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https://github.com/aseprite/aseprite.git
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5a6bd465f5
This should improve the mouse movement, where a new mouse cursor was
created on each mouse movement with black & white pixels. It's a
regression introduced in ef4f691459
(which was originally introduced to improve the mouse movement
perception in a 100Hz monitor).
This might be a possible fix for:
https://github.com/aseprite/aseprite/issues/2713
39 lines
866 B
C++
39 lines
866 B
C++
// Aseprite UI Library
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// Copyright (C) 2020-2021 Igara Studio S.A.
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// Copyright (C) 2001-2017 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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#ifndef UI_CURSOR_H_INCLUDED
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#define UI_CURSOR_H_INCLUDED
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#pragma once
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#include "gfx/point.h"
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#include "os/cursor.h"
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#include "os/surface.h"
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namespace ui {
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class Cursor {
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public:
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Cursor(const os::SurfaceRef& surface = nullptr,
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const gfx::Point& focus = gfx::Point(0, 0));
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const os::SurfaceRef& surface() const { return m_surface; }
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const gfx::Point& focus() const { return m_focus; }
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os::CursorRef nativeCursor(const int scale) const;
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void reset();
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private:
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os::SurfaceRef m_surface;
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gfx::Point m_focus;
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mutable os::CursorRef m_cursor;
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mutable int m_scale;
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};
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} // namespace ui
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#endif
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