mirror of
https://github.com/aseprite/aseprite.git
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842 lines
26 KiB
C++
842 lines
26 KiB
C++
// Aseprite
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// Copyright (C) 2001-2016 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/ui/editor/standby_state.h"
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#include "app/app.h"
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#include "app/color_picker.h"
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#include "app/commands/cmd_eyedropper.h"
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#include "app/commands/commands.h"
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#include "app/commands/params.h"
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#include "app/document_range.h"
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#include "app/ini_file.h"
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#include "app/pref/preferences.h"
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#include "app/tools/ink.h"
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#include "app/tools/pick_ink.h"
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#include "app/tools/tool.h"
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#include "app/ui/document_view.h"
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#include "app/ui/editor/drawing_state.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/editor/editor_customization_delegate.h"
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#include "app/ui/editor/handle_type.h"
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#include "app/ui/editor/moving_cel_state.h"
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#include "app/ui/editor/moving_pixels_state.h"
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#include "app/ui/editor/moving_symmetry_state.h"
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#include "app/ui/editor/pivot_helpers.h"
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#include "app/ui/editor/pixels_movement.h"
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#include "app/ui/editor/scrolling_state.h"
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#include "app/ui/editor/tool_loop_impl.h"
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#include "app/ui/editor/transform_handles.h"
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#include "app/ui/editor/zooming_state.h"
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#include "app/ui/main_window.h"
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#include "app/ui/skin/skin_theme.h"
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#include "app/ui/status_bar.h"
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#include "app/ui/timeline.h"
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#include "app/ui_context.h"
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#include "app/util/new_image_from_mask.h"
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#include "base/bind.h"
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#include "base/pi.h"
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#include "doc/layer.h"
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#include "doc/mask.h"
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#include "doc/sprite.h"
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#include "fixmath/fixmath.h"
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#include "gfx/rect.h"
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#include "she/surface.h"
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#include "ui/alert.h"
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#include "ui/message.h"
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#include "ui/system.h"
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#include "ui/view.h"
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#include <cmath>
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#include <cstring>
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namespace app {
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using namespace ui;
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static CursorType rotated_size_cursors[] = {
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kSizeECursor,
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kSizeNECursor,
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kSizeNCursor,
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kSizeNWCursor,
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kSizeWCursor,
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kSizeSWCursor,
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kSizeSCursor,
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kSizeSECursor
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};
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static CursorType rotated_rotate_cursors[] = {
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kRotateECursor,
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kRotateNECursor,
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kRotateNCursor,
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kRotateNWCursor,
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kRotateWCursor,
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kRotateSWCursor,
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kRotateSCursor,
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kRotateSECursor
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};
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#ifdef _MSC_VER
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#pragma warning(disable:4355) // warning C4355: 'this' : used in base member initializer list
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#endif
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StandbyState::StandbyState()
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: m_decorator(new Decorator(this))
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, m_transformSelectionHandlesAreVisible(false)
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{
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}
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StandbyState::~StandbyState()
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{
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delete m_decorator;
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}
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void StandbyState::onEnterState(Editor* editor)
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{
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StateWithWheelBehavior::onEnterState(editor);
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editor->setDecorator(m_decorator);
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m_pivotVisConn =
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Preferences::instance().selection.pivotVisibility.AfterChange.connect(
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base::Bind<void>(&StandbyState::onPivotChange, this, editor));
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m_pivotPosConn =
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Preferences::instance().selection.pivotPosition.AfterChange.connect(
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base::Bind<void>(&StandbyState::onPivotChange, this, editor));
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}
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void StandbyState::onActiveToolChange(Editor* editor, tools::Tool* tool)
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{
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// If the user change from a selection tool to a non-selection tool,
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// or viceversa, we've to show or hide the transformation handles.
