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Animated sprite editor & pixel art tool (Windows, macOS, Linux)
animated-spritesanimationasepritec-plus-pluscppdrawgifgraphicspixel-artpixel-editorsprite-editorspritesspritesheettile-editortilemap-editor
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config.h | ||
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fix.bat | ||
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INSTALL.txt | ||
makefile.cfg | ||
makefile.gcc | ||
makefile.linux | ||
makefile.lst | ||
makefile.macosx | ||
makefile.mingw | ||
makefile.vc | ||
NEWS.txt | ||
README.html | ||
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<!DOCTYPE html PUBLIC '-//W3C//DTD XHTML 1.0 Transitional//EN' 'http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd'><html lang="en" xml:lang="en" xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type"/> <title>ASE | Allegro Sprite Editor</title> <style text="text/css"> body { font-family:sans-serif; font-size:11pt; } a { text-decoration:none; } a:hover { text-decoration:underline; } #page { width:600px; margin-left:auto; margin-right:auto; } #title { font-size:20pt; } #subtitle { font-size:12pt; color:#aaa; } #warning { font-size:12pt; color:#f77; background-color:#fee; border:1px solid #f77; padding:8px; margin:8px auto; width:80%; } #footer { font-size:10pt; color:#aaa; border-top:1px solid #aaa; } h1 { font-size:14pt; font-weight:bold; color:#080; } h2 { font-size:12pt; font-weight:bold; color:#0a0; } p { margin-left:8px; } .author { margin-left:8px; } .details { margin-left:16px; margin-bottom:8px; color:#aaa; } .details a { display:block; } .ideas { margin-left:16px; } pre { background-color:#e0f0e0; padding:8px; margin-left:32px; } </style> </head> <body> <div id="page"> <div id="title"> <span style="color:#f00">A</span><span style="color:#0a0">S</span><span style="color:#00f">E</span> <span style="color:#aca">| Allegro Sprite Editor</span> </div> <div id="subtitle">Copyright © 2001-2010 David Capello</div> <div id="warning"> THIS PROGRAM IS DISTRIBUTED WITHOUT ANY WARRANTY<br/> See <a href="#license">license</a> section for more information. </div> <h1>TABLE OF CONTENTS</h1> <p id="tableofcontent"> <a href="#introduction">Introduction</a><br/> <a href="#features">Features</a><br/> <a href="#configuration_files">Configuration Files</a><br/> <a href="#developers">Developers</a><br/> <a style="margin-left:32px;" href="#compilation">Compilation</a><br/> <a style="margin-left:32px;" href="#installation">Installation</a><br/> <a style="margin-left:32px;" href="#uninstallation">Uninstallation</a><br/> <a style="margin-left:32px;" href="#sourcecode">Source Code</a><br/> <a style="margin-left:32px;" href="#design">Design</a><br/> <a href="#contact_information">Contact Information</a><br/> <a href="#license">License</a><br/> <a style="margin-left:32px;" href="#legal_issues">Legal Issues</a><br/> <a href="#authors">Authors</a><br/> <a style="margin-left:32px;" href="#thankfulness">Thankfulness</a><br/> </p> <a name="introduction"></a><h1>INTRODUCTION</h1> <p> <b>ASE</b> is an open source program to create animated sprites. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc. </p> <p> What makes ASE different? It focuses on pixel editing, to do pixel-art. Indeed, it isn't a photo retouching tool or a vector graphics editor. Mainly it is a tool to create tiny animations pixel-by-pixel. </p> <a name="features"></a><h1>FEATURES</h1> <p> The biggest features of ASE are: </p> <p> <ul> <li> Sprites are composed by <b>layers and frames</b>. These two concept are separated. You have layers in one side and frames on the other side. You can imagine this as a matrix, where each row is a layer and each column is a frame. </li> <li> Supported color modes: <b>RGBA</b>, Grayscale and <b>Indexed images</b> (palettes up to 256 colors). </li> <li> Supported image formats (load/save): <b>PNG</b>, <b>GIF</b>, JPG, FLC, FLI, BMP, PCX, TGA, and ASE (special format). </li> <li> Load and save animations in a <b>sequence of bitmaps</b> (e.g. frame1.png, frame2.png, etc.). </li> <li> Tiled drawing mode, useful to draw patterns and textures. </li> <li> <b>Undo/Redo</b> for every operation. </li> <li> Special tools like Blur, Jumble, Convolution Matrices. </li> <li> <b>Multiple editors</b> support. You can split an editor horizontally or vertically multiple times to edit and view the same sprite with different zooms, or different sprites. </li> <li> <b>Onion skinning</b>. </li> </ul> </p> <a name="configuration_files"></a><h1>CONFIGURATION FILES</h1> <p> In Windows 98/2K/XP/Vista the main configuration file is <em>aseprite.ini</em> which is saved in the same folder of <em>aseprite.exe</em> executable file (in this way ASE is a portable application, i.e. you can transport a copy of the program in your USB drive). </p> <p> The following is a list of all configuration files that you could modify (it is not recommended to do so, but is useful if you want to <em>super</em>-customize ASE): <p> <p> <pre>aseprite.ini Program configuration data/gui.xml Menus, shortcuts, and tools data/convmatr.def Convolutions matrices data/skins/*.