aseprite/src/app/ui/editor/editor.cpp
2016-12-02 19:13:08 -03:00

1917 lines
53 KiB
C++

// Aseprite
// Copyright (C) 2001-2016 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/ui/editor/editor.h"
#include "app/app.h"
#include "app/color.h"
#include "app/color_picker.h"
#include "app/color_utils.h"
#include "app/commands/commands.h"
#include "app/commands/params.h"
#include "app/console.h"
#include "app/ini_file.h"
#include "app/modules/editors.h"
#include "app/modules/gfx.h"
#include "app/modules/gui.h"
#include "app/modules/palettes.h"
#include "app/pref/preferences.h"
#include "app/tools/active_tool.h"
#include "app/tools/ink.h"
#include "app/tools/tool.h"
#include "app/tools/tool_box.h"
#include "app/ui/color_bar.h"
#include "app/ui/context_bar.h"
#include "app/ui/editor/drawing_state.h"
#include "app/ui/editor/editor_customization_delegate.h"
#include "app/ui/editor/editor_decorator.h"
#include "app/ui/editor/glue.h"
#include "app/ui/editor/moving_pixels_state.h"
#include "app/ui/editor/pixels_movement.h"
#include "app/ui/editor/play_state.h"
#include "app/ui/editor/standby_state.h"
#include "app/ui/main_window.h"
#include "app/ui/skin/skin_theme.h"
#include "app/ui/status_bar.h"
#include "app/ui/toolbar.h"
#include "app/ui_context.h"
#include "base/bind.h"
#include "base/chrono.h"
#include "base/convert_to.h"
#include "base/unique_ptr.h"
#include "doc/conversion_she.h"
#include "doc/doc.h"
#include "doc/document_event.h"
#include "doc/mask_boundaries.h"
#include "she/surface.h"
#include "she/system.h"
#include "ui/ui.h"
#include <cmath>
#include <cstdio>
namespace app {
using namespace app::skin;
using namespace gfx;
using namespace ui;
using namespace render;
// TODO these should be grouped in some kind of "performance counters"
static base::Chrono renderChrono;
static double renderElapsed = 0.0;
class EditorPreRenderImpl : public EditorPreRender {
public:
EditorPreRenderImpl(Editor* editor, Image* image,
const Point& offset,
const Projection& proj)
: m_editor(editor)
, m_image(image)
, m_offset(offset)
, m_proj(proj) {
}
Editor* getEditor() override {
return m_editor;
}
Image* getImage() override {
return m_image;
}
void fillRect(const gfx::Rect& rect, uint32_t rgbaColor, int opacity) override
{
blend_rect(
m_image,
m_offset.x + m_proj.applyX(rect.x),
m_offset.y + m_proj.applyY(rect.y),
m_offset.x + m_proj.applyX(rect.x+rect.w) - 1,
m_offset.y + m_proj.applyY(rect.y+rect.h) - 1, rgbaColor, opacity);
}
private:
Editor* m_editor;
Image* m_image;
Point m_offset;
Projection m_proj;
};
class EditorPostRenderImpl : public EditorPostRender {
public:
EditorPostRenderImpl(Editor* editor, Graphics* g)
: m_editor(editor)
, m_g(g) {
}
Editor* getEditor() override {
return m_editor;
}
void drawLine(int x1, int y1, int x2, int y2, gfx::Color screenColor) override {
gfx::Point a(x1, y1);
gfx::Point b(x2, y2);
a = m_editor->editorToScreen(a);
b = m_editor->editorToScreen(b);
gfx::Rect bounds = m_editor->bounds();
a.x -= bounds.x;
a.y -= bounds.y;
b.x -= bounds.x;
b.y -= bounds.y;
m_g->drawLine(screenColor, a, b);
}
void drawRectXor(const gfx::Rect& rc) override {
gfx::Rect rc2 = m_editor->editorToScreen(rc);
gfx::Rect bounds = m_editor->bounds();
rc2.x -= bounds.x;
rc2.y -= bounds.y;
m_g->setDrawMode(Graphics::DrawMode::Xor);
m_g->drawRect(gfx::rgba(255, 255, 255), rc2);
m_g->setDrawMode(Graphics::DrawMode::Solid);
}
private:
Editor* m_editor;
Graphics* m_g;
};
// static
doc::ImageBufferPtr Editor::m_renderBuffer;
// static
AppRender Editor::m_renderEngine;
Editor::Editor(Document* document, EditorFlags flags)
: Widget(editor_type())
, m_state(new StandbyState())
, m_decorator(NULL)
, m_document(document)
, m_sprite(m_document->sprite())
, m_layer(m_sprite->root()->firstLayer())
, m_frame(frame_t(0))
, m_docPref(Preferences::instance().document(document))
, m_brushPreview(this)
, m_lastDrawingPosition(-1, -1)
, m_toolLoopModifiers(tools::ToolLoopModifiers::kNone)
, m_padding(0, 0)
, m_antsTimer(100, this)
, m_antsOffset(0)
, m_customizationDelegate(NULL)
, m_docView(NULL)
, m_flags(flags)
, m_secondaryButton(false)
, m_aniSpeed(1.0)
{
m_proj.setPixelRatio(m_sprite->pixelRatio());
// Add the first state into the history.
m_statesHistory.push(m_state);
this->setFocusStop(true);
App::instance()->activeToolManager()->add_observer(this);
m_fgColorChangeConn =
Preferences::instance().colorBar.fgColor.AfterChange.connect(
base::Bind<void>(&Editor::onFgColorChange, this));
m_contextBarBrushChangeConn =
App::instance()->contextBar()->BrushChange.connect(
base::Bind<void>(&Editor::onContextBarBrushChange, this));
// Restore last site in preferences
{
frame_t preferredFrame = m_docPref.site.frame();
if (preferredFrame >= 0 && preferredFrame <= m_sprite->lastFrame())
setFrame(preferredFrame);
LayerList layers = m_sprite->allBrowsableLayers();
layer_t layerIndex = m_docPref.site.layer();
if (layerIndex >= 0 && layerIndex < int(layers.size()))
setLayer(layers[layerIndex]);
}
m_tiledConn = m_docPref.tiled.AfterChange.connect(base::Bind<void>(&Editor::invalidate, this));
m_gridConn = m_docPref.grid.AfterChange.connect(base::Bind<void>(&Editor::invalidate, this));
m_pixelGridConn = m_docPref.pixelGrid.AfterChange.connect(base::Bind<void>(&Editor::invalidate, this));
m_bgConn = m_docPref.bg.AfterChange.connect(base::Bind<void>(&Editor::invalidate, this));
m_onionskinConn = m_docPref.onionskin.AfterChange.connect(base::Bind<void>(&Editor::invalidate, this));
m_symmetryModeConn = Preferences::instance().symmetryMode.enabled.AfterChange.connect(base::Bind<void>(&Editor::invalidateIfActive, this));
m_showExtrasConn =
m_docPref.show.AfterChange.connect(
base::Bind<void>(&Editor::onShowExtrasChange, this));
m_document->add_observer(this);
m_state->onEnterState(this);
}
Editor::~Editor()
{
if (m_document && m_sprite) {
LayerList layers = m_sprite->allBrowsableLayers();
layer_t layerIndex = doc::find_layer_index(layers, layer());
m_docPref.site.frame(frame());
m_docPref.site.layer(layerIndex);
}
m_observers.notifyDestroyEditor(this);
m_document->remove_observer(this);
App::instance()->activeToolManager()->remove_observer(this);
setCustomizationDelegate(NULL);
m_antsTimer.stop();
}
void Editor::destroyEditorSharedInternals()
{
m_renderBuffer.reset();
}
bool Editor::isActive() const
{
return (current_editor == this);
}
WidgetType editor_type()
{
static WidgetType type = kGenericWidget;
if (type == kGenericWidget)
type = register_widget_type();
return type;
}
void Editor::setStateInternal(const EditorStatePtr& newState)
{
m_brushPreview.hide();
// Fire before change state event, set the state, and fire after
// change state event.
