aseprite/src/app/commands/cmd_play_animation.cpp
David Capello 44d3e228fd Add missing OVERRIDE modifier to Command::clone() overrides
It fixes some invalid clone() overrides without const modifier.
2014-03-29 17:08:40 -03:00

176 lines
4.4 KiB
C++

/* Aseprite
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <allegro.h>
#include "ui/ui.h"
#include "app/commands/command.h"
#include "app/context.h"
#include "app/context_access.h"
#include "app/modules/editors.h"
#include "app/modules/gui.h"
#include "app/modules/palettes.h"
#include "app/settings/document_settings.h"
#include "app/settings/settings.h"
#include "app/ui/editor/editor.h"
#include "raster/conversion_alleg.h"
#include "raster/image.h"
#include "raster/palette.h"
#include "raster/sprite.h"
namespace app {
class PlayAnimationCommand : public Command {
public:
PlayAnimationCommand();
Command* clone() const OVERRIDE { return new PlayAnimationCommand(*this); }
protected:
bool onEnabled(Context* context);
void onExecute(Context* context);
};
static int speed_timer;
static void speed_timer_callback()
{
speed_timer++;
}
END_OF_STATIC_FUNCTION(speed_timer_callback);
PlayAnimationCommand::PlayAnimationCommand()
: Command("PlayAnimation",
"Play Animation",
CmdUIOnlyFlag)
{
}
bool PlayAnimationCommand::onEnabled(Context* context)
{
return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
ContextFlags::HasActiveSprite);
}
void PlayAnimationCommand::onExecute(Context* context)
{
ContextWriter writer(context);
Document* document(writer.document());
Sprite* sprite(writer.sprite());
int msecs;
bool done = false;
IDocumentSettings* docSettings = context->getSettings()->getDocumentSettings(document);
bool onionskin_state = docSettings->getUseOnionskin();
Palette *oldpal, *newpal;
if (sprite->getTotalFrames() < 2)
return;
// desactivate the onionskin
docSettings->setUseOnionskin(false);
ui::jmouse_hide();
FrameNumber oldFrame = current_editor->getFrame();
LOCK_VARIABLE(speed_timer);
LOCK_FUNCTION(speed_timer_callback);
clear_keybuf();
// Clear all the screen
clear_bitmap(ui::ji_screen);
// Clear extras (e.g. pen preview)
document->destroyExtraCel();
// Do animation
oldpal = NULL;
speed_timer = 0;
while (!done) {
msecs = sprite->getFrameDuration(current_editor->getFrame());
install_int_ex(speed_timer_callback, MSEC_TO_TIMER(msecs));
newpal = sprite->getPalette(current_editor->getFrame());
if (oldpal != newpal) {
PALETTE rgbpal;
raster::convert_palette_to_allegro(newpal, rgbpal);
set_palette(rgbpal);
oldpal = newpal;
}
current_editor->drawSpriteClipped
(gfx::Region(gfx::Rect(0, 0, sprite->getWidth(), sprite->getHeight())));
ui::dirty_display_flag = true;
do {
poll_mouse();
poll_keyboard();
if (keypressed() || mouse_b)
done = true;
gui_feedback();
} while (!done && (speed_timer <= 0));
if (!done) {
FrameNumber frame = current_editor->getFrame().next();
if (frame > sprite->getLastFrame())
frame = FrameNumber(0);
current_editor->setFrame(frame);
speed_timer--;
}
gui_feedback();
}
// Restore onionskin flag
docSettings->setUseOnionskin(onionskin_state);
// If right-click or ESC
if (mouse_b == 2 || (keypressed() && (readkey()>>8) == KEY_ESC)) {
// Return to the old frame position
current_editor->setFrame(oldFrame);
}
// Refresh all
newpal = sprite->getPalette(current_editor->getFrame());
set_current_palette(newpal, true);
ui::Manager::getDefault()->invalidate();
gui_feedback();
while (mouse_b)
poll_mouse();
clear_keybuf();
remove_int(speed_timer_callback);
ui::jmouse_show();
}
Command* CommandFactory::createPlayAnimationCommand()
{
return new PlayAnimationCommand;
}
} // namespace app