aseprite/src/app/ui/editor/standby_state.cpp
2016-11-30 19:58:04 -03:00

842 lines
26 KiB
C++

// Aseprite
// Copyright (C) 2001-2016 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/ui/editor/standby_state.h"
#include "app/app.h"
#include "app/color_picker.h"
#include "app/commands/cmd_eyedropper.h"
#include "app/commands/commands.h"
#include "app/commands/params.h"
#include "app/document_range.h"
#include "app/ini_file.h"
#include "app/pref/preferences.h"
#include "app/tools/ink.h"
#include "app/tools/pick_ink.h"
#include "app/tools/tool.h"
#include "app/ui/document_view.h"
#include "app/ui/editor/drawing_state.h"
#include "app/ui/editor/editor.h"
#include "app/ui/editor/editor_customization_delegate.h"
#include "app/ui/editor/handle_type.h"
#include "app/ui/editor/moving_cel_state.h"
#include "app/ui/editor/moving_pixels_state.h"
#include "app/ui/editor/moving_symmetry_state.h"
#include "app/ui/editor/pivot_helpers.h"
#include "app/ui/editor/pixels_movement.h"
#include "app/ui/editor/scrolling_state.h"
#include "app/ui/editor/tool_loop_impl.h"
#include "app/ui/editor/transform_handles.h"
#include "app/ui/editor/zooming_state.h"
#include "app/ui/main_window.h"
#include "app/ui/skin/skin_theme.h"
#include "app/ui/status_bar.h"
#include "app/ui/timeline.h"
#include "app/ui_context.h"
#include "app/util/new_image_from_mask.h"
#include "base/bind.h"
#include "base/pi.h"
#include "doc/layer.h"
#include "doc/mask.h"
#include "doc/sprite.h"
#include "fixmath/fixmath.h"
#include "gfx/rect.h"
#include "she/surface.h"
#include "ui/alert.h"
#include "ui/message.h"
#include "ui/system.h"
#include "ui/view.h"
#include <cmath>
#include <cstring>
namespace app {
using namespace ui;
static CursorType rotated_size_cursors[] = {
kSizeECursor,
kSizeNECursor,
kSizeNCursor,
kSizeNWCursor,
kSizeWCursor,
kSizeSWCursor,
kSizeSCursor,
kSizeSECursor
};
static CursorType rotated_rotate_cursors[] = {
kRotateECursor,
kRotateNECursor,
kRotateNCursor,
kRotateNWCursor,
kRotateWCursor,
kRotateSWCursor,
kRotateSCursor,
kRotateSECursor
};
#ifdef _MSC_VER
#pragma warning(disable:4355) // warning C4355: 'this' : used in base member initializer list
#endif
StandbyState::StandbyState()
: m_decorator(new Decorator(this))
, m_transformSelectionHandlesAreVisible(false)
{
}
StandbyState::~StandbyState()
{
delete m_decorator;
}
void StandbyState::onEnterState(Editor* editor)
{
StateWithWheelBehavior::onEnterState(editor);
editor->setDecorator(m_decorator);
m_pivotVisConn =
Preferences::instance().selection.pivotVisibility.AfterChange.connect(
base::Bind<void>(&StandbyState::onPivotChange, this, editor));
m_pivotPosConn =
Preferences::instance().selection.pivotPosition.AfterChange.connect(
base::Bind<void>(&StandbyState::onPivotChange, this, editor));
}
void StandbyState::onActiveToolChange(Editor* editor, tools::Tool* tool)
{
// If the user change from a selection tool to a non-selection tool,
// or viceversa, we've to show or hide the transformation handles.
bool needDecorators = (tool && tool->getInk(0)->isSelection());
if (m_transformSelectionHandlesAreVisible != needDecorators ||
!editor->layer() ||
!editor->layer()->isReference()) {
m_transformSelectionHandlesAreVisible = false;
editor->invalidate();
}
}
bool StandbyState::checkForScroll(Editor* editor, MouseMessage* msg)
{
tools::Ink* clickedInk = editor->getCurrentEditorInk();
// Start scroll loop
if (msg->middle() || clickedInk->isScrollMovement()) { // TODO msg->middle() should be customizable
EditorStatePtr newState(new ScrollingState());
editor->setState(newState);
newState->onMouseDown(editor, msg);
return true;
}
else
return false;
}
bool StandbyState::checkForZoom(Editor* editor, MouseMessage* msg)
{
tools::Ink* clickedInk = editor->getCurrentEditorInk();
// Start scroll loop
if (clickedInk->isZoom()) {
EditorStatePtr newState(new ZoomingState());
editor->setState(newState);
newState->onMouseDown(editor, msg);
return true;
}
else
return false;
}
bool StandbyState::onMouseDown(Editor* editor, MouseMessage* msg)
{
if (editor->hasCapture())
return true;
UIContext* context = UIContext::instance();
tools::Ink* clickedInk = editor->getCurrentEditorInk();
Site site;
editor->getSite(&site);
app::Document* document = static_cast<app::Document*>(site.document());
Layer* layer = site.layer();
// When an editor is clicked the current view is changed.