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bool needDecorators = (tool && tool->getInk(0)->isSelection());
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if (m_transformSelectionHandlesAreVisible != needDecorators ||
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!editor->layer() ||
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!editor->layer()->isReference()) {
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m_transformSelectionHandlesAreVisible = false;
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editor->invalidate();
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}
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}
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bool StandbyState::checkForScroll(Editor* editor, MouseMessage* msg)
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{
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tools::Ink* clickedInk = editor->getCurrentEditorInk();
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// Start scroll loop
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if (msg->middle() || clickedInk->isScrollMovement()) { // TODO msg->middle() should be customizable
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EditorStatePtr newState(new ScrollingState());
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editor->setState(newState);
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newState->onMouseDown(editor, msg);
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return true;
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}
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else
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return false;
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}
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bool StandbyState::checkForZoom(Editor* editor, MouseMessage* msg)
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{
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tools::Ink* clickedInk = editor->getCurrentEditorInk();
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// Start scroll loop
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if (clickedInk->isZoom()) {
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EditorStatePtr newState(new ZoomingState());
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editor->setState(newState);
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newState->onMouseDown(editor, msg);
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return true;
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}
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else
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return false;
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}
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bool StandbyState::onMouseDown(Editor* editor, MouseMessage* msg)
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{
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if (editor->hasCapture())
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return true;
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UIContext* context = UIContext::instance();
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tools::Ink* clickedInk = editor->getCurrentEditorInk();
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Site site;
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editor->getSite(&site);
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app::Document* document = static_cast<app::Document*>(site.document());
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Layer* layer = site.layer();
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// When an editor is clicked the current view is changed.
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context->setActiveView(editor->getDocumentView());
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// Start scroll loop
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if (checkForScroll(editor, msg) || checkForZoom(editor, msg))
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return true;
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// Move cel X,Y coordinates
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if (clickedInk->isCelMovement()) {
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// Handle "Auto Select Layer"
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if (editor->isAutoSelectLayer()) {
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gfx::PointF cursor = editor->screenToEditorF(msg->position());
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ColorPicker picker;
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picker.pickColor(site, cursor,
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editor->projection(),
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ColorPicker::FromComposition);
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auto range = App::instance()->timeline()->range();
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// Change layer only when the layer is diffrent from current one, and
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// the range we selected is not with multiple cels.
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bool layerChanged = (layer != picker.layer());
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bool rangeEnabled = range.enabled();
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bool rangeSingleCel = ((range.type() == DocumentRange::kCels) &&
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(range.layers() == 1) && (range.frames() == 1));
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if (layerChanged && (!rangeEnabled || rangeSingleCel)) {
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layer = picker.layer();
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if (layer) {
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editor->setLayer(layer);
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editor->flashCurrentLayer();
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}
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}
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}
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if (layer) {
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// TODO we should be able to move the `Background' with tiled mode
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if (layer->isBackground()) {
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StatusBar::instance()->showTip(1000,
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"The background layer cannot be moved");
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}
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else if (!layer->isVisibleHierarchy()) {
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StatusBar::instance()->showTip(1000,
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"Layer '%s' is hidden", layer->name().c_str());
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}
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else if (!layer->isMovable() || !layer->isEditableHierarchy()) {
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StatusBar::instance()->showTip(1000,
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"Layer '%s' is locked", layer->name().c_str());
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}
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else {
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MovingCelCollect collect(editor, layer);
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if (collect.empty()) {
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StatusBar::instance()->showTip(
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1000, "Nothing to move");
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}
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else {
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try {
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// Change to MovingCelState
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HandleType handle = MoveHandle;
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if (resizeCelBounds(editor).contains(msg->position()))
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handle = ScaleSEHandle;
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MovingCelState* newState = new MovingCelState(
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editor, msg, handle, collect);
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editor->setState(EditorStatePtr(newState));
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}
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catch (const LockedDocumentException&) {
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// TODO break the background task that is locking this sprite
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StatusBar::instance()->showTip(
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1000, "Sprite is used by a backup/data recovery task");
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}
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}
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}
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}
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return true;
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}
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// Call the eyedropper command
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if (clickedInk->isEyedropper()) {
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editor->captureMouse();
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callEyedropper(editor);
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return true;
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}
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if (clickedInk->isSelection()) {
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// Transform selected pixels
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if (editor->isActive() &&
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document->isMaskVisible() &&
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m_decorator->getTransformHandles(editor)) {
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TransformHandles* transfHandles = m_decorator->getTransformHandles(editor);
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// Get the handle covered by the mouse.