* ASE skins data/widgets/*.xml XML files with dialogs</pre> </p> <p> In GNU/Linux, the configuration file is ~/.asepriterc, and the data/ files are searched in these locations (in priority order): </p> <p> <pre>$HOME/.aseprite/ /usr/local/share/aseprite/ ./data/</pre> </p> <a name="developers"></a><h1>DEVELOPERS</h1> <a name="compilation"></a><h2>COMPILATION</h2> <p> To compile ASE you have to configure what libraries are available, release-debug-profile mode, etc. On Linux or Mac OS X, you can run the "fix.sh" script, answer the questions and done: the main "makefile" is created, then you can run "make". E.g. </p> <p> <pre>bash fix.sh make</pre> </p> <p> Or you could edit the "makefile.cfg", uncomment CONFIGURED=1 and uncomment the necessary options, and then run </p> <p> <pre>make -f makefile.linux</pre> </p> <p> For MinGW, edit the "makefile.cfg" file and then </p> <p> <pre>make -f makefile.mingw</pre> </p> <p> With Visual C++, you need <a href="http://gnuwin32.sourceforge.net/packages/make.htm">GNU make for Windows</a> to run the following command: </p> <p> <pre>make -f makefile.vc</pre> </p> <p> Next versions of ASE will use <a href="http://www.cmake.org/">CMake</a> as build system. Sorry for this inconvenient. </p> <p> Note (MinGW and VC++): There are big chances to get link problems because the Allegro library is not found. It is because there are a lot of Allegro versions out there and each one with different ways to name the library. If this is your case, you will need to modify makefile.mingw or makefile.vc files by hand. </p> <a name="installation"></a><h2>INSTALLATION</h2> <p> After compilation, you have two options: </p> <p> <ol> <li> <p> Running ASE from its source directory. </p> </li> <li> <p> Install ASE in the directory that you specified in the "fix.sh" question: "Where do you want install ASE by default?" (generally "/usr/local") (in the "makefile.cfg", it's the DEFAULT_PREFIX variable) </p> <p> Run "make install" (it only works in Unix like systems) </p> </li> </ol> </p> <a name="uninstallation"></a><h2>UNINSTALLATION</h2> <p> Run "make uninstall". </p> <a name="sourcecode"></a><h2>SOURCE CODE</h2> <p> If you downloaded ASE from Git repository, after updating I recommend you to do: </p> <p> <pre>~/aseprite-src/$ make clean ~/aseprite-src/$ ./fix.sh ~/aseprite-src/$ make</pre> </p> <p> Also, you can make dependencies of the files (if you are trying to modify ASE source code): </p> <p> <pre>~/aseprite-src/$ sh misc/deps.sh</pre> </p> <a name="design"></a><h2>DESIGN</h2> <p> I started ASE development about 10 years ago. It was originally programmed in C language. Recently I changed it to C++ and started to refactor some code. Anyway there are big parts of source code which does not follow "good design" practices, and maybe those parts will stay just like they are for a long time. </p> <p> Refactoring code to improve the design of the application is something I love to do, but users do not appreciate it so much. "New features" and "fixing bugs" are the main goal, then refactoring (and avoid incorporating new bugs) should be second priority. </p> <a name="contact_information"></a><h1>CONTACT INFORMATION</h1> <p>We recommend you to use the SourceForge tracker to do specific reporting of issues:</p> <p> <ul> <li><a href="http://sourceforge.net/tracker/?group_id=20848&atid=120848&func=add">Bugs</a></li> <li><a href="http://sourceforge.net/tracker/?group_id=20848&atid=370848&func=add">Request features</a></li> <li><a href="http://sourceforge.net/tracker/?group_id=20848&atid=320848&func=add">Patches</a></li> <li><a href="http://sourceforge.net/tracker/?group_id=20848&atid=220848&func=add">Support request</a></li> </ul> </p> <p> For more information, visit the official page of the project: </p> <p> <a href="http://www.aseprite.org/">http://www.aseprite.org/</a> </p> <a name="license"></a><h1>LICENSE</h1> <p> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. </p> <p> This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. </p> <p> You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA <p> <a name="legal_issues"></a><h2>LEGAL ISSUES</h2> <p> <ul> <li>ASE is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a>.