aseprite/src/commands/cmd_new_frame.cpp
David Capello 3885f37f45 + CurrentSprite class was split in SpriteWrapper/Reader/Writer, and CurrentSpriteReader/Writer wrappers.
+ More routines are using exceptions for error handling.
+ Added JWidgetPtr class.
+ Added Undoable::set_imgtype/layer_from_background/flatten_layers.
2009-06-11 15:11:11 +00:00

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C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2009 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <assert.h>
#include "jinete/jinete.h"
#include "commands/commands.h"
#include "console/console.h"
#include "core/color.h"
#include "core/app.h"
#include "modules/gui.h"
#include "modules/sprites.h"
#include "raster/cel.h"
#include "raster/image.h"
#include "raster/layer.h"
#include "raster/sprite.h"
#include "undoable.h"
#include "widgets/statebar.h"
#include <stdexcept>
static bool cmd_new_frame_enabled(const char *argument)
{
const CurrentSpriteReader sprite;
return
sprite != NULL &&
sprite->layer != NULL &&
layer_is_readable(sprite->layer) &&
layer_is_writable(sprite->layer) &&
layer_is_image(sprite->layer);
}
static void cmd_new_frame_execute(const char *argument)
{
CurrentSpriteWriter sprite;
{
Undoable undoable(sprite, "New Frame");
undoable.new_frame();
undoable.commit();
}
update_screen_for_sprite(sprite);
statusbar_show_tip(app_get_statusbar(), 1000,
_("New frame %d/%d"),
sprite->frame+1,
sprite->frames);
}
Command cmd_new_frame = {
CMD_NEW_FRAME,
cmd_new_frame_enabled,
NULL,
cmd_new_frame_execute,
NULL
};