EditorState::LeaveAction leaveAction =
m_state->onLeaveState(this, newState.get());
// Push a new state
if (newState) {
if (leaveAction == EditorState::DiscardState)
m_statesHistory.pop();
m_statesHistory.push(newState);
m_state = newState;
}
// Go to previous state
else {
m_state->onBeforePopState(this);
// Save the current state into "m_deletedStates" just to keep a
// reference to it to avoid delete it right now. We'll delete it
// in the next Editor::onProcessMessage().
//
// This is necessary for PlayState because it removes itself
// calling Editor::stop() from PlayState::onPlaybackTick(). If we
// delete the PlayState inside the "Tick" timer signal, the
// program will crash (because we're iterating the
// PlayState::m_playTimer slots).
m_deletedStates.push(m_state);
m_statesHistory.pop();
m_state = m_statesHistory.top();
}
ASSERT(m_state);
// Change to the new state.
m_state->onEnterState(this);
// Notify observers
m_observers.notifyStateChanged(this);
// Redraw layer edges
if (m_docPref.show.layerEdges())
invalidate();
// Setup the new mouse cursor
setCursor(ui::get_mouse_position());
updateStatusBar();
}
void Editor::setState(const EditorStatePtr& newState)
{
setStateInternal(newState);
}
void Editor::backToPreviousState()
{
setStateInternal(EditorStatePtr(NULL));
}
void Editor::getInvalidDecoratoredRegion(gfx::Region& region)
{
// Remove decorated region that cannot be just moved because it
// must be redrawn in another position when the Editor's scroll
// changes (e.g. symmetry handles).
if ((m_flags & kShowDecorators) && m_decorator)
m_decorator->getInvalidDecoratoredRegion(this, region);
}
void Editor::setLayer(const Layer* layer)
{
bool changed = (m_layer != layer);
m_observers.notifyBeforeLayerChanged(this);
m_layer = const_cast<Layer*>(layer);
m_observers.notifyAfterLayerChanged(this);
if (m_document && changed) {
if (// If the onion skinning depends on the active layer
m_docPref.onionskin.currentLayer() ||
// If the user want to see the active layer edges...
m_docPref.show.layerEdges() ||
// If there is a different opacity for nonactive-layers
Preferences::instance().experimental.nonactiveLayersOpacity() < 255) {
// We've to redraw the whole editor
invalidate();
}
}
// The active layer has changed.
if (isActive())
UIContext::instance()->notifyActiveSiteChanged();
updateStatusBar();
}
void Editor::setFrame(frame_t frame)
{
if (m_frame == frame)
return;
m_observers.notifyBeforeFrameChanged(this);
{
HideBrushPreview hide(m_brushPreview);
m_frame = frame;
}
m_observers.notifyAfterFrameChanged(this);
// The active frame has changed.
if (isActive())
UIContext::instance()->notifyActiveSiteChanged();
invalidate();
updateStatusBar();
}
void Editor::getSite(Site* site) const
{
site->document(m_document);
site->sprite(m_sprite);
site->layer(m_layer);
site->frame(m_frame);
}
Site Editor::getSite() const
{
Site site;
getSite(&site);
return site;
}
void Editor::setZoom(const render::Zoom& zoom)
{
if (m_proj.zoom() != zoom) {
m_proj.setZoom(zoom);
notifyZoomChanged();
}
else {
// Just copy the zoom as the internal "Zoom::m_internalScale"
// value might be different and we want to keep this value updated
// for better zooming experience in StateWithWheelBehavior.
m_proj.setZoom(zoom);
}
}
void Editor::setDefaultScroll()
{
View* view = View::getView(this);
Rect vp = view->viewportBounds();
setEditorScroll(
gfx::Point(
m_padding.x - vp.w/2 + m_proj.applyX(m_sprite->width())/2,
m_padding.y - vp.h/2 + m_proj.applyY(m_sprite->height())/2));
}
void Editor::setScrollAndZoomToFitScreen()
{
View* view = View::getView(this);
Rect vp = view->viewportBounds();
Zoom zoom = m_proj.zoom();
if (float(vp.w) / float(m_sprite->width()) <
float(vp.h) / float(m_sprite->height())) {
if (vp.w < m_proj.applyX(m_sprite->width())) {
while (vp.w < m_proj.applyX(m_sprite->width())) {
if (!zoom.out())
break;
m_proj.setZoom(zoom);
}
}
else if (vp.w > m_proj.applyX(m_sprite->width())) {
bool out = true;
while (vp.w > m_proj.applyX(m_sprite->width())) {
if (!zoom.in()) {
out = false;
break;
}
m_proj.setZoom(zoom);
}
if (out) {
zoom.out();
m_proj.setZoom(zoom);
}
}
}
else {
if (vp.h < m_proj.applyY(m_sprite->height())) {
while (vp.h < m_proj.applyY(m_sprite->height())) {
if (!zoom.out())
break;
m_proj.setZoom(zoom);
}
}
else if (vp.h > m_proj.applyY(m_sprite->height())) {
bool out = true;
while (vp.h > m_proj.applyY(m_sprite->height())) {
if (!zoom.in()) {
out = false;
break;
}
m_proj.setZoom(zoom);
}
if (out) {
zoom.out();
m_proj.setZoom(zoom);
}
}
}
updateEditor();
setEditorScroll(
gfx::Point(
m_padding.x - vp.w/2 + m_proj.applyX(m_sprite->width())/2,
m_padding.y - vp.h/2 + m_proj.applyY(m_sprite->height())/2));
}
// Sets the scroll position of the editor
void Editor::setEditorScroll(const gfx::Point& scroll)
{
View::getView(this)->setViewScroll(scroll);
}
void Editor::setEditorZoom(const render::Zoom& zoom)
{
setZoomAndCenterInMouse(
zoom, ui::get_mouse_position(),
Editor::ZoomBehavior::CENTER);
}
void Editor::updateEditor()
{
View::getView(this)->updateView();
}
void Editor::drawOneSpriteUnclippedRect(ui::Graphics* g, const gfx::Rect& spriteRectToDraw, int dx, int dy)
{
// Clip from sprite and apply zoom
gfx::Rect rc = m_sprite->bounds().createIntersection(spriteRectToDraw);
rc = m_proj.apply(rc);
int dest_x = dx + m_padding.x + rc.x;
int dest_y = dy + m_padding.y + rc.y;
// Clip from graphics/screen
const gfx::Rect& clip = g->getClipBounds();
if (dest_x < clip.x) {
rc.x += clip.x - dest_x;
rc.w -= clip.x - dest_x;
dest_x = clip.x;
}
if (dest_y < clip.y) {
rc.y += clip.y - dest_y;
rc.h -= clip.y - dest_y;
dest_y = clip.y;
}
if (dest_x+rc.w > clip.x+clip.w) {
rc.w = clip.x+clip.w-dest_x;
}
if (dest_y+rc.h > clip.y+clip.h) {
rc.h = clip.y+clip.h-dest_y;
}
if (rc.isEmpty())
return;
// Generate the rendered image
if (!m_renderBuffer)
m_renderBuffer.reset(new doc::ImageBuffer());
base::UniquePtr<Image> rendered(NULL);
try {
// Generate a "expose sprite pixels" notification. This is used by
// tool managers that need to validate this region (copy pixels from
// the original cel) before it can be used by the RenderEngine.
