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0d5075ff93
Some minor changes in this commit includes the usage of std::unique_ptr for the Pimpl-idiom in steam::SteamAPI class and renaming the SteamAPI::initialized() to SteamAPI::isInitialized() to avoid confusion reading the code. Forum post: https://steamcommunity.com/app/431730/discussions/2/7260435303111061192/ |
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CMakeLists.txt | ||
LICENSE.txt | ||
README.md | ||
steam.cpp | ||
steam.h |
Aseprite Steam Wrapper
Copyright (C) 2016 David Capello
Distributed under MIT license
This is a way to use the Steam API without linking to the static
.lib
, so we can avoid including the official steam_api.dll
in our
own packages (e.g. when we distribute our game outside the Steam
store).