mirror of
https://github.com/aseprite/aseprite.git
synced 2025-04-06 16:20:30 +00:00
86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
/* ASE - Allegro Sprite Editor
|
|
* Copyright (C) 2001-2011 David Capello
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include "gui/jinete.h"
|
|
|
|
#include "commands/command.h"
|
|
#include "app.h"
|
|
#include "modules/gui.h"
|
|
#include "raster/layer.h"
|
|
#include "raster/sprite.h"
|
|
#include "sprite_wrappers.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// new_layer_set
|
|
|
|
class NewLayerSetCommand : public Command
|
|
{
|
|
public:
|
|
NewLayerSetCommand();
|
|
Command* clone() { return new NewLayerSetCommand(*this); }
|
|
|
|
protected:
|
|
bool onEnabled(Context* context);
|
|
void onExecute(Context* context);
|
|
};
|
|
|
|
NewLayerSetCommand::NewLayerSetCommand()
|
|
: Command("NewLayerSet",
|
|
"New Layer Set",
|
|
CmdRecordableFlag)
|
|
{
|
|
}
|
|
|
|
bool NewLayerSetCommand::onEnabled(Context* context)
|
|
{
|
|
const CurrentSpriteReader sprite(context);
|
|
return
|
|
sprite != NULL;
|
|
}
|
|
|
|
void NewLayerSetCommand::onExecute(Context* context)
|
|
{
|
|
CurrentSpriteWriter sprite(context);
|
|
|
|
// load the window widget
|
|
FramePtr window(load_widget("new_layer.xml", "new_layer_set"));
|
|
|
|
window->open_window_fg();
|
|
|
|
if (window->get_killer() == jwidget_find_name(window, "ok")) {
|
|
const char *name = jwidget_find_name(window, "name")->getText();
|
|
Layer* layer = new LayerFolder(sprite);
|
|
|
|
layer->setName(name);
|
|
sprite->getFolder()->add_layer(layer);
|
|
sprite->setCurrentLayer(layer);
|
|
|
|
update_screen_for_sprite(sprite);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// CommandFactory
|
|
|
|
Command* CommandFactory::createNewLayerSetCommand()
|
|
{
|
|
return new NewLayerSetCommand;
|
|
}
|