context->setActiveView(editor->getDocumentView());
// Start scroll loop
if (checkForScroll(editor, msg) || checkForZoom(editor, msg))
return true;
// Move cel X,Y coordinates
if (clickedInk->isCelMovement()) {
// Handle "Auto Select Layer"
if (editor->isAutoSelectLayer()) {
gfx::PointF cursor = editor->screenToEditorF(msg->position());
ColorPicker picker;
picker.pickColor(site, cursor,
editor->projection(),
ColorPicker::FromComposition);
auto range = App::instance()->timeline()->range();
// Change layer only when the layer is diffrent from current one, and
// the range we selected is not with multiple cels.
bool layerChanged = (layer != picker.layer());
bool rangeEnabled = range.enabled();
bool rangeSingleCel = ((range.type() == DocumentRange::kCels) &&
(range.layers() == 1) && (range.frames() == 1));
if (layerChanged && (!rangeEnabled || rangeSingleCel)) {
layer = picker.layer();
if (layer) {
editor->setLayer(layer);
editor->flashCurrentLayer();
}
}
}
if (layer) {
// TODO we should be able to move the `Background' with tiled mode
if (layer->isBackground()) {
StatusBar::instance()->showTip(1000,
"The background layer cannot be moved");
}
else if (!layer->isVisibleHierarchy()) {
StatusBar::instance()->showTip(1000,
"Layer '%s' is hidden", layer->name().c_str());
}
else if (!layer->isMovable() || !layer->isEditableHierarchy()) {
StatusBar::instance()->showTip(1000,
"Layer '%s' is locked", layer->name().c_str());
}
else {
MovingCelCollect collect(editor, layer);
if (collect.empty()) {
StatusBar::instance()->showTip(
1000, "Nothing to move");
}
else {
try {
// Change to MovingCelState
HandleType handle = MoveHandle;
if (resizeCelBounds(editor).contains(msg->position()))
handle = ScaleSEHandle;
MovingCelState* newState = new MovingCelState(
editor, msg, handle, collect);
editor->setState(EditorStatePtr(newState));
}
catch (const LockedDocumentException&) {
// TODO break the background task that is locking this sprite
StatusBar::instance()->showTip(
1000, "Sprite is used by a backup/data recovery task");
}
}
}
}
return true;
}
// Call the eyedropper command
if (clickedInk->isEyedropper()) {
editor->captureMouse();
callEyedropper(editor);
return true;
}
if (clickedInk->isSelection()) {
// Transform selected pixels
if (editor->isActive() &&
document->isMaskVisible() &&
m_decorator->getTransformHandles(editor)) {
TransformHandles* transfHandles = m_decorator->getTransformHandles(editor);
// Get the handle covered by the mouse.
HandleType handle = transfHandles->getHandleAtPoint(editor,
msg->position(),
document->getTransformation());
if (handle != NoHandle) {
int x, y, opacity;
Image* image = site.image(&x, &y, &opacity);
if (layer && image) {
if (!layer->isEditableHierarchy()) {
StatusBar::instance()->showTip(1000,
"Layer '%s' is locked", layer->name().c_str());
return true;
}
// Change to MovingPixelsState
transformSelection(editor, msg, handle);
}
return true;
}
}
// Move selected pixels
if (layer && editor->isInsideSelection() && msg->left()) {
if (!layer->isEditableHierarchy()) {
StatusBar::instance()->showTip(1000,
"Layer '%s' is locked", layer->name().c_str());
return true;
}
// Change to MovingPixelsState
transformSelection(editor, msg, MoveHandle);
return true;
}
}
// Move symmetry
gfx::Rect box1, box2;
if (m_decorator->getSymmetryHandles(editor, box1, box2) &&
(box1.contains(msg->position()) ||
box2.contains(msg->position()))) {
auto& symmetry = Preferences::instance().document(editor->document()).symmetry;
auto mode = symmetry.mode();
bool horz = (mode == app::gen::SymmetryMode::HORIZONTAL);
auto& axis = (horz ? symmetry.xAxis:
symmetry.yAxis);
editor->setState(
EditorStatePtr(new MovingSymmetryState(editor, msg,
mode, axis)));
return true;
}
// Start the Tool-Loop
if (layer && layer->isImage()) {
// Disable layer edges to avoid showing the modified cel
// information by ExpandCelCanvas (i.e. the cel origin is changed
// to 0,0 coordinate.)
auto& layerEdgesOption = editor->docPref().show.layerEdges;
bool layerEdges = layerEdgesOption();
if (layerEdges)
layerEdgesOption(false);
// We need to clear and redraw the brush boundaries after