aseprite/src/app/commands/cmd_scroll.cpp
David Capello 44d3e228fd Add missing OVERRIDE modifier to Command::clone() overrides
It fixes some invalid clone() overrides without const modifier.
2014-03-29 17:08:40 -03:00

151 lines
4.1 KiB
C++

/* Aseprite
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/commands/command.h"
#include "app/commands/params.h"
#include "app/context_access.h"
#include "app/modules/editors.h"
#include "app/settings/document_settings.h"
#include "app/settings/settings.h"
#include "app/ui/editor/editor.h"
#include "ui/view.h"
namespace app {
class ScrollCommand : public Command {
public:
enum Direction { Left, Up, Right, Down, };
enum Units {
Pixel,
TileWidth,
TileHeight,
ZoomedPixel,
ZoomedTileWidth,
ZoomedTileHeight,
ViewportWidth,
ViewportHeight
};
ScrollCommand();
Command* clone() const OVERRIDE { return new ScrollCommand(*this); }
protected:
void onLoadParams(Params* params);
bool onEnabled(Context* context);
void onExecute(Context* context);
private:
Direction m_direction;
Units m_units;
int m_quantity;
};
ScrollCommand::ScrollCommand()
: Command("Scroll",
"Scroll",
CmdUIOnlyFlag)
{
}
void ScrollCommand::onLoadParams(Params* params)
{
std::string direction = params->get("direction");
if (direction == "left") m_direction = Left;
else if (direction == "right") m_direction = Right;
else if (direction == "up") m_direction = Up;
else if (direction == "down") m_direction = Down;
std::string units = params->get("units");
if (units == "pixel") m_units = Pixel;
else if (units == "tile-width") m_units = TileWidth;
else if (units == "tile-height") m_units = TileHeight;
else if (units == "zoomed-pixel") m_units = ZoomedPixel;
else if (units == "zoomed-tile-width") m_units = ZoomedTileWidth;
else if (units == "zoomed-tile-height") m_units = ZoomedTileHeight;
else if (units == "viewport-width") m_units = ViewportWidth;
else if (units == "viewport-height") m_units = ViewportHeight;
int quantity = params->get_as<int>("quantity");
m_quantity = std::max<int>(1, quantity);
}
bool ScrollCommand::onEnabled(Context* context)
{
ContextWriter writer(context);
return (writer.document() != NULL);
}
void ScrollCommand::onExecute(Context* context)
{
IDocumentSettings* docSettings = context->getSettings()->getDocumentSettings(context->getActiveDocument());
ui::View* view = ui::View::getView(current_editor);
gfx::Rect vp = view->getViewportBounds();
gfx::Point scroll = view->getViewScroll();
gfx::Rect gridBounds = docSettings->getGridBounds();
int dx = 0;
int dy = 0;
int pixels = 0;
switch (m_units) {
case Pixel:
pixels = 1;
break;
case TileWidth:
pixels = gridBounds.w;
break;
case TileHeight:
pixels = gridBounds.h;
break;
case ZoomedPixel:
pixels = 1 << current_editor->getZoom();
break;
case ZoomedTileWidth:
pixels = gridBounds.w << current_editor->getZoom();
break;
case ZoomedTileHeight:
pixels = gridBounds.h << current_editor->getZoom();
break;
case ViewportWidth:
pixels = vp.h;
break;
case ViewportHeight:
pixels = vp.w;
break;
}
switch (m_direction) {
case Left: dx = -m_quantity * pixels; break;
case Right: dx = +m_quantity * pixels; break;
case Up: dy = -m_quantity * pixels; break;
case Down: dy = +m_quantity * pixels; break;
}
current_editor->setEditorScroll(scroll.x+dx, scroll.y+dy, true);
}
Command* CommandFactory::createScrollCommand()
{
return new ScrollCommand;
}
} // namespace app