{
gfx::Rect expose = m_proj.remove(rc);
// If the zoom level is less than 100%, we add extra pixels to
// the exposed area. Those pixels could be shown in the
// rendering process depending on each cel position.
// E.g. when we are drawing in a cel with position < (0,0)
if (m_proj.scaleX() < 1.0)
expose.enlargeXW(int(1./m_proj.scaleX()));
// If the zoom level is more than %100 we add an extra pixel to
// expose just in case the zoom requires to display it. Note:
// this is really necessary to avoid showing invalid destination
// areas in ToolLoopImpl.
else if (m_proj.scaleX() > 1.0)
expose.enlargeXW(1);
if (m_proj.scaleY() < 1.0)
expose.enlargeYH(int(1./m_proj.scaleY()));
else if (m_proj.scaleY() > 1.0)
expose.enlargeYH(1);
m_document->notifyExposeSpritePixels(m_sprite, gfx::Region(expose));
}
// Create a temporary RGB bitmap to draw all to it
rendered.reset(Image::create(IMAGE_RGB, rc.w, rc.h, m_renderBuffer));
m_renderEngine.setRefLayersVisiblity(true);
m_renderEngine.setSelectedLayer(m_layer);
m_renderEngine.setNonactiveLayersOpacity(Preferences::instance().experimental.nonactiveLayersOpacity());
m_renderEngine.setProjection(m_proj);
m_renderEngine.setupBackground(m_document, rendered->pixelFormat());
m_renderEngine.disableOnionskin();
if ((m_flags & kShowOnionskin) == kShowOnionskin) {
if (m_docPref.onionskin.active()) {
OnionskinOptions opts(
(m_docPref.onionskin.type() == app::gen::OnionskinType::MERGE ?
render::OnionskinType::MERGE:
(m_docPref.onionskin.type() == app::gen::OnionskinType::RED_BLUE_TINT ?
render::OnionskinType::RED_BLUE_TINT:
render::OnionskinType::NONE)));
opts.position(m_docPref.onionskin.position());
opts.prevFrames(m_docPref.onionskin.prevFrames());
opts.nextFrames(m_docPref.onionskin.nextFrames());
opts.opacityBase(m_docPref.onionskin.opacityBase());
opts.opacityStep(m_docPref.onionskin.opacityStep());
opts.layer(m_docPref.onionskin.currentLayer() ? m_layer: nullptr);
FrameTag* tag = nullptr;
if (m_docPref.onionskin.loopTag())
tag = m_sprite->frameTags().innerTag(m_frame);
opts.loopTag(tag);
m_renderEngine.setOnionskin(opts);
}
}
ExtraCelRef extraCel = m_document->extraCel();
if (extraCel && extraCel->type() != render::ExtraType::NONE) {
m_renderEngine.setExtraImage(
extraCel->type(),
extraCel->cel(),
extraCel->image(),
extraCel->blendMode(),
m_layer, m_frame);
}
m_renderEngine.renderSprite(
rendered, m_sprite, m_frame, gfx::Clip(0, 0, rc));
m_renderEngine.removeExtraImage();
}
catch (const std::exception& e) {
Console::showException(e);
}
if (rendered) {
// Pre-render decorator.
if ((m_flags & kShowDecorators) && m_decorator) {
EditorPreRenderImpl preRender(this, rendered,
Point(-rc.x, -rc.y), m_proj);
m_decorator->preRenderDecorator(&preRender);
}
// Convert the render to a she::Surface
static she::Surface* tmp;
if (!tmp || tmp->width() < rc.w || tmp->height() < rc.h) {
if (tmp)
tmp->dispose();
tmp = she::instance()->createRgbaSurface(rc.w, rc.h);
}
if (tmp->nativeHandle()) {
convert_image_to_surface(rendered, m_sprite->palette(m_frame),
tmp, 0, 0, 0, 0, rc.w, rc.h);
g->blit(tmp, 0, 0, dest_x, dest_y, rc.w, rc.h);
m_brushPreview.invalidateRegion(
gfx::Region(
gfx::Rect(dest_x, dest_y, rc.w, rc.h)));
}
}
}
void Editor::drawSpriteUnclippedRect(ui::Graphics* g, const gfx::Rect& _rc)
{
gfx::Rect rc = _rc;
// For odd zoom scales minor than 100% we have to add an extra window
// just to make sure the whole rectangle is drawn.
if (m_proj.scaleX() < 1.0) rc.w += int(1./m_proj.scaleX());
if (m_proj.scaleY() < 1.0) rc.h += int(1./m_proj.scaleY());
gfx::Rect client = clientBounds();
gfx::Rect spriteRect(
client.x + m_padding.x,
client.y + m_padding.y,
m_proj.applyX(m_sprite->width()),
m_proj.applyY(m_sprite->height()));
gfx::Rect enclosingRect = spriteRect;
// Draw the main sprite at the center.
drawOneSpriteUnclippedRect(g, rc, 0, 0);
gfx::Region outside(client);
outside.createSubtraction(outside, gfx::Region(spriteRect));
// Document preferences
if (int(m_docPref.tiled.mode()) & int(filters::TiledMode::X_AXIS)) {
drawOneSpriteUnclippedRect(g, rc, -spriteRect.w, 0);
drawOneSpriteUnclippedRect(g, rc, +spriteRect.w, 0);
enclosingRect = gfx::Rect(spriteRect.x-spriteRect.w, spriteRect.y, spriteRect.w*3, spriteRect.h);
outside.createSubtraction(outside, gfx::Region(enclosingRect));
}
if (int(m_docPref.tiled.mode()) & int(filters::TiledMode::Y_AXIS)) {
drawOneSpriteUnclippedRect(g, rc, 0, -spriteRect.h);
drawOneSpriteUnclippedRect(g, rc, 0, +spriteRect.h);
enclosingRect = gfx::Rect(spriteRect.x, spriteRect.y-spriteRect.h, spriteRect.w, spriteRect.h*3);
outside.createSubtraction(outside, gfx::Region(enclosingRect));
}
if (m_docPref.tiled.mode() == filters::TiledMode::BOTH) {
drawOneSpriteUnclippedRect(g, rc, -spriteRect.w, -spriteRect.h);
drawOneSpriteUnclippedRect(g, rc, +spriteRect.w, -spriteRect.h);
drawOneSpriteUnclippedRect(g, rc, -spriteRect.w, +spriteRect.h);
drawOneSpriteUnclippedRect(g, rc, +spriteRect.w, +spriteRect.h);
enclosingRect = gfx::Rect(
spriteRect.x-spriteRect.w,
spriteRect.y-spriteRect.h, spriteRect.w*3, spriteRect.h*3);
outside.createSubtraction(outside, gfx::Region(enclosingRect));
}
// Fill the outside (parts of the editor that aren't covered by the
// sprite).
