mirror of
https://github.com/aseprite/aseprite.git
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184 lines
5.4 KiB
C++
184 lines
5.4 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2009 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <assert.h>
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#include <allegro/config.h>
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#include <allegro/unicode.h>
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#include "jinete/jinete.h"
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#include "ui_context.h"
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#include "commands/commands.h"
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#include "console.h"
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#include "core/app.h"
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#include "core/cfg.h"
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#include "core/color.h"
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#include "modules/gui.h"
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#include "modules/sprites.h"
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#include "raster/image.h"
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#include "raster/layer.h"
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#include "raster/sprite.h"
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#include "raster/undo.h"
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#include "util/misc.h"
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#include "widgets/colbar.h"
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static int _sprite_counter = 0;
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static Sprite *new_sprite(Context* context, int imgtype, int w, int h);
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/**
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* Shows the "New Sprite" dialog.
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*/
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static void cmd_new_file_execute(const char *argument)
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{
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JWidget width, height, radio1, radio2, radio3, ok, bg_box;
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int imgtype, w, h, bg;
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char buf[1024];
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Sprite *sprite;
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color_t color;
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color_t bg_table[] = {
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color_mask(),
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color_rgb(0, 0, 0),
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color_rgb(255, 255, 255),
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color_rgb(255, 0, 255),
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colorbar_get_bg_color(app_get_colorbar())
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};
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/* load the window widget */
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JWidgetPtr window(load_widget("newspr.jid", "new_sprite"));
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width = jwidget_find_name(window, "width");
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height = jwidget_find_name(window, "height");
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radio1 = jwidget_find_name(window, "radio1");
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radio2 = jwidget_find_name(window, "radio2");
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radio3 = jwidget_find_name(window, "radio3");
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ok = jwidget_find_name(window, "ok_button");
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bg_box = jwidget_find_name(window, "bg_box");
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/* default values: Indexed, 320x200, Transparent */
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imgtype = get_config_int("NewSprite", "Type", IMAGE_RGB);
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imgtype = MID(IMAGE_RGB, imgtype, IMAGE_INDEXED);
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w = get_config_int("NewSprite", "Width", 320); /* default = 320 */
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h = get_config_int("NewSprite", "Height", 200); /* default = 200 */
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bg = get_config_int("NewSprite", "Background", 2); /* default = white */
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usprintf(buf, "%d", w); jwidget_set_text(width, buf);
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usprintf(buf, "%d", h); jwidget_set_text(height, buf);
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/* select image-type */
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switch (imgtype) {
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case IMAGE_RGB: jwidget_select(radio1); break;
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case IMAGE_GRAYSCALE: jwidget_select(radio2); break;
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case IMAGE_INDEXED: jwidget_select(radio3); break;
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}
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/* select background color */
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jlistbox_select_index(bg_box, bg);
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/* open the window */
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jwindow_open_fg(window);
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if (jwindow_get_killer(window) == ok) {
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bool ok = FALSE;
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/* get the options */
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if (jwidget_is_selected(radio1)) imgtype = IMAGE_RGB;
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else if (jwidget_is_selected(radio2)) imgtype = IMAGE_GRAYSCALE;
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else if (jwidget_is_selected(radio3)) imgtype = IMAGE_INDEXED;
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w = width->text_int();
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h = height->text_int();
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bg = jlistbox_get_selected_index(bg_box);
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w = MID(1, w, 9999);
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h = MID(1, h, 9999);
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/* select the color */
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color = color_mask();
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if (bg >= 0 && bg <= 4) {
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color = bg_table[bg];
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ok = TRUE;
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}
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if (ok) {
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/* save the configuration */
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set_config_int("NewSprite", "Type", imgtype);
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set_config_int("NewSprite", "Width", w);
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set_config_int("NewSprite", "Height", h);
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set_config_int("NewSprite", "Background", bg);
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/* create the new sprite */
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sprite = new_sprite(UIContext::instance(), imgtype, w, h);
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if (!sprite) {
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Console console;
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console.printf("Not enough memory to allocate the sprite\n");
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}
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else {
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usprintf(buf, "Sprite-%04d", ++_sprite_counter);
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sprite_set_filename(sprite, buf);
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/* if the background color isn't transparent, we have to
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convert the `Layer 1' in a `Background' */
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if (color_type(color) != COLOR_TYPE_MASK) {
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layer_configure_as_background(sprite->layer);
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image_clear(GetImage(sprite),
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get_color_for_image(imgtype, color));
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}
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/* show the sprite to the user */
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UIContext* context = UIContext::instance();
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context->show_sprite(sprite);
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}
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}
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}
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}
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/**
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* Creates a new sprite with the given dimension with one transparent
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* layer called "Layer 1".
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*
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* @param imgtype Color mode, one of the following values: IMAGE_RGB, IMAGE_GRAYSCALE, IMAGE_INDEXED
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* @param w Width of the sprite
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* @param h Height of the sprite
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*/
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static Sprite *new_sprite(Context* context, int imgtype, int w, int h)
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{
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assert(imgtype == IMAGE_RGB || imgtype == IMAGE_GRAYSCALE || imgtype == IMAGE_INDEXED);
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assert(w >= 1 && w <= 9999);
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assert(h >= 1 && h <= 9999);
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Sprite *sprite = sprite_new_with_layer(imgtype, w, h);
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if (!sprite)
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return NULL;
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context->add_sprite(sprite);
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context->set_current_sprite(sprite);
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return sprite;
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}
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Command cmd_new_file = {
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CMD_NEW_FILE,
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NULL,
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NULL,
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cmd_new_file_execute,
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};
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