</li> <li>Jinete and Vaca are under <a href="http://www.opensource.org/licenses/bsd-license.php">BSD license</a>.</li> <li>Allegro is giftware license (similar to <a href="http://www.opensource.org/licenses/mit-license.html">MIT license</a>).</li> <li>ALFONT is under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li> <li>quantize.c is copyright by Ben Davis (you need his authorization to use his code in your own program).</li> <li>quantize2.c is distributed under the <a href="http://www.opensource.org/licenses/mit-license.html">MIT license</a></li> <li>Lua-5.0 is distributed under the <a href="http://www.opensource.org/licenses/mit-license.html">MIT license</a></li> <li>GIMP is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a></li> <li>GLib and GTK+ are distributed under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li> <li>GFLI-1.3 is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a>.</li> <li>Libart 2.3.3 is distributed under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li> <li>Libintl is distributed under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li> <li>The FreeType Project is distributed under <a href="http://freetype.sourceforge.net/FTL.TXT">FTL license</a>.</li> <li>zlib & Libpng are under the <a href="http://www.opensource.org/licenses/zlib-license.php">ZLIB license</a>.</li> </ul> </p> <a name="authors"></a><h1>AUTHORS</h1> <div class="author">David Capello <<a href="mailto:davidcapello@gmail.com">davidcapello@gmail.com</a>></div> <div class="details">Programmer, designer, and maintainer.</div> <div class="author">Ilija Melentijevic</div> <div class="details"> New GUI skin (from ASE 0.8). A lot of good ideas for ASE 0.8. <a href="http://ilkke.blogspot.com/">http://ilkke.blogspot.com/</a> <a href="http://www.pixeljoint.com/p/9270.htm">http://www.pixeljoint.com/p/9270.htm</a> </div> <div class="author">Trent Gamblin</div> <div class="details">Mac OS X packager.</div> <p> Thanks for ideas, patches, bugs report and contributions to: </p> <div class="ideas"> Alex Winter, Álvaro "Kronoman X" González, Angelo Mottola, Ben "entheh" Davis, Carl Olsson, Christer Sandberg, Clayton Enga, David Campo, Elias "networm" Pschernig, Elio Cuevas Gómez, Emmanuel "God_Cells" Rousseau, Hernán Echegoyemberry, Ilija "iLKke" Melentijevic, Jon "kazzmir" Rafkind, Jonathan Taylor, Jorge Ramírez Flores, Juraj Michalek, Manuel De Miguel Moreno, Manuel "manuq" Quiñones, Mateusz Czaplinski, Nathan "whitedoor" Smith, Nora Amendez, Peter "tjaden" Wang, Philippe Michael Groarke, Robert "Bob" J Ohannessian, Scott Wilson, Trent "trentg" Gamblin. </div> <a name="thankfulness"></a><h2>THANKFULNESS</h2> <p> Some people didn't contribute to the project in a direct way, but their work was indispensable to make it real: </p> <div class="author">Álvaro González</div> <div class="details"> For the other routine to generate optimized palettes (used in old versions of ASE). </div> <div class="author">Angelo Mottola</div> <div class="details"> For the routines to load/save JPEG files with JPGalleg (alternative use instead of libjpeg). </div> <div class="author">Ben Davis</div> <div class="details"> For his optimized palette generation routine. </div> <div class="author">Billy Biggs and Lauris Kaplinski</div> <div class="details"> For the help with the alpha blending routines. </div> <div class="author">Csaba Biegl</div> <div class="details"> For his ellipse routine in the GRX library (used in old versions of ASE). </div> <div class="author">David Turner, Robert Wilhelm, and Werner Lemberg</div> <div class="details"> For the FreeType project. <a href="http://www.freetype.org/">http://www.freetype.org/</a> </div> <div class="author">Derek Liauw Kie Fa and Robert J Ohannessian</div> <div class="details"> for 2xSaI. </div> <div class="author">DJ Delorie</div> <div class="details"> For the DJGPP port to DOS of the GNU software. <a href="http://www.delorie.com/djgpp/">http://www.delorie.com/djgpp/</a> </div> <div class="author">Elias Pschernig</div> <div class="details"> For his excelent bresenham ellipse algorithm and to report some nasty keyboard bugs. And his patch to load/save GIF files. </div> <div class="author">Elver Loho</div> <div class="details"> For port ASE to BeOS. </div> <div class="author">Frank J. T. Wojcik, Guy Eric Schalnat, Andreas Dilger, Glenn Randers-Pehrson</div> <div class="details"> For libpng. </div> <div class="author">Gary Oberbrunner</div> <div class="details"> For his code to quantize RGB images with ordered dither method. </div> <div class="author">Javier Gonzalez</div> <div class="details"> For his AllegroFont wrapper. </div> <div