SkinTheme* theme = static_cast<SkinTheme*>(this->theme());
if (m_flags & kShowOutside) {
g->fillRegion(theme->colors.editorFace(), outside);
}
// Grids
{
// Clipping
gfx::Rect cliprc = editorToScreen(rc).offset(-bounds().origin());
cliprc = cliprc.createIntersection(spriteRect);
if (!cliprc.isEmpty()) {
IntersectClip clip(g, cliprc);
// Draw the pixel grid
if ((m_proj.zoom().scale() > 2.0) && m_docPref.show.pixelGrid()) {
int alpha = m_docPref.pixelGrid.opacity();
if (m_docPref.pixelGrid.autoOpacity()) {
alpha = int(alpha * (m_proj.zoom().scale()-2.) / (16.-2.));
alpha = MID(0, alpha, 255);
}
drawGrid(g, enclosingRect, Rect(0, 0, 1, 1),
m_docPref.pixelGrid.color(), alpha);
}
// Draw the grid
if (m_docPref.show.grid()) {
gfx::Rect gridrc = m_docPref.grid.bounds();
if (m_proj.applyX(gridrc.w) > 2 &&
m_proj.applyY(gridrc.h) > 2) {
int alpha = m_docPref.grid.opacity();
if (m_docPref.grid.autoOpacity()) {
double len = (m_proj.applyX(gridrc.w) +
m_proj.applyY(gridrc.h)) / 2.;
alpha = int(alpha * len / 32.);
alpha = MID(0, alpha, 255);
}
if (alpha > 8)
drawGrid(g, enclosingRect, m_docPref.grid.bounds(),
m_docPref.grid.color(), alpha);
}
}
}
}
// Symmetry mode
if (isActive() &&
(m_flags & Editor::kShowSymmetryLine) &&
Preferences::instance().symmetryMode.enabled()) {
switch (m_docPref.symmetry.mode()) {
case app::gen::SymmetryMode::NONE:
// Do nothing
break;
case app::gen::SymmetryMode::HORIZONTAL: {
int x = m_docPref.symmetry.xAxis();
if (x > 0) {
gfx::Color color = color_utils::color_for_ui(m_docPref.grid.color());
g->drawVLine(color,
spriteRect.x + m_proj.applyX(x),
enclosingRect.y,
enclosingRect.h);
}
break;
}
case app::gen::SymmetryMode::VERTICAL: {
int y = m_docPref.symmetry.yAxis();
if (y > 0) {
gfx::Color color = color_utils::color_for_ui(m_docPref.grid.color());
g->drawHLine(color,
enclosingRect.x,
spriteRect.y + m_proj.applyY(y),
enclosingRect.w);
}
break;
}
}
}
if (m_flags & kShowOutside) {
// Draw the borders that enclose the sprite.
enclosingRect.enlarge(1);
g->drawRect(theme->colors.editorSpriteBorder(), enclosingRect);
g->drawHLine(
theme->colors.editorSpriteBottomBorder(),
enclosingRect.x, enclosingRect.y+enclosingRect.h, enclosingRect.w);
}
// Draw active cel edges
if (m_docPref.show.layerEdges() &&
// Show layer edges only on "standby" like states where brush
// preview is shown (e.g. with this we avoid to showing the
// edges in states like DrawingState, etc.).
m_state->requireBrushPreview()) {
Cel* cel = (m_layer ? m_layer->cel(m_frame): nullptr);
if (cel) {
gfx::Rect layerEdges;
if (m_layer->isReference()) {
layerEdges = editorToScreenF(cel->boundsF()).offset(gfx::PointF(-bounds().origin()));
}
else {
layerEdges = editorToScreen(cel->bounds()).offset(-bounds().origin());
}
g->drawRect(theme->colors.editorLayerEdges(), layerEdges);
}
}
// Draw the mask
if (m_document->getMaskBoundaries())
drawMask(g);
// Post-render decorator.
if ((m_flags & kShowDecorators) && m_decorator) {
EditorPostRenderImpl postRender(this, g);
m_decorator->postRenderDecorator(&postRender);
}
}
void Editor::drawSpriteClipped(const gfx::Region& updateRegion)
{
Region screenRegion;
getDrawableRegion(screenRegion, kCutTopWindows);
ScreenGraphics screenGraphics;
GraphicsPtr editorGraphics = getGraphics(clientBounds());
for (const Rect& updateRect : updateRegion) {
for (const Rect& screenRect : screenRegion) {
IntersectClip clip(&screenGraphics, screenRect);
if (clip)
drawSpriteUnclippedRect(editorGraphics.get(), updateRect);
}
}
}
/**
* Draws the boundaries, really this routine doesn't use the "mask"
* field of the sprite, only the "bound" field (so you can have other
* mask in the sprite and could be showed other boundaries), to
* regenerate boundaries, use the sprite_generate_mask_boundaries()
* routine.
*/
void Editor::drawMask(Graphics* g)
{
if ((m_flags & kShowMask) == 0 ||
!m_docPref.show.selectionEdges())
return;
ASSERT(m_document->getMaskBoundaries());
int x = m_padding.x;
int y = m_padding.y;
for (const auto& seg : *m_document->getMaskBoundaries()) {
CheckedDrawMode checked(g, m_antsOffset);
gfx::Rect bounds = m_proj.apply(seg.bounds());
if (m_proj.scaleX() >= 1.0) {
if (!seg.open() && seg.vertical())
--bounds.x;
}
if (m_proj.scaleY() >= 1.0) {
if (!seg.open() && !seg.vertical())
--bounds.y;
}
// The color doesn't matter, we are using CheckedDrawMode
if (seg.vertical())
g->drawVLine(gfx::rgba(0, 0, 0), x+bounds.x, y+bounds.y, bounds.h);
else
g->drawHLine(gfx::rgba(0, 0, 0), x+bounds.x, y+bounds.y, bounds.w);
}
}
void Editor::drawMaskSafe()
{
if ((m_flags & kShowMask) == 0)
return;
if (isVisible() &&
m_document &&
m_document->getMaskBoundaries()) {
Region region;
getDrawableRegion(region, kCutTopWindows);
region.offset(-bounds().origin());
HideBrushPreview hide(m_brushPreview);
GraphicsPtr g = getGraphics(clientBounds());
for (const gfx::Rect& rc : region) {
IntersectClip clip(g.get(), rc);
if (clip)
drawMask(g.get());
}
}
}
void Editor::drawGrid(Graphics* g, const gfx::Rect& spriteBounds, const Rect& gridBounds, const app::Color& color, int alpha)
{
if ((m_flags & kShowGrid) == 0)
return;
// Copy the grid bounds
Rect grid(gridBounds);
if (grid.w < 1 || grid.h < 1)
return;
// Move the grid bounds to a non-negative position.
