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https://github.com/aseprite/aseprite.git
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1f5b6980d3
With this patch we removed the ui::get_desktop_size() function too (now we can get the workarea of the display's screen).
86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
// Aseprite UI Library
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// Copyright (C) 2019-2021 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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#ifndef UI_SYSTEM_H_INCLUDED
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#define UI_SYSTEM_H_INCLUDED
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#pragma once
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#include "gfx/fwd.h"
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#include "ui/base.h"
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#include "ui/cursor_type.h"
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#include <functional>
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#include <string>
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namespace ui {
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class ClipboardDelegate;
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class Cursor;
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class Display;
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class Widget;
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class UISystem {
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public:
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static UISystem* instance();
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UISystem();
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~UISystem();
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void setClipboardDelegate(ClipboardDelegate* delegate) {
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m_clipboardDelegate = delegate;
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}
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ClipboardDelegate* clipboardDelegate() {
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return m_clipboardDelegate;
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}
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private:
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ClipboardDelegate* m_clipboardDelegate;
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};
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void set_multiple_displays(bool multi);
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bool get_multiple_displays();
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void set_clipboard_text(const std::string& text);
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bool get_clipboard_text(std::string& text);
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// Mouse related
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// Updates the position of the mouse cursor overlay depending on the
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// current mouse position.
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void update_cursor_overlay();
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void set_use_native_cursors(bool state);
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CursorType get_mouse_cursor();
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void set_mouse_cursor(CursorType type, const Cursor* cursor = nullptr);
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void set_mouse_cursor_scale(const int newScale);
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void set_mouse_cursor_reset_info();
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void hide_mouse_cursor();
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void show_mouse_cursor();
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void _internal_set_mouse_display(Display* display);
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void _internal_no_mouse_position();
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// Returns desktop/screen mouse position (relative to no-display)
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gfx::Point get_mouse_position();
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// Sets the mouse position relative to a specific display (or
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// relative to the desktop if it's nullptr)
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void set_mouse_position(const gfx::Point& newPos,
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Display* display);
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void execute_from_ui_thread(std::function<void()>&& func);
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bool is_ui_thread();
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#ifdef _DEBUG
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void assert_ui_thread();
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#else
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static inline void assert_ui_thread() { }
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#endif
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} // namespace ui
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#endif
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