}
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// 2. If some other widget wasn't updated (e.g. is outside the
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// hierarchy of widgets), we update the theme for that one too.
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//
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// TODO Is this really needed?
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for (auto widget : *widgets) {
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if (theme != widget->theme())
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widget->setTheme(theme);
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}
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}
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} // namespace details
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} // namespace ui
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