class="author">Jean-loup Gailly and Mark Adler</div> <div class="details"> For zlib </div> <div class="author">Jens Ch. Restemeier</div> <div class="details"> For GFLI, his code to save FLI files is just "amazing". </div> <div class="author">Jerry Coffin and HenkJan Wolthuis</div> <div class="details"> For the hash table routines. </div> <div class="author">Johan Halmén and Anders "Trezker" Andersson</div> <div class="details"> for mapgen (included in old ASE versions). <a href="http://edu.loviisa.fi/~lg/jh/mapgen/">http://edu.loviisa.fi/~lg/jh/mapgen/</a> <a href="http://www.angelfire.com/art/dumlesoft/Projects.html">http://www.angelfire.com/art/dumlesoft/Projects.html</a> </div> <div class="author">Jordan Russell and Martijn Laan</div> <div class="details"> For Inno Setup. <a href="http://www.innosetup.com/">http://www.innosetup.com/</a> </div> <div class="author">Jose Luis Torres Pantoja</div> <div class="details"> For his gift, the book "Digital Image Processing, Gonzalez and Woods, Addison-Wesley, 2002" </div> <div class="author">Juraj Michalek</div> <div class="details"> For the support to ASE in his portal. <a href="http://games.linux.sk/">http://games.linux.sk/</a> </div> <div class="author">Lee Thomason</div> <div class="details"> For tinyxml library. <a href="http://www.sourceforge.net/projects/tinyxml">http://www.sourceforge.net/projects/tinyxml</a> </div> <div class="author">Matthieu Haller and Kirsten Schulz</div> <div class="details"> For filled polygon algorithm of GD library. <a href="http://www.libgd.org/">http://www.libgd.org/</a> </div> <div class="author">Matthew Leverton</div> <div class="details"> For his Allegro portal. <a href="http://www.allegro.cc/">http://www.allegro.cc/</a> </div> <div class="author">Max Maischein</div> <div class="details"> For the documents about various file formats of the Animator and Animator Pro. </div> <div class="author">Mike Haaland</div> <div class="details"> For his documentation about the FLI/FLC, COL, PIC, and MSK files format. </div> <div class="author">Paúl Andrés "Ceniza" Jiménez</div> <div class="details"> For his help in the translation of FULL-SCREEN.txt document. </div> <div class="author">Peter Wang</div> <div class="details"> For his Red Pixel II game, it was very helpful for the scripting routines. Also for loadpng library. <a href="http://redpixel.sourceforge.net/">http://redpixel.sourceforge.net/</a> <a href="http://tjaden.strangesoft.net/">http://tjaden.strangesoft.net/</a> </div> <div class="author">Raph Levien</div> <div class="details"> For his excelent work with the libart library. <a href="http://www.levien.com/divbart/">http://www.levien.com/divbart/</a> </div> <div class="author">Richard M. Stallman</div> <div class="details"> For the Free Software Foundation, GNU and Emacs, and everyone who contributed with free software. <a href="http://www.fsf.org/">http://www.fsf.org/</a> <a href="http://www.gnu.org/">http://www.gnu.org/</a> <a href="http://www.emacs.org/">http://www.emacs.org/</a> </div> <div class="author">Robert Höhne</div> <div class="details"> For the RHIDE enviroment. <a href="http://www.lanet.lv/~pavenis/rhide.html">http://www.lanet.lv/~pavenis/rhide.html</a> </div> <div class="author">Salvador Eduardo Tropea</div> <div class="details"> For the SETEdit editor (although I don't use it anymore, the first months in Linux without it would have been impossibles) <a href="http://setedit.sourceforge.net/">http://setedit.sourceforge.net/</a> </div> <div class="author">Shawn Hargreaves</div> <div class="details"> And hundreds of people who helped in the Allegro library. <a href="http://alleg.sourceforge.net/">http://alleg.sourceforge.net/</a> </div> <div class="author">Spencer Kimball and Peter Mattis</div> <div class="details"> And a lot of people who contributed with The GIMP and GTK+. I personally "borrow" source code for differents task in the program. <a href="http://www.gimp.org/">http://www.gimp.org/</a> <a href="http://www.gtk.org/">http://www.gtk.org/</a> </div> <div class="author">The Independent JPEG Group</div> <div class="details"> For the JPEG library to load/save Jpeg files. <a href="ftp://ftp.uu.net/graphics/jpeg/">ftp://ftp.uu.net/graphics/jpeg/</a> </div> <div class="author">The Open Group</div> <div class="details"> For XFree86. <a href="http://www.x.org/">http://www.x.org/</a> </div> <div class="author">Waldemar Celes, Roberto Ierusalimschy, and Luiz Henrique de Figueiredo</div> <div class="details"> For their excelent work with Lua. <a href="http://www.lua.org/">http://www.lua.org/</a> </div> <div id="footer">Copyright © 2001-2010 David Capello</div> </div> </body> </html>