aseprite/src/app/app.cpp
David Capello 41c5605102 Fix regression: --help doesn't work on Windows
base::SystemConsole must be created before any std::cout/printf() is used
2014-12-05 02:25:49 -03:00

600 lines
16 KiB
C++

/* Aseprite
* Copyright (C) 2001-2014 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/app.h"
#include "app/app_options.h"
#include "app/check_update.h"
#include "app/color_utils.h"
#include "app/commands/cmd_save_file.h"
#include "app/commands/cmd_sprite_size.h"
#include "app/commands/commands.h"
#include "app/commands/params.h"
#include "app/console.h"
#include "app/data_recovery.h"
#include "app/document_exporter.h"
#include "app/document_location.h"
#include "app/file/file.h"
#include "app/file/file_formats_manager.h"
#include "app/file/palette_file.h"
#include "app/file_system.h"
#include "app/find_widget.h"
#include "app/gui_xml.h"
#include "app/ini_file.h"
#include "app/load_widget.h"
#include "app/log.h"
#include "app/modules.h"
#include "app/modules/gfx.h"
#include "app/modules/gui.h"
#include "app/modules/palettes.h"
#include "app/recent_files.h"
#include "app/resource_finder.h"
#include "app/send_crash.h"
#include "app/settings/settings.h"
#include "app/shell.h"
#include "app/tools/tool_box.h"
#include "app/ui/color_bar.h"
#include "app/ui/document_view.h"
#include "app/ui/editor/editor.h"
#include "app/ui/editor/editor_view.h"
#include "app/ui/keyboard_shortcuts.h"
#include "app/ui/main_window.h"
#include "app/ui/status_bar.h"
#include "app/ui/tabs.h"
#include "app/ui/toolbar.h"
#include "app/ui_context.h"
#include "app/util/boundary.h"
#include "app/util/render.h"
#include "app/webserver.h"
#include "base/exception.h"
#include "base/fs.h"
#include "base/path.h"
#include "base/unique_ptr.h"
#include "doc/document_observer.h"
#include "raster/image.h"
#include "raster/layer.h"
#include "raster/palette.h"
#include "raster/sprite.h"
#include "scripting/engine.h"
#include "she/display.h"
#include "she/error.h"
#include "she/system.h"
#include "ui/intern.h"
#include "ui/ui.h"
#include <iostream>
#include <memory>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
namespace app {
using namespace ui;
class App::Modules {
public:
ConfigModule m_configModule;
LoggerModule m_loggerModule;
FileSystemModule m_file_system_module;
tools::ToolBox m_toolbox;
CommandsModule m_commands_modules;
UIContext m_ui_context;
RecentFiles m_recent_files;
app::DataRecovery m_recovery;
scripting::Engine m_scriptingEngine;
Modules(bool console, bool verbose)
: m_loggerModule(verbose)
, m_recovery(&m_ui_context) {
}
};
App* App::m_instance = NULL;
App::App()
: m_modules(NULL)
, m_legacy(NULL)
, m_isGui(false)
, m_isShell(false)
, m_exporter(NULL)
{
ASSERT(m_instance == NULL);
m_instance = this;
}
void App::initialize(const AppOptions& options)
{
if (options.startUI())
m_guiSystem.reset(new ui::GuiSystem);
// Initializes the application loading the modules, setting the
// graphics mode, loading the configuration and resources, etc.
m_modules = new Modules(!options.startUI(), options.verbose());
m_isGui = options.startUI();
m_isShell = options.startShell();
m_legacy = new LegacyModules(isGui() ? REQUIRE_INTERFACE: 0);
if (options.hasExporterParams())
m_exporter.reset(new DocumentExporter);
// Register well-known image file types.
FileFormatsManager::instance()->registerAllFormats();
// init editor cursor
Editor::editor_cursor_init();
// Load RenderEngine configuration
RenderEngine::loadConfig();
if (isPortable())
PRINTF("Running in portable mode\n");
// Default palette.
std::string palFile(!options.paletteFileName().empty() ?
options.paletteFileName():
std::string(get_config_string("GfxMode", "Palette", "")));
if (palFile.empty()) {
// Try to use a default pixel art palette.
ResourceFinder rf;
rf.includeDataDir("palettes/db32.gpl");
if (rf.findFirst())
palFile = rf.filename();
}
if (!palFile.empty()) {
PRINTF("Loading custom palette file: %s\n", palFile.c_str());
base::UniquePtr<Palette> pal(load_palette(palFile.c_str()));
if (pal.get() != NULL) {
set_default_palette(pal.get());
}
else {
PRINTF("Error loading custom palette file\n");
}
}
// Set system palette to the default one.
set_current_palette(NULL, true);
// Initialize GUI interface
UIContext* ctx = UIContext::instance();
if (isGui()) {
PRINTF("GUI mode\n");
// Setup the GUI cursor and redraw screen
ui::set_use_native_cursors(
ctx->settings()->experimental()->useNativeCursor());
jmouse_set_cursor(kArrowCursor);
ui::Manager::getDefault()->invalidate();
// Create the main window and show it.
