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https://github.com/aseprite/aseprite.git
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60 lines
1.4 KiB
Lua
60 lines
1.4 KiB
Lua
-- ASE - Allegro Sprite Editor
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-- Copyright (C) 2001-2005, 2007 by David A. Capello
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local function MakeDacap()
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local x, y, sprite, image, render
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local w, h = 256, 128
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sprite = sprite_new_with_layer(IMAGE_RGB, w, h)
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sprite_mount(sprite)
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set_current_sprite(sprite)
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-- disable undo
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undo_disable(sprite.undo)
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sprite_set_filename(sprite, "dacap")
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-- Background layer
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image = GetImage()
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image_clear(image, _rgba(255, 255, 255, 255))
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render = RenderText("verdana10.pcx", 22, _rgba(255,0,0,255), "David A. Capello")
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if render then
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x = image.w/2-render.w/2+2
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y = image.h/2-render.h/2+2
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image_merge(image, render, x, y, 255, BLEND_MODE_NORMAL)
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ConvolutionMatrixRGB("smooth-3x3")
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image_free(render)
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end
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-- Foreground layer
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NewLayer("Foreground", 0, 0, 0, 0)
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image = GetImage()
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image_clear(image, _rgba(0,0,0,0))
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render = RenderText("verdana10.pcx", 22, _rgba(0,0,0,255), "David A. Capello")
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if render then
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x = image.w/2-render.w/2
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y = image.h/2-render.h/2
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image_merge(image, render, x, y, 255, BLEND_MODE_NORMAL)
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image_free(render)
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end
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-- flatten both layers
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FlattenLayers()
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-- enable undo
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undo_enable(sprite.undo)
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return sprite
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end
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local sprite = MakeDacap()
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if sprite then
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sprite_quantize(sprite)
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use_sprite_rgb_map(sprite)
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sprite_set_imgtype(sprite, IMAGE_INDEXED, DITHERING_NONE)
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restore_rgb_map()
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sprite_show(sprite)
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end
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