aseprite/src/raster/sprite.h

166 lines
4.8 KiB
C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2009 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef RASTER_SPRITE_H_INCLUDED
#define RASTER_SPRITE_H_INCLUDED
#include "jinete/jbase.h"
#include "raster/gfxobj.h"
struct FormatOptions;
class Image;
class Layer;
class LayerFolder;
class LayerImage;
class Mask;
class Palette;
class Path;
class Stock;
class Undo;
class Sprite;
Sprite* sprite_new_copy(const Sprite* src_sprite);
/**
* The main structure used in the whole program to handle a sprite.
*/
class Sprite : public GfxObj
{
friend Sprite* sprite_new_copy(const Sprite* src_sprite);
public:
char filename[512]; /* sprite's file name */
bool associated_to_file; /* true if this sprite is associated
to a file in the file-system */
int imgtype; /* image type */
int w, h; /* image width/height size (in pixels) */
int frames; /* how many frames has this sprite */
int *frlens; /* duration per frame */
int frame; /* current frame, range [0,frames) */
JList palettes; /* list of palettes */
Stock *stock; /* stock to get images */
private:
LayerFolder *m_folder; /* main folder of layers */
public:
Layer *layer; /* current layer */
Path *path; /* working path */
Mask *mask; /* selected mask region */
Undo *undo; /* undo stack */
struct {
JList paths; /* paths */
JList masks; /* masks */
} repository;
/**
* Selected mask region boundaries
*/
struct {
int nseg;
struct _BoundSeg *seg;
} bound;
struct {
int scroll_x;
int scroll_y;
int zoom;
} preferred;
private:
/**
* Mutex to modify the 'locked' flag.
*/
JMutex m_mutex;
/**
* True if some thread is writing the sprite.
*/
bool m_write_lock;
/**
* Greater than zero when one or more threads are reading the sprite.
*/
int m_read_locks;
public:
/**
* Data to save the file in the same format that it was loaded
*/
FormatOptions *format_options;
Sprite(int imgtype, int w, int h);
virtual ~Sprite();
bool lock(bool write);
bool lock_to_write();
void unlock_to_read();
void unlock();
LayerFolder* get_folder() const { return m_folder; }
};
Sprite* sprite_new(int imgtype, int w, int h);
Sprite* sprite_new_flatten_copy(const Sprite* src_sprite);
Sprite* sprite_new_with_layer(int imgtype, int w, int h);
bool sprite_is_modified(const Sprite* sprite);
bool sprite_is_associated_to_file(const Sprite* sprite);
void sprite_mark_as_saved(Sprite* sprite);
bool sprite_need_alpha(const Sprite* sprite);
Palette* sprite_get_palette(const Sprite* sprite, int frame);
void sprite_set_palette(Sprite* sprite, Palette* pal, bool truncate);
void sprite_reset_palettes(Sprite* sprite);
void sprite_delete_palette(Sprite* sprite, Palette* pal);
void sprite_set_filename(Sprite* sprite, const char* filename);
void sprite_set_format_options(Sprite* sprite, FormatOptions* format_options);
void sprite_set_size(Sprite* sprite, int w, int h);
void sprite_set_frames(Sprite* sprite, int frames);
void sprite_set_frlen(Sprite* sprite, int frame, int msecs);
int sprite_get_frlen(const Sprite* sprite, int frame);
void sprite_set_speed(Sprite* sprite, int msecs);
void sprite_set_path(Sprite* sprite, const Path* path);
void sprite_set_mask(Sprite* sprite, const Mask* mask);
void sprite_set_layer(Sprite* sprite, Layer* layer);
void sprite_set_frame(Sprite* sprite, int frame);
LayerImage* sprite_get_background_layer(const Sprite* sprite);
void sprite_add_path(Sprite* sprite, Path* path);
void sprite_remove_path(Sprite* sprite, Path* path);
void sprite_add_mask(Sprite* sprite, Mask* mask);
void sprite_remove_mask(Sprite* sprite, Mask* mask);
Mask* sprite_request_mask(const Sprite* sprite, const char *name);
void sprite_render(const Sprite* sprite, Image* image, int x, int y);
void sprite_generate_mask_boundaries(Sprite* sprite);
Layer* sprite_index2layer(const Sprite* sprite, int index);
int sprite_layer2index(const Sprite* sprite, const Layer* layer);
int sprite_count_layers(const Sprite* sprite);
void sprite_get_cels(const Sprite* sprite, CelList& cels);
int sprite_getpixel(const Sprite* sprite, int x, int y);
int sprite_get_memsize(const Sprite* sprite);
#endif