m_mainWindow.reset(new MainWindow);
// Default status of the main window.
app_rebuild_documents_tabs();
app_default_statusbar_message();
// Default window title bar.
updateDisplayTitleBar();
m_mainWindow->openWindow();
// Redraw the whole screen.
ui::Manager::getDefault()->invalidate();
}
// Procress options
PRINTF("Processing options...\n");
bool ignoreEmpty = false;
// Open file specified in the command line
if (!options.values().empty()) {
Console console;
bool splitLayers = false;
bool splitLayersSaveAs = false;
std::string importLayer;
std::string importLayerSaveAs;
for (const auto& value : options.values()) {
const AppOptions::Option* opt = value.option();
// Special options/commands
if (opt) {
// --data <file.json>
if (opt == &options.data()) {
if (m_exporter)
m_exporter->setDataFilename(value.value());
}
// --sheet <file.png>
else if (opt == &options.sheet()) {
if (m_exporter)
m_exporter->setTextureFilename(value.value());
}
// --sheet-width <width>
else if (opt == &options.sheetWidth()) {
if (m_exporter)
m_exporter->setTextureWidth(strtol(value.value().c_str(), NULL, 0));
}
// --sheet-height <height>
else if (opt == &options.sheetHeight()) {
if (m_exporter)
m_exporter->setTextureHeight(strtol(value.value().c_str(), NULL, 0));
}
// --sheet-pack
else if (opt == &options.sheetPack()) {
if (m_exporter)
m_exporter->setTexturePack(true);
}
// --split-layers
else if (opt == &options.splitLayers()) {
splitLayers = true;
splitLayersSaveAs = true;
}
// --import-layer <layer-name>
else if (opt == &options.importLayer()) {
importLayer = value.value();
importLayerSaveAs = value.value();
}
// --ignore-empty
else if (opt == &options.ignoreEmpty()) {
ignoreEmpty = true;
}
// --save-as <filename>
else if (opt == &options.saveAs()) {
Document* doc = NULL;
if (!ctx->documents().empty())
doc = dynamic_cast<Document*>(ctx->documents().lastAdded());
if (!doc) {
console.printf("A document is needed before --save-as argument\n");
}
else {
ctx->setActiveDocument(doc);
Command* command = CommandsModule::instance()->getCommandByName(CommandId::SaveFileCopyAs);
if (splitLayersSaveAs) {
std::vector<Layer*> layers;
doc->sprite()->getLayersList(layers);
// For each layer, hide other ones and save the sprite.
for (Layer* show : layers) {
for (Layer* hide : layers)
hide->setReadable(hide == show);
std::string frameStr;
if (doc->sprite()->totalFrames() > FrameNumber(1))
frameStr += " 1";
std::string fn = value.value();
fn =
base::join_path(
base::get_file_path(fn),
base::get_file_title(fn))
+ " (" + show->name() + ")" + frameStr + "." +
base::get_file_extension(fn);
static_cast<SaveFileBaseCommand*>(command)->setFilename(fn);
ctx->executeCommand(command);
}
}
else {
std::vector<Layer*> layers;
doc->sprite()->getLayersList(layers);
// Show only one layer
if (!importLayerSaveAs.empty()) {
for (Layer* layer : layers)
layer->setReadable(layer->name() == importLayerSaveAs);
}
static_cast<SaveFileBaseCommand*>(command)->setFilename(value.value());
ctx->executeCommand(command);
}
}
}
// --scale <factor>
else if (opt == &options.scale()) {
Command* command = CommandsModule::instance()->getCommandByName(CommandId::SpriteSize);
double scale = strtod(value.value().c_str(), NULL);
static_cast<SpriteSizeCommand*>(command)->setScale(scale, scale);
// Scale all sprites
for (auto doc : ctx->documents()) {
ctx->setActiveDocument(doc);
ctx->executeCommand(command);
}
}
}
// File names aren't associated to any option
else {
const std::string& filename = value.value();
// Load the sprite
Document* doc = load_document(ctx, filename.c_str());
if (!doc) {
if (!isGui())
console.printf("Error loading file \"%s\"\n", filename.c_str());
}
else {
// Add the given file in the argument as a "recent file" only
// if we are running in GUI mode. If the program is executed
// in batch mode this is not desirable.
if (isGui())
getRecentFiles()->addRecentFile(filename.c_str());
if (m_exporter != NULL) {
if (!importLayer.empty()) {
std::vector<Layer*> layers;
doc->sprite()->getLayersList(layers);
Layer* foundLayer = NULL;
for (Layer* layer : layers) {
if (layer->name() == importLayer) {
foundLayer = layer;
break;
}
}
if (foundLayer)
m_exporter->addDocument(doc, foundLayer);
}
else if (splitLayers) {
std::vector<Layer*> layers;
doc->sprite()->getLayersList(layers);
for (auto layer : layers)
m_exporter->addDocument(doc, layer);
}
else
m_exporter->addDocument(doc);
}
}
if (!importLayer.empty())
importLayer.clear();
if (splitLayers)
splitLayers = false;
}
}
}
// Export
if (m_exporter != NULL) {
PRINTF("Exporting sheet...\n");
if (ignoreEmpty)
m_exporter->setIgnoreEmptyCels(true);
m_exporter->exportSheet();
m_exporter.reset(NULL);
}
}
void App::run()
{
// Run the GUI
if (isGui()) {
#ifdef ENABLE_UPDATER
// Launch the thread to check for updates.