if (grid.x < 0) grid.x += (ABS(grid.x)/grid.w+1) * grid.w;
if (grid.y < 0) grid.y += (ABS(grid.y)/grid.h+1) * grid.h;
// Change the grid position to the first grid's tile
grid.setOrigin(Point((grid.x % grid.w) - grid.w,
(grid.y % grid.h) - grid.h));
if (grid.x < 0) grid.x += grid.w;
if (grid.y < 0) grid.y += grid.h;
// Convert the "grid" rectangle to screen coordinates
grid = editorToScreen(grid);
if (grid.w < 1 || grid.h < 1)
return;
// Adjust for client area
gfx::Rect bounds = this->bounds();
grid.offset(-bounds.origin());
while (grid.x-grid.w >= spriteBounds.x) grid.x -= grid.w;
while (grid.y-grid.h >= spriteBounds.y) grid.y -= grid.h;
// Get the grid's color
gfx::Color grid_color = color_utils::color_for_ui(color);
grid_color = gfx::rgba(
gfx::getr(grid_color),
gfx::getg(grid_color),
gfx::getb(grid_color), alpha);
// Draw horizontal lines
int x1 = spriteBounds.x;
int y1 = grid.y;
int x2 = spriteBounds.x + spriteBounds.w;
int y2 = spriteBounds.y + spriteBounds.h;
for (int c=y1; c<=y2; c+=grid.h)
g->drawHLine(grid_color, x1, c, spriteBounds.w);
// Draw vertical lines
x1 = grid.x;
y1 = spriteBounds.y;
for (int c=x1; c<=x2; c+=grid.w)
g->drawVLine(grid_color, c, y1, spriteBounds.h);
}
void Editor::flashCurrentLayer()
{
if (!Preferences::instance().experimental.flashLayer())
return;
Site site = getSite();
int x, y;
const Image* src_image = site.image(&x, &y);
if (src_image) {
m_renderEngine.removePreviewImage();
ExtraCelRef extraCel(new ExtraCel);
extraCel->create(m_sprite, m_sprite->bounds(), m_frame, 255);
extraCel->setType(render::ExtraType::COMPOSITE);
extraCel->setBlendMode(BlendMode::NEG_BW);
Image* flash_image = extraCel->image();
clear_image(flash_image, flash_image->maskColor());
copy_image(flash_image, src_image, x, y);
{
ExtraCelRef oldExtraCel = m_document->extraCel();
m_document->setExtraCel(extraCel);
drawSpriteClipped(gfx::Region(
gfx::Rect(0, 0, m_sprite->width(), m_sprite->height())));
manager()->flipDisplay();
m_document->setExtraCel(oldExtraCel);
}
invalidate();
}
}
gfx::Point Editor::autoScroll(MouseMessage* msg, AutoScroll dir)
{
// // Hide the brush preview
// HideBrushPreview hide(editor->brushPreview());
View* view = View::getView(this);
gfx::Rect vp = view->viewportBounds();
gfx::Point mousePos = msg->position();
if (!vp.contains(mousePos)) {
gfx::Point delta = (mousePos - m_oldPos);
gfx::Point deltaScroll = delta;
if (!((mousePos.x < vp.x && delta.x < 0) ||
(mousePos.x >= vp.x+vp.w && delta.x > 0))) {
delta.x = 0;
}
if (!((mousePos.y < vp.y && delta.y < 0) ||
(mousePos.y >= vp.y+vp.h && delta.y > 0))) {
delta.y = 0;
}
gfx::Point scroll = view->viewScroll();
if (dir == AutoScroll::MouseDir) {
scroll += delta;
}
else {
scroll -= deltaScroll;
}
setEditorScroll(scroll);
#if defined(_WIN32) || defined(__APPLE__)
mousePos -= delta;
ui::set_mouse_position(mousePos);
#endif
m_oldPos = mousePos;
mousePos = gfx::Point(
MID(vp.x, mousePos.x, vp.x+vp.w-1),
MID(vp.y, mousePos.y, vp.y+vp.h-1));
}
else
m_oldPos = mousePos;
return mousePos;
}
tools::Tool* Editor::getCurrentEditorTool()
{
return App::instance()->activeTool();
}
tools::Ink* Editor::getCurrentEditorInk()
{
tools::Ink* ink = m_state->getStateInk();
if (ink)
return ink;
else
return App::instance()->activeToolManager()->activeInk();
}
bool Editor::isAutoSelectLayer() const
{
return App::instance()->contextBar()->isAutoSelectLayer();
}
gfx::Point Editor::screenToEditor(const gfx::Point& pt)
{
View* view = View::getView(this);
Rect vp = view->viewportBounds();
Point scroll = view->viewScroll();
return gfx::Point(
m_proj.removeX(pt.x - vp.x + scroll.x - m_padding.x),
m_proj.removeY(pt.y - vp.y + scroll.y - m_padding.y));
}
gfx::PointF Editor::screenToEditorF(const gfx::Point& pt)
{
View* view = View::getView(this);
Rect vp = view->viewportBounds();
Point scroll = view->viewScroll();
return gfx::PointF(
m_proj.removeX<double>(pt.x - vp.x + scroll.x - m_padding.x),
m_proj.removeY<double>(pt.y - vp.y + scroll.y - m_padding.y));
}
Point Editor::editorToScreen(const gfx::Point& pt)
{
View* view = View::getView(this);
Rect vp = view->viewportBounds();
Point scroll = view->viewScroll();
return Point(
(vp.x - scroll.x + m_padding.x + m_proj.applyX(pt.x)),
(vp.y - scroll.y + m_padding.y + m_proj.applyY(pt.y)));
}
gfx::PointF Editor::editorToScreenF(const gfx::PointF& pt)
{
View* view = View::getView(this);
Rect vp = view->viewportBounds();
Point scroll = view->viewScroll();
return PointF(
(vp.x - scroll.x + m_padding.x + m_proj.applyX<double>(pt.x)),
(vp.y - scroll.y + m_padding.y + m_proj.applyY<double>(pt.y)));
}
Rect Editor::screenToEditor(const Rect& rc)
{
return gfx::Rect(
screenToEditor(rc.origin()),
screenToEditor(rc.point2()));
}
Rect Editor::editorToScreen(const Rect& rc)
{
return gfx::Rect(
editorToScreen(rc.origin()),
editorToScreen(rc.point2()));
}
gfx::RectF Editor::editorToScreenF(const gfx::RectF& rc)
{
return gfx::RectF(
editorToScreenF(rc.origin()),
editorToScreenF(rc.point2()));
}
void Editor::add_observer(EditorObserver* observer)
{
m_observers.add_observer(observer);
}
void Editor::remove_observer(EditorObserver* observer)
{
m_observers.remove_observer(observer);
}
void Editor::setCustomizationDelegate(EditorCustomizationDelegate* delegate)
{
if (m_customizationDelegate)
m_customizationDelegate->dispose();
m_customizationDelegate = delegate;
}
// Returns the visible area of the active sprite.
Rect Editor::getVisibleSpriteBounds()
{
// Return an empty rectangle if there is not a active sprite.
if (!m_sprite) return Rect();
View* view = View::getView(this);
Rect vp = view->viewportBounds();
vp = screenToEditor(vp);
return vp.createIntersection(m_sprite->bounds());
}
// Changes the scroll to see the given point as the center of the editor.
void Editor::centerInSpritePoint(const gfx::Point& spritePos)
{
HideBrushPreview hide(m_brushPreview);
View* view = View::getView(this);
Rect vp = view->viewportBounds();
gfx::Point scroll(
m_padding.x - (vp.w/2) + m_proj.applyX(1)/2 + m_proj.applyX(spritePos.x),
m_padding.y - (vp.h/2) + m_proj.applyY(1)/2 + m_proj.applyY(spritePos.y));
updateEditor();
setEditorScroll(scroll);
invalidate();
}
void Editor::updateStatusBar()
{
if (!hasMouse())
return;
// Setup status bar using the current editor's state
m_state->onUpdateStatusBar(this);
}
void Editor::updateQuicktool()
{
if (m_customizationDelegate && !hasCapture()) {
auto activeToolManager = App::instance()->activeToolManager();
tools::Tool* selectedTool = activeToolManager->selectedTool();
// Don't change quicktools if we are in a selection tool and using
// the selection modifiers.