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HandleType handle = transfHandles->getHandleAtPoint(editor,
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msg->position(),
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document->getTransformation());
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if (handle != NoHandle) {
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int x, y, opacity;
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Image* image = site.image(&x, &y, &opacity);
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if (layer && image) {
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if (!layer->isEditableHierarchy()) {
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StatusBar::instance()->showTip(1000,
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"Layer '%s' is locked", layer->name().c_str());
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return true;
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}
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// Change to MovingPixelsState
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transformSelection(editor, msg, handle);
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}
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return true;
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}
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}
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// Move selected pixels
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if (layer && editor->isInsideSelection() && msg->left()) {
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if (!layer->isEditableHierarchy()) {
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StatusBar::instance()->showTip(1000,
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"Layer '%s' is locked", layer->name().c_str());
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return true;
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}
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// Change to MovingPixelsState
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transformSelection(editor, msg, MoveHandle);
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return true;
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}
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}
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// Move symmetry
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gfx::Rect box1, box2;
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if (m_decorator->getSymmetryHandles(editor, box1, box2) &&
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(box1.contains(msg->position()) ||
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box2.contains(msg->position()))) {
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auto& symmetry = Preferences::instance().document(editor->document()).symmetry;
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auto mode = symmetry.mode();
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bool horz = (mode == app::gen::SymmetryMode::HORIZONTAL);
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auto& axis = (horz ? symmetry.xAxis:
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symmetry.yAxis);
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editor->setState(
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EditorStatePtr(new MovingSymmetryState(editor, msg,
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mode, axis)));
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return true;
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}
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// Start the Tool-Loop
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if (layer && layer->isImage()) {
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// Disable layer edges to avoid showing the modified cel
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// information by ExpandCelCanvas (i.e. the cel origin is changed
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// to 0,0 coordinate.)
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auto& layerEdgesOption = editor->docPref().show.layerEdges;
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bool layerEdges = layerEdgesOption();
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if (layerEdges)
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layerEdgesOption(false);
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// We need to clear and redraw the brush boundaries after the
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// first mouse pressed/point shape if drawn. This is to avoid
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// graphical glitches (invalid areas in the ToolLoop's src/dst
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// images).
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HideBrushPreview hide(editor->brushPreview());
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tools::ToolLoop* toolLoop = create_tool_loop(editor, context);
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if (toolLoop) {
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EditorStatePtr newState(new DrawingState(toolLoop));
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editor->setState(newState);
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static_cast<DrawingState*>(newState.get())
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->initToolLoop(editor, msg);
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}
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// Restore layer edges
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if (layerEdges)
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layerEdgesOption(true);
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return true;
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}
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return true;
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}
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bool StandbyState::onMouseUp(Editor* editor, MouseMessage* msg)
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{
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editor->releaseMouse();
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return true;
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}
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bool StandbyState::onMouseMove(Editor* editor, MouseMessage* msg)
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{
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// We control eyedropper tool from here. TODO move this to another place
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if (msg->left() || msg->right()) {
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tools::Ink* clickedInk = editor->getCurrentEditorInk();
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if (clickedInk->isEyedropper() &&
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editor->hasCapture()) {
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callEyedropper(editor);
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}
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}
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editor->updateStatusBar();
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return true;
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}
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bool StandbyState::onDoubleClick(Editor* editor, MouseMessage* msg)
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{
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if (editor->hasCapture())
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return false;
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tools::Ink* ink = editor->getCurrentEditorInk();
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// Select a tile with double-click
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if (ink->isSelection()) {
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Command* selectTileCmd =
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CommandsModule::instance()->getCommandByName(CommandId::SelectTile);
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Params params;
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if (int(editor->getToolLoopModifiers()) & int(tools::ToolLoopModifiers::kAddSelection))
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params.set("mode", "add");
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else if (int(editor->getToolLoopModifiers()) & int(tools::ToolLoopModifiers::kSubtractSelection))
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params.set("mode", "subtract");
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UIContext::instance()->executeCommand(selectTileCmd, params);
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return true;
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}
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return false;
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}
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bool StandbyState::onSetCursor(Editor* editor, const gfx::Point& mouseScreenPos)
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{
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tools::Ink* ink = editor->getCurrentEditorInk();
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// See if the cursor is in some selection handle.
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if (m_decorator->onSetCursor(ink, editor, mouseScreenPos))
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return true;
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if (ink) {
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// If the current tool change selection (e.g. rectangular marquee, etc.)
