aseprite/data
David Capello ccef9cee4f Cache compressed tileset information from .aseprite files on memory
We've added an experimental option (enabled by default) to keep the
compressed tileset data when we load/save a .aseprite file to avoid
recompressing each time we save (and only compressing the tileset if
tiles are modified).

This is an attempt to make the save operation faster when we use
sprites with several tilemap layers + large tilesets (many tiles, with
big tiles).

Reference: https://github.com/aseprite/Attachment-System/issues/54
2023-02-14 13:03:06 -03:00
..
extensions Show saved undo state in Edit > Undo History window (fix #3578) 2022-11-02 09:57:52 -03:00
fonts Fix "H" character in mini font (to avoid confusion with "W") 2020-09-29 15:42:55 -03:00
icons [win] Add icon for the main window on Windows when DPI scale=150% (fix #3034) 2021-11-01 14:34:24 -03:00
palettes Move palettes to extensions (#1403) 2017-06-10 16:44:19 -03:00
strings Cache compressed tileset information from .aseprite files on memory 2023-02-14 13:03:06 -03:00
widgets Cache compressed tileset information from .aseprite files on memory 2023-02-14 13:03:06 -03:00
convmatr.def Add new matrices to create an outline in RGB transparent layers 2015-04-16 11:08:35 -03:00
gui.xml Add "Copy Path" option when right-clicking a sprite tab 2023-01-05 14:23:15 -03:00
pref.xml Cache compressed tileset information from .aseprite files on memory 2023-02-14 13:03:06 -03:00