if (selectedTool->getInk(0)->isSelection() &&
int(m_customizationDelegate->getPressedKeyAction(KeyContext::SelectionTool)) != 0)
return;
tools::Tool* newQuicktool =
m_customizationDelegate->getQuickTool(selectedTool);
// Check if the current state accept the given quicktool.
if (newQuicktool && !m_state->acceptQuickTool(newQuicktool))
return;
activeToolManager
->newQuickToolSelectedFromEditor(newQuicktool);
}
}
void Editor::updateToolByTipProximity(ui::PointerType pointerType)
{
auto activeToolManager = App::instance()->activeToolManager();
if (pointerType == ui::PointerType::Eraser) {
activeToolManager->eraserTipProximity();
}
else {
activeToolManager->regularTipProximity();
}
}
void Editor::updateToolLoopModifiersIndicators()
{
int modifiers = int(tools::ToolLoopModifiers::kNone);
const bool autoSelectLayer = isAutoSelectLayer();
bool newAutoSelectLayer = autoSelectLayer;
KeyAction action;
if (m_customizationDelegate) {
// When the mouse is captured, is when we are scrolling, or
// drawing, or moving, or selecting, etc. So several
// parameters/tool-loop-modifiers are static.
if (hasCapture()) {
modifiers |= (int(m_toolLoopModifiers) &
(int(tools::ToolLoopModifiers::kReplaceSelection) |
int(tools::ToolLoopModifiers::kAddSelection) |
int(tools::ToolLoopModifiers::kSubtractSelection)));
// Shape tools (line, curves, rectangles, etc.)
action = m_customizationDelegate->getPressedKeyAction(KeyContext::ShapeTool);
if (int(action & KeyAction::MoveOrigin))
modifiers |= int(tools::ToolLoopModifiers::kMoveOrigin);
if (int(action & KeyAction::SquareAspect))
modifiers |= int(tools::ToolLoopModifiers::kSquareAspect);
if (int(action & KeyAction::DrawFromCenter))
modifiers |= int(tools::ToolLoopModifiers::kFromCenter);
}
else {
// We update the selection mode only if we're not selecting.
action = m_customizationDelegate->getPressedKeyAction(KeyContext::SelectionTool);
gen::SelectionMode mode = Preferences::instance().selection.mode();
if (int(action & KeyAction::SubtractSelection) ||
// Don't use "subtract" mode if the selection was activated
// with the "right click mode = a selection-like tool"
(m_secondaryButton &&
App::instance()->activeToolManager()->selectedTool() &&
App::instance()->activeToolManager()->selectedTool()->getInk(0)->isSelection())) {
mode = gen::SelectionMode::SUBTRACT;
}
else if (int(action & KeyAction::AddSelection)) {
mode = gen::SelectionMode::ADD;
}
switch (mode) {
case gen::SelectionMode::DEFAULT: modifiers |= int(tools::ToolLoopModifiers::kReplaceSelection); break;
case gen::SelectionMode::ADD: modifiers |= int(tools::ToolLoopModifiers::kAddSelection); break;
case gen::SelectionMode::SUBTRACT: modifiers |= int(tools::ToolLoopModifiers::kSubtractSelection); break;
}
// For move tool
action = m_customizationDelegate->getPressedKeyAction(KeyContext::MoveTool);
if (int(action & KeyAction::AutoSelectLayer))
newAutoSelectLayer = true;
else
newAutoSelectLayer = Preferences::instance().editor.autoSelectLayer();
}
}
ContextBar* ctxBar = App::instance()->contextBar();
if (int(m_toolLoopModifiers) != modifiers) {
m_toolLoopModifiers = tools::ToolLoopModifiers(modifiers);
// TODO the contextbar should be a observer of the current editor
ctxBar->updateToolLoopModifiersIndicators(m_toolLoopModifiers);
if (auto drawingState = dynamic_cast<DrawingState*>(m_state.get())) {
drawingState->notifyToolLoopModifiersChange(this);
}
}
if (autoSelectLayer != newAutoSelectLayer)
ctxBar->updateAutoSelectLayer(newAutoSelectLayer);
}
app::Color Editor::getColorByPosition(const gfx::Point& mousePos)
{
Site site = getSite();
if (site.sprite()) {
gfx::PointF editorPos = screenToEditorF(mousePos);
ColorPicker picker;
picker.pickColor(site, editorPos, m_proj,
ColorPicker::FromComposition);
return picker.color();
}
else
return app::Color::fromMask();
}
//////////////////////////////////////////////////////////////////////
// Message handler for the editor
bool Editor::onProcessMessage(Message* msg)
{
// Delete states
if (!m_deletedStates.empty())
m_deletedStates.clear();
switch (msg->type()) {
case kTimerMessage:
if (static_cast<TimerMessage*>(msg)->timer() == &m_antsTimer) {
if (isVisible() && m_sprite) {
drawMaskSafe();
// Set offset to make selection-movement effect
if (m_antsOffset < 7)
m_antsOffset++;
else
m_antsOffset = 0;
}
else if (m_antsTimer.isRunning()) {
m_antsTimer.stop();
}
}
break;
case kMouseEnterMessage:
updateToolLoopModifiersIndicators();
updateQuicktool();
break;
case kMouseLeaveMessage:
m_brushPreview.hide();
StatusBar::instance()->clearText();
break;
case kMouseDownMessage:
if (m_sprite) {
MouseMessage* mouseMsg = static_cast<MouseMessage*>(msg);
m_oldPos = mouseMsg->position();
updateToolByTipProximity(mouseMsg->pointerType());
// Only when we right-click with the regular "paint bg-color
// right-click mode" we will mark indicate that the secondary
// button was used (m_secondaryButton == true).
if (mouseMsg->right() && !m_secondaryButton) {
m_secondaryButton = true;
}
updateToolLoopModifiersIndicators();
updateQuicktool();
setCursor(mouseMsg->position());
App::instance()->activeToolManager()
->pressButton(pointer_from_msg(this, mouseMsg));
EditorStatePtr holdState(m_state);
return m_state->onMouseDown(this, mouseMsg);
}
break;
case kMouseMoveMessage:
if (m_sprite) {
EditorStatePtr holdState(m_state);
MouseMessage* mouseMsg = static_cast<MouseMessage*>(msg);
updateToolByTipProximity(mouseMsg->pointerType());
return m_state->onMouseMove(this, static_cast<MouseMessage*>(msg));
}
break;
case kMouseUpMessage:
if (m_sprite) {
EditorStatePtr holdState(m_state);
MouseMessage* mouseMsg = static_cast<MouseMessage*>(msg);
bool result = m_state->onMouseUp(this, mouseMsg);
updateToolByTipProximity(mouseMsg->pointerType());
if (!hasCapture()) {
App::instance()->activeToolManager()->releaseButtons();
m_secondaryButton = false;
updateToolLoopModifiersIndicators();
updateQuicktool();
setCursor(mouseMsg->position());
}
if (result)
return true;
}
break;
case kDoubleClickMessage:
if (m_sprite) {
MouseMessage* mouseMsg = static_cast<MouseMessage*>(msg);
EditorStatePtr holdState(m_state);
updateToolByTipProximity(mouseMsg->pointerType());
bool used = m_state->onDoubleClick(this, mouseMsg);
if (used)
return true;
}
break;
case kTouchMagnifyMessage:
if (m_sprite) {
EditorStatePtr holdState(m_state);
return m_state->onTouchMagnify(this, static_cast<TouchMessage*>(msg));
}
break;
case kKeyDownMessage:
if (m_sprite) {
EditorStatePtr holdState(m_state);
bool used = m_state->onKeyDown(this, static_cast<KeyMessage*>(msg));
updateToolLoopModifiersIndicators();
if (hasMouse()) {
updateQuicktool();
setCursor(ui::get_mouse_position());
}
if (used)
return true;
}
break;
case kKeyUpMessage:
if (m_sprite) {
EditorStatePtr holdState(m_state);
bool used = m_state->onKeyUp(this, static_cast<KeyMessage*>(msg));
updateToolLoopModifiersIndicators();
if (hasMouse()) {
updateQuicktool();
setCursor(ui::get_mouse_position());
}
if (used)
return true;
}
break;
case kFocusLeaveMessage:
// As we use keys like Space-bar as modifier, we can clear the
// keyboard buffer when we lost the focus.