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if (ink->isSelection()) {
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// Move pixels
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if (editor->isInsideSelection()) {
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EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
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if ((customization) &&
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int(customization->getPressedKeyAction(KeyContext::TranslatingSelection) & KeyAction::CopySelection))
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editor->showMouseCursor(kArrowPlusCursor);
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else
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editor->showMouseCursor(kMoveCursor);
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}
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else
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editor->showBrushPreview(mouseScreenPos);
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return true;
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}
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else if (ink->isEyedropper()) {
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editor->showMouseCursor(kEyedropperCursor);
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return true;
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}
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else if (ink->isZoom()) {
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editor->showMouseCursor(kMagnifierCursor);
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return true;
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}
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else if (ink->isScrollMovement()) {
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editor->showMouseCursor(kScrollCursor);
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return true;
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}
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else if (ink->isCelMovement()) {
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if (resizeCelBounds(editor).contains(mouseScreenPos))
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editor->showMouseCursor(kSizeSECursor);
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else
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editor->showMouseCursor(kMoveCursor);
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return true;
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}
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else if (ink->isSlice()) {
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editor->showBrushPreview(mouseScreenPos);
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return true;
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}
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}
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// Draw
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if (editor->canDraw()) {
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editor->showBrushPreview(mouseScreenPos);
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}
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// Forbidden
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else {
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editor->showMouseCursor(kForbiddenCursor);
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}
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return true;
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}
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bool StandbyState::onKeyDown(Editor* editor, KeyMessage* msg)
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{
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return false;
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}
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bool StandbyState::onKeyUp(Editor* editor, KeyMessage* msg)
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{
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return false;
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}
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bool StandbyState::onUpdateStatusBar(Editor* editor)
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{
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tools::Ink* ink = editor->getCurrentEditorInk();
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const Sprite* sprite = editor->sprite();
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gfx::PointF spritePos = editor->screenToEditorF(ui::get_mouse_position());
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if (!sprite) {
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StatusBar::instance()->clearText();
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}
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// For eye-dropper
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else if (ink->isEyedropper()) {
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EyedropperCommand cmd;
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app::Color color = Preferences::instance().colorBar.fgColor();
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cmd.pickSample(editor->getSite(),
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spritePos,
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editor->projection(),
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color);
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char buf[256];
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sprintf(buf, " :pos: %d %d",
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int(spritePos.x),
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int(spritePos.y));
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StatusBar::instance()->showColor(0, buf, color);
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}
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else {
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Mask* mask =
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(editor->document()->isMaskVisible() ?
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editor->document()->mask(): NULL);
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char buf[1024];
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sprintf(
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buf, ":pos: %d %d :%s: %d %d",
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int(spritePos.x),
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int(spritePos.y),
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(mask ? "selsize": "size"),
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(mask ? mask->bounds().w: sprite->width()),
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(mask ? mask->bounds().h: sprite->height()));
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if (sprite->totalFrames() > 1) {
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sprintf(
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buf+std::strlen(buf), " :frame: %d :clock: %d",
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editor->frame()+editor->docPref().timeline.firstFrame(),
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sprite->frameDuration(editor->frame()));
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}
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if (editor->docPref().show.grid()) {
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auto gb = editor->docPref().grid.bounds();
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int col = (int(spritePos.x) - (gb.x % gb.w)) / gb.w;
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int row = (int(spritePos.y) - (gb.y % gb.h)) / gb.h;
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sprintf(
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buf+std::strlen(buf), " :grid: %d %d", col, row);
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}
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StatusBar::instance()->setStatusText(0, buf);
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}
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return true;
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}
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Transformation StandbyState::getTransformation(Editor* editor)
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{
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Transformation t = editor->document()->getTransformation();
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set_pivot_from_preferences(t);
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return t;
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}
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void StandbyState::startSelectionTransformation(Editor* editor,
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const gfx::Point& move,
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double angle)
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{
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transformSelection(editor, NULL, NoHandle);
|
|
|
|
if (MovingPixelsState* movingPixels = dynamic_cast<MovingPixelsState*>(editor->getState().get())) {
|
|
movingPixels->translate(move);
|
|
if (std::fabs(angle) > 1e-5)
|
|
movingPixels->rotate(angle);
|
|
}
|
|
}
|
|
|
|
void StandbyState::transformSelection(Editor* editor, MouseMessage* msg, HandleType handle)
|
|
{
|
|
Document* document = editor->document();
|
|
for (auto docView : UIContext::instance()->getAllDocumentViews(document)) {
|
|
if (docView->editor()->isMovingPixels()) {
|
|
// TODO Transfer moving pixels state to this editor
|
|
docView->editor()->dropMovingPixels();
|
|
}
|
|
}
|
|
|
|
Layer* layer = editor->layer();
|
|
if (layer && layer->isReference()) {
|
|
StatusBar::instance()->showTip(
|
|
1000, "Layer '%s' is reference, cannot be transformed",
|
|
layer->name().c_str());
|
|
return;
|
|
}
|
|
|
|
try {
|
|
// Clear brush preview, as the extra cel will be replaced with the
|
|
// transformed image.