app::CheckUpdateThreadLauncher checkUpdate;
checkUpdate.launch();
#endif
#ifdef ENABLE_WEBSERVER
// Launch the webserver.
app::WebServer webServer;
webServer.start();
#endif
app::SendCrash sendCrash;
sendCrash.search();
// Run the GUI main message loop
gui_run();
}
// Start shell to execute scripts.
if (m_isShell) {
if (m_modules->m_scriptingEngine.supportEval()) {
Shell shell;
shell.run(m_modules->m_scriptingEngine);
}
else {
std::cerr << "Your version of " PACKAGE " wasn't compiled with shell support.\n";
}
}
// Destroy all documents in the UIContext.
const doc::Documents& docs = m_modules->m_ui_context.documents();
while (!docs.empty()) {
doc::Document* doc = docs.back();
// First we close the document. In this way we receive recent
// notifications related to the document as an app::Document. If
// we delete the document directly, we destroy the app::Document
// too early, and then doc::~Document() call
// DocumentsObserver::onRemoveDocument(). In this way, observers
// could think that they have a fully created app::Document when
// in reality it's a doc::Document (in the middle of a
// destruction process).
//
// TODO: This problem is because we're extending doc::Document,
// in the future, we should remove app::Document.
doc->close();
delete doc;
}
if (isGui()) {
// Destroy the window.
m_mainWindow.reset(NULL);
}
}
// Finishes the Aseprite application.
App::~App()
{
try {
ASSERT(m_instance == this);
// Remove Aseprite handlers
PRINTF("ASE: Uninstalling\n");
// Delete file formats.
FileFormatsManager::destroyInstance();
// Fire App Exit signal.
App::instance()->Exit();
// Finalize modules, configuration and core.
Editor::editor_cursor_exit();
boundary_exit();
delete m_legacy;
delete m_modules;
// Destroy the loaded gui.xml data.
delete KeyboardShortcuts::instance();
delete GuiXml::instance();
m_instance = NULL;
}
catch (...) {
she::error_message("Error closing ASE.\n(uncaught exception)");
// no re-throw
}
}
bool App::isPortable()
{
static bool* is_portable = NULL;
if (!is_portable) {
is_portable =
new bool(
base::is_file(base::join_path(
base::get_file_path(base::get_app_path()),
"aseprite.ini")));
}
return *is_portable;
}
tools::ToolBox* App::getToolBox() const
{
ASSERT(m_modules != NULL);
return &m_modules->m_toolbox;
}
RecentFiles* App::getRecentFiles() const
{
ASSERT(m_modules != NULL);
return &m_modules->m_recent_files;
}
void App::showNotification(INotificationDelegate* del)
{
m_mainWindow->showNotification(del);
}
void App::updateDisplayTitleBar()
{
std::string defaultTitle = PACKAGE " v" VERSION;
std::string title;
DocumentView* docView = UIContext::instance()->activeView();
if (docView) {
// Prepend the document's filename.
title += docView->getDocument()->name();
title += " - ";
}
title += defaultTitle;
she::instance()->defaultDisplay()->setTitleBar(title);
}
// Updates palette and redraw the screen.
void app_refresh_screen()
{
Context* context = UIContext::instance();
ASSERT(context != NULL);
DocumentLocation location = context->activeLocation();
if (Palette* pal = location.palette())
set_current_palette(pal, false);
else
set_current_palette(NULL, false);
// Invalidate the whole screen.
ui::Manager::getDefault()->invalidate();
}
void app_rebuild_documents_tabs()
{
if (App::instance()->isGui())
App::instance()->getMainWindow()->getTabsBar()->updateTabsText();
}
PixelFormat app_get_current_pixel_format()
{
Context* context = UIContext::instance();
ASSERT(context != NULL);
Document* document = context->activeDocument();
if (document != NULL)
return document->sprite()->pixelFormat();
else
return IMAGE_RGB;
}
void app_default_statusbar_message()
{
StatusBar::instance()
->setStatusText(250, "%s %s | %s", PACKAGE, VERSION, COPYRIGHT);
}
int app_get_color_to_clear_layer(Layer* layer)
{
ASSERT(layer != NULL);
app::Color color;
// The `Background' is erased with the `Background Color'
if (layer->isBackground()) {
if (ColorBar::instance())
color = ColorBar::instance()->getBgColor();
else
color = app::Color::fromRgb(0, 0, 0); // TODO get background color color from doc::Settings
}
else // All transparent layers are cleared with the mask color
color = app::Color::fromMask();
return color_utils::color_for_layer(color, layer);
}
} // namespace app