she::instance()->clearKeyboardBuffer();
break;
case kMouseWheelMessage:
if (m_sprite && hasMouse()) {
EditorStatePtr holdState(m_state);
if (m_state->onMouseWheel(this, static_cast<MouseMessage*>(msg)))
return true;
}
break;
case kSetCursorMessage:
setCursor(static_cast<MouseMessage*>(msg)->position());
return true;
}
return Widget::onProcessMessage(msg);
}
void Editor::onSizeHint(SizeHintEvent& ev)
{
gfx::Size sz(0, 0);
if (m_sprite) {
gfx::Point padding = calcExtraPadding(m_proj);
sz.w = m_proj.applyX(m_sprite->width()) + padding.x*2;
sz.h = m_proj.applyY(m_sprite->height()) + padding.y*2;
}
else {
sz.w = 4;
sz.h = 4;
}
ev.setSizeHint(sz);
}
void Editor::onResize(ui::ResizeEvent& ev)
{
Widget::onResize(ev);
m_padding = calcExtraPadding(m_proj);
}
void Editor::onPaint(ui::PaintEvent& ev)
{
HideBrushPreview hide(m_brushPreview);
Graphics* g = ev.graphics();
gfx::Rect rc = clientBounds();
SkinTheme* theme = static_cast<SkinTheme*>(this->theme());
// Editor without sprite
if (!m_sprite) {
g->fillRect(theme->colors.editorFace(), rc);
}
// Editor with sprite
else {
try {
// Lock the sprite to read/render it. We wait 1/4 secs in case
// the background thread is making a backup.
DocumentReader documentReader(m_document, 250);
// Draw the sprite in the editor
renderChrono.reset();
drawSpriteUnclippedRect(g, gfx::Rect(0, 0, m_sprite->width(), m_sprite->height()));
renderElapsed = renderChrono.elapsed();
// Show performance stats (TODO show performance stats in other widget)
if (Preferences::instance().perf.showRenderTime()) {
View* view = View::getView(this);
gfx::Rect vp = view->viewportBounds();
char buf[128];
sprintf(buf, "%.3f", renderElapsed);
g->drawString(
buf,
gfx::rgba(255, 255, 255, 255),
gfx::rgba(0, 0, 0, 255),
vp.origin() - bounds().origin());
}
// Draw the mask boundaries
if (m_document->getMaskBoundaries()) {
drawMask(g);
m_antsTimer.start();
}
else {
m_antsTimer.stop();
}
}
catch (const LockedDocumentException&) {
// The sprite is locked to be read, so we can draw an opaque
// background only.
g->fillRect(theme->colors.editorFace(), rc);
defer_invalid_rect(g->getClipBounds().offset(bounds().origin()));
}
}
}
void Editor::onInvalidateRegion(const gfx::Region& region)
{
Widget::onInvalidateRegion(region);
m_brushPreview.invalidateRegion(region);
}
// When the current tool is changed
void Editor::onActiveToolChange(tools::Tool* tool)
{
m_state->onActiveToolChange(this, tool);
updateStatusBar();
}
void Editor::onFgColorChange()
{
m_brushPreview.redraw();
}
void Editor::onContextBarBrushChange()
{
m_brushPreview.redraw();
}
void Editor::onShowExtrasChange()
{
invalidate();
}
void Editor::onExposeSpritePixels(doc::DocumentEvent& ev)
{
if (m_state && ev.sprite() == m_sprite)
m_state->onExposeSpritePixels(ev.region());
}
void Editor::onSpritePixelRatioChanged(doc::DocumentEvent& ev)
{
m_proj.setPixelRatio(ev.sprite()->pixelRatio());
invalidate();
}
void Editor::setCursor(const gfx::Point& mouseScreenPos)
{
bool used = false;
if (m_sprite)
used = m_state->onSetCursor(this, mouseScreenPos);
if (!used)
showMouseCursor(kArrowCursor);
}
void Editor::setLastDrawingPosition(const gfx::Point& pos)
{
m_lastDrawingPosition = pos;
}
bool Editor::canDraw()
{
return (m_layer != NULL &&
m_layer->isImage() &&
m_layer->isVisibleHierarchy() &&
m_layer->isEditableHierarchy() &&
!m_layer->isReference());
}
bool Editor::isInsideSelection()
{
gfx::Point spritePos = screenToEditor(ui::get_mouse_position());
KeyAction action = m_customizationDelegate->getPressedKeyAction(KeyContext::SelectionTool);
return
(action == KeyAction::None) &&
m_document &&
m_document->isMaskVisible() &&
m_document->mask()->containsPoint(spritePos.x, spritePos.y);
}
void Editor::setZoomAndCenterInMouse(const Zoom& zoom,
const gfx::Point& mousePos,
ZoomBehavior zoomBehavior)
{
HideBrushPreview hide(m_brushPreview);
View* view = View::getView(this);
Rect vp = view->viewportBounds();
Projection proj = m_proj;
proj.setZoom(zoom);
gfx::Point screenPos;
gfx::Point spritePos;
gfx::PointT<double> subpixelPos(0.5, 0.5);
switch (zoomBehavior) {
case ZoomBehavior::CENTER:
screenPos = gfx::Point(vp.x + vp.w/2,
vp.y + vp.h/2);
break;
case ZoomBehavior::MOUSE:
screenPos = mousePos;
break;
}
spritePos = screenToEditor(screenPos);
if (zoomBehavior == ZoomBehavior::MOUSE) {
gfx::Point screenPos2 = editorToScreen(spritePos);
if (m_proj.scaleX() > 1.0) {
subpixelPos.x = (0.5 + screenPos.x - screenPos2.x) / m_proj.scaleX();
if (proj.scaleX() > m_proj.scaleX()) {
double t = 1.0 / proj.scaleX();
if (subpixelPos.x >= 0.5-t && subpixelPos.x <= 0.5+t)
subpixelPos.x = 0.5;
}
}
if (m_proj.scaleY() > 1.0) {
subpixelPos.y = (0.5 + screenPos.y - screenPos2.y) / m_proj.scaleY();
if (proj.scaleY() > m_proj.scaleY()) {
double t = 1.0 / proj.scaleY();
if (subpixelPos.y >= 0.5-t && subpixelPos.y <= 0.5+t)
subpixelPos.y = 0.5;
}
}
}
gfx::Point padding = calcExtraPadding(proj);
gfx::Point scrollPos(
padding.x - (screenPos.x-vp.x) + proj.applyX(spritePos.x+proj.removeX(1)/2) + int(proj.applyX(subpixelPos.x)),
padding.y - (screenPos.y-vp.y) + proj.applyY(spritePos.y+proj.removeY(1)/2) + int(proj.applyY(subpixelPos.y)));
setZoom(zoom);
if ((m_proj.zoom() != zoom) || (screenPos != view->viewScroll())) {
updateEditor();
setEditorScroll(scrollPos);
}
flushRedraw();
}
void Editor::pasteImage(const Image* image, const Mask* mask)
{
ASSERT(image);
base::UniquePtr<Mask> temp_mask;
if (!mask) {
gfx::Rect visibleBounds = getVisibleSpriteBounds();
gfx::Rect imageBounds = image->bounds();
temp_mask.reset(new Mask);
temp_mask->replace(
gfx::Rect(visibleBounds.x + visibleBounds.w/2 - imageBounds.w/2,
visibleBounds.y + visibleBounds.h/2 - imageBounds.h/2,
imageBounds.w, imageBounds.h));
mask = temp_mask.get();
}
// Change to a selection tool: it's necessary for PixelsMovement
// which will use the extra cel for transformation preview, and is
// not compatible with the drawing cursor preview which overwrite
// the extra cel.