|
|
editor->brushPreview().hide();
|
|
|
|
EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
|
|
base::UniquePtr<Image> tmpImage(new_image_from_mask(editor->getSite()));
|
|
|
|
PixelsMovementPtr pixelsMovement(
|
|
new PixelsMovement(UIContext::instance(),
|
|
editor->getSite(),
|
|
tmpImage,
|
|
document->mask(),
|
|
"Transformation"));
|
|
|
|
// If the Ctrl key is pressed start dragging a copy of the selection
|
|
if ((customization) &&
|
|
int(customization->getPressedKeyAction(KeyContext::TranslatingSelection) & KeyAction::CopySelection))
|
|
pixelsMovement->copyMask();
|
|
else
|
|
pixelsMovement->cutMask();
|
|
|
|
editor->setState(EditorStatePtr(new MovingPixelsState(editor, msg, pixelsMovement, handle)));
|
|
}
|
|
catch (const LockedDocumentException&) {
|
|
// Other editor is locking the document.
|
|
|
|
// TODO steal the PixelsMovement of the other editor and use it for this one.
|
|
StatusBar::instance()->showTip(1000, "The sprite is locked in other editor");
|
|
editor->showMouseCursor(kForbiddenCursor);
|
|
}
|
|
catch (const std::bad_alloc&) {
|
|
StatusBar::instance()->showTip(1000, "Not enough memory to transform the selection");
|
|
editor->showMouseCursor(kForbiddenCursor);
|
|
}
|
|
}
|
|
|
|
void StandbyState::callEyedropper(Editor* editor)
|
|
{
|
|
tools::Ink* clickedInk = editor->getCurrentEditorInk();
|
|
if (!clickedInk->isEyedropper())
|
|
return;
|
|
|
|
Command* eyedropper_cmd =
|
|
CommandsModule::instance()->getCommandByName(CommandId::Eyedropper);
|
|
bool fg = (static_cast<tools::PickInk*>(clickedInk)->target() == tools::PickInk::Fg);
|
|
|
|
Params params;
|
|
params.set("target", fg ? "foreground": "background");
|
|
|
|
UIContext::instance()->executeCommand(eyedropper_cmd, params);
|
|
}
|
|
|
|
void StandbyState::onPivotChange(Editor* editor)
|
|
{
|
|
if (editor->isActive() &&
|
|
editor->editorFlags() & Editor::kShowMask &&
|
|
editor->document()->isMaskVisible() &&
|
|
!editor->document()->mask()->isFrozen()) {
|
|
editor->invalidate();
|
|
}
|
|
}
|
|
|
|
gfx::Rect StandbyState::resizeCelBounds(Editor* editor) const
|
|
{
|
|
gfx::Rect bounds;
|
|
Cel* refCel = (editor->layer() &&
|
|
editor->layer()->isReference() ?
|
|
editor->layer()->cel(editor->frame()): nullptr);
|
|
if (refCel) {
|
|
bounds = editor->editorToScreen(refCel->boundsF());
|
|
bounds.w /= 4;
|
|
bounds.h /= 4;
|
|
bounds.x += 3*bounds.w;
|
|
bounds.y += 3*bounds.h;
|
|
}
|
|
return bounds;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Decorator
|
|
|
|
StandbyState::Decorator::Decorator(StandbyState* standbyState)
|
|
: m_transfHandles(NULL)
|
|
, m_standbyState(standbyState)
|
|
{
|
|
}
|
|
|
|
StandbyState::Decorator::~Decorator()
|
|
{
|
|
delete m_transfHandles;
|
|
}
|
|
|
|
TransformHandles* StandbyState::Decorator::getTransformHandles(Editor* editor)
|
|
{
|
|
if (!m_transfHandles)
|
|
m_transfHandles = new TransformHandles();
|
|
|
|
return m_transfHandles;
|
|
}
|
|
|
|
bool StandbyState::Decorator::onSetCursor(tools::Ink* ink, Editor* editor, const gfx::Point& mouseScreenPos)
|
|
{
|
|
if (!editor->isActive())
|
|
return false;
|
|
|
|
if (ink && ink->isSelection() && editor->document()->isMaskVisible()) {
|
|
const Transformation transformation(m_standbyState->getTransformation(editor));
|
|
TransformHandles* tr = getTransformHandles(editor);
|
|
HandleType handle = tr->getHandleAtPoint(
|
|
editor, mouseScreenPos, transformation);
|
|
|
|
CursorType newCursor = kArrowCursor;
|
|
|
|
switch (handle) {
|
|
case ScaleNWHandle: newCursor = kSizeNWCursor; break;
|
|
case ScaleNHandle: newCursor = kSizeNCursor; break;
|
|
case ScaleNEHandle: newCursor = kSizeNECursor; break;
|
|
case ScaleWHandle: newCursor = kSizeWCursor; break;
|
|
case ScaleEHandle: newCursor = kSizeECursor; break;
|
|
case ScaleSWHandle: newCursor = kSizeSWCursor; break;
|
|
case ScaleSHandle: newCursor = kSizeSCursor; break;
|
|
case ScaleSEHandle: newCursor = kSizeSECursor; break;
|
|
case RotateNWHandle: newCursor = kRotateNWCursor; break;
|
|
case RotateNHandle: newCursor = kRotateNCursor; break;
|
|
case RotateNEHandle: newCursor = kRotateNECursor; break;
|
|
case RotateWHandle: newCursor = kRotateWCursor; break;
|
|
case RotateEHandle: newCursor = kRotateECursor; break;
|
|
case RotateSWHandle: newCursor = kRotateSWCursor; break;
|
|
case RotateSHandle: newCursor = kRotateSCursor; break;
|
|
case RotateSEHandle: newCursor = kRotateSECursor; break;
|
|
case PivotHandle: newCursor = kHandCursor; break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
// Adjust the cursor depending the current transformation angle.
|
|
fixmath::fixed angle = fixmath::ftofix(128.0 * transformation.angle() / PI);
|
|
angle = fixmath::fixadd(angle, fixmath::itofix(16));
|
|
angle &= (255<<16);
|
|
angle >>= 16;
|
|
angle /= 32;
|
|
|
|
if (newCursor >= kSizeNCursor && newCursor <= kSizeNWCursor) {
|
|
size_t num = sizeof(rotated_size_cursors) / sizeof(rotated_size_cursors[0]);
|
|
size_t c;
|
|
for (c=num-1; c>0; --c)
|
|
if (rotated_size_cursors[c] == newCursor)
|
|
break;
|
|
|
|
newCursor = rotated_size_cursors[(c+angle) % num];
|
|
}
|
|
else if (newCursor >= kRotateNCursor && newCursor <= kRotateNWCursor) {
|
|
size_t num = sizeof(rotated_rotate_cursors) / sizeof(rotated_rotate_cursors[0]);
|
|
size_t c;
|
|
for (c=num-1; c>0; --c)
|
|
if (rotated_rotate_cursors[c] == newCursor)
|
|
break;
|
|
|
|
newCursor = rotated_rotate_cursors[(c+angle) % num];
|
|
}
|
|
|
|
editor->showMouseCursor(newCursor);
|
|
return true;
|
|
}
|
|
|
|
gfx::Rect box1, box2;
|
|
if (getSymmetryHandles(editor, box1, box2) &&
|
|
(box1.contains(mouseScreenPos) ||
|
|
box2.contains(mouseScreenPos))) {
|
|
switch (Preferences::instance().document(editor->document()).symmetry.mode()) {
|
|
case app::gen::SymmetryMode::HORIZONTAL:
|
|
editor->showMouseCursor(kSizeWECursor);
|
|
break;
|
|
case app::gen::SymmetryMode::VERTICAL:
|
|
editor->showMouseCursor(kSizeNSCursor);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void StandbyState::Decorator::preRenderDecorator(EditorPreRender* render)
|
|
{
|
|
// Do nothing
|
|
}
|
|
|
|
void StandbyState::Decorator::postRenderDecorator(EditorPostRender* render)
|
|
{
|
|
Editor* editor = render->getEditor();
|
|
|
|
// Draw transformation handles (if the mask is visible and isn't frozen).