if (!getCurrentEditorInk()->isSelection()) {
tools::Tool* defaultSelectionTool =
App::instance()->toolBox()->getToolById(tools::WellKnownTools::RectangularMarquee);
ToolBar::instance()->selectTool(defaultSelectionTool);
}
Sprite* sprite = this->sprite();
// Check bounds where the image will be pasted.
int x = mask->bounds().x;
int y = mask->bounds().y;
{
Rect visibleBounds = getVisibleSpriteBounds();
// If the pasted image original location center point isn't
// visible, we center the image in the editor's visible bounds.
if (!visibleBounds.contains(mask->bounds().center())) {
x = visibleBounds.x + visibleBounds.w/2 - image->width()/2;
y = visibleBounds.y + visibleBounds.h/2 - image->height()/2;
}
// In other case, if the center is visible, we put the pasted
// image in its original location.
else {
x = MID(visibleBounds.x-image->width(), x, visibleBounds.x+visibleBounds.w-1);
y = MID(visibleBounds.y-image->height(), y, visibleBounds.y+visibleBounds.h-1);
}
// Also we always limit the image inside the sprite's bounds.
x = MID(0, x, sprite->width() - image->width());
y = MID(0, y, sprite->height() - image->height());
}
// Clear brush preview, as the extra cel will be replaced with the
// pasted image.
m_brushPreview.hide();
Mask mask2(*mask);
mask2.setOrigin(x, y);
PixelsMovementPtr pixelsMovement(
new PixelsMovement(UIContext::instance(), getSite(),
image, &mask2, "Paste"));
setState(EditorStatePtr(new MovingPixelsState(this, NULL, pixelsMovement, NoHandle)));
}
void Editor::startSelectionTransformation(const gfx::Point& move, double angle)
{
if (MovingPixelsState* movingPixels = dynamic_cast<MovingPixelsState*>(m_state.get())) {
movingPixels->translate(move);
if (std::fabs(angle) > 1e-5)
movingPixels->rotate(angle);
}
else if (StandbyState* standby = dynamic_cast<StandbyState*>(m_state.get())) {
standby->startSelectionTransformation(this, move, angle);
}
}
void Editor::notifyScrollChanged()
{
m_observers.notifyScrollChanged(this);
}
void Editor::notifyZoomChanged()
{
m_observers.notifyZoomChanged(this);
}
void Editor::play(const bool playOnce,
const bool playAll)
{
ASSERT(m_state);
if (!m_state)
return;
if (!dynamic_cast<PlayState*>(m_state.get()))
setState(EditorStatePtr(new PlayState(playOnce, playAll)));
}
void Editor::stop()
{
ASSERT(m_state);
if (!m_state)
return;
if (dynamic_cast<PlayState*>(m_state.get()))
backToPreviousState();
}
bool Editor::isPlaying() const
{
return (dynamic_cast<PlayState*>(m_state.get()) != nullptr);
}
void Editor::showAnimationSpeedMultiplierPopup(Option<bool>& playOnce,
Option<bool>& playAll,
const bool withStopBehaviorOptions)
{
const double options[] = { 0.25, 0.5, 1.0, 1.5, 2.0, 3.0 };
Menu menu;
for (double option : options) {
MenuItem* item = new MenuItem("Speed x" + base::convert_to<std::string>(option));
item->Click.connect(base::Bind<void>(&Editor::setAnimationSpeedMultiplier, this, option));
item->setSelected(m_aniSpeed == option);
menu.addChild(item);
}
menu.addChild(new MenuSeparator);
// Play once option
{
MenuItem* item = new MenuItem("Play Once");
item->Click.connect(
[&playOnce]() {
playOnce(!playOnce());
});
item->setSelected(playOnce());
menu.addChild(item);
}
// Play all option
{
MenuItem* item = new MenuItem("Play All Frames (Ignore Tags)");
item->Click.connect(
[&playAll]() {
playAll(!playAll());
});
item->setSelected(playAll());
menu.addChild(item);
}
if (withStopBehaviorOptions) {
MenuItem* item = new MenuItem("Rewind on Stop");
item->Click.connect(
[]() {
// Switch the "rewind_on_stop" option
Preferences::instance().general.rewindOnStop(
!Preferences::instance().general.rewindOnStop());
});
item->setSelected(Preferences::instance().general.rewindOnStop());
menu.addChild(item);
}
menu.showPopup(ui::get_mouse_position());
if (isPlaying()) {
// Re-play
stop();
play(playOnce(),
playAll());
}
}
double Editor::getAnimationSpeedMultiplier() const
{
return m_aniSpeed;
}
void Editor::setAnimationSpeedMultiplier(double speed)
{
m_aniSpeed = speed;
}
void Editor::showMouseCursor(CursorType cursorType)
{
m_brushPreview.hide();
ui::set_mouse_cursor(cursorType);
}
void Editor::showBrushPreview(const gfx::Point& screenPos)
{
if (Preferences::instance().cursor.paintingCursorType() !=
app::gen::PaintingCursorType::SIMPLE_CROSSHAIR)
ui::set_mouse_cursor(kNoCursor);
m_brushPreview.show(screenPos);
}
// static
ImageBufferPtr Editor::getRenderImageBuffer()
{
return m_renderBuffer;
}
// static
gfx::Point Editor::calcExtraPadding(const Projection& proj)
{
View* view = View::getView(this);
if (view) {
Rect vp = view->viewportBounds();
return gfx::Point(
std::max<int>(vp.w/2, vp.w - proj.applyX(m_sprite->width())),
std::max<int>(vp.h/2, vp.h - proj.applyY(m_sprite->height())));
}
else
return gfx::Point(0, 0);
}
bool Editor::isMovingPixels() const
{
return (dynamic_cast<MovingPixelsState*>(m_state.get()) != nullptr);
}
void Editor::dropMovingPixels()
{
ASSERT(isMovingPixels());
backToPreviousState();
}
void Editor::invalidateIfActive()
{
if (isActive())
invalidate();
}
} // namespace app