|
|
if (editor->isActive() &&
|
|
editor->editorFlags() & Editor::kShowMask &&
|
|
editor->document()->isMaskVisible() &&
|
|
!editor->document()->mask()->isFrozen()) {
|
|
// And draw only when the user has a selection tool as active tool.
|
|
tools::Ink* ink = editor->getCurrentEditorInk();
|
|
|
|
if (ink->isSelection()) {
|
|
getTransformHandles(editor)->drawHandles(editor,
|
|
m_standbyState->getTransformation(editor));
|
|
|
|
m_standbyState->m_transformSelectionHandlesAreVisible = true;
|
|
}
|
|
}
|
|
|
|
// Draw transformation handles (if the mask is visible and isn't frozen).
|
|
gfx::Rect box1, box2;
|
|
if (StandbyState::Decorator::getSymmetryHandles(editor, box1, box2)) {
|
|
skin::SkinTheme* theme = static_cast<skin::SkinTheme*>(CurrentTheme::get());
|
|
she::Surface* part = theme->parts.transformationHandle()->bitmap(0);
|
|
ScreenGraphics g;
|
|
g.drawRgbaSurface(part, box1.x, box1.y);
|
|
g.drawRgbaSurface(part, box2.x, box2.y);
|
|
}
|
|
}
|
|
|
|
void StandbyState::Decorator::getInvalidDecoratoredRegion(Editor* editor, gfx::Region& region)
|
|
{
|
|
gfx::Rect box1, box2;
|
|
if (getSymmetryHandles(editor, box1, box2)) {
|
|
region.createUnion(region, gfx::Region(box1));
|
|
region.createUnion(region, gfx::Region(box2));
|
|
}
|
|
}
|
|
|
|
bool StandbyState::Decorator::getSymmetryHandles(Editor* editor, gfx::Rect& box1, gfx::Rect& box2)
|
|
{
|
|
// Draw transformation handles (if the mask is visible and isn't frozen).
|
|
if (editor->isActive() &&
|
|
editor->editorFlags() & Editor::kShowSymmetryLine &&
|
|
Preferences::instance().symmetryMode.enabled()) {
|
|
const auto& symmetry = Preferences::instance().document(editor->document()).symmetry;
|
|
auto mode = symmetry.mode();
|
|
if (mode != app::gen::SymmetryMode::NONE) {
|
|
bool horz = (mode == app::gen::SymmetryMode::HORIZONTAL);
|
|
int pos = (horz ? symmetry.xAxis():
|
|
symmetry.yAxis());
|
|
gfx::Rect spriteBounds = editor->sprite()->bounds();
|
|
gfx::Rect editorViewport = View::getView(editor)->viewportBounds();
|
|
skin::SkinTheme* theme = static_cast<skin::SkinTheme*>(CurrentTheme::get());
|
|
she::Surface* part = theme->parts.transformationHandle()->bitmap(0);
|
|
gfx::Point pt1, pt2;
|
|
|
|
if (horz) {
|
|
pt1 = gfx::Point(spriteBounds.x+pos, spriteBounds.y);
|
|
pt1 = editor->editorToScreen(pt1);
|
|
pt2 = gfx::Point(spriteBounds.x+pos, spriteBounds.y+spriteBounds.h);
|
|
pt2 = editor->editorToScreen(pt2);
|
|
pt1.y = std::max(pt1.y-part->height(), editorViewport.y);
|
|
pt2.y = std::min(pt2.y, editorViewport.point2().y-part->height());
|
|
pt1.x -= part->width()/2;
|
|
pt2.x -= part->width()/2;
|
|
}
|
|
else {
|
|
pt1 = gfx::Point(spriteBounds.x, spriteBounds.y+pos);
|
|
pt1 = editor->editorToScreen(pt1);
|
|
pt2 = gfx::Point(spriteBounds.x+spriteBounds.w, spriteBounds.y+pos);
|
|
pt2 = editor->editorToScreen(pt2);
|
|
pt1.x = std::max(pt1.x-part->width(), editorViewport.x);
|
|
pt2.x = std::min(pt2.x, editorViewport.point2().x-part->width());
|
|
pt1.y -= part->height()/2;
|
|
pt2.y -= part->height()/2;
|
|
}
|
|
|
|
box1 = gfx::Rect(pt1.x, pt1.y, part->width(), part->height());
|
|
box2 = gfx::Rect(pt2.x, pt2.y, part->width(), part->height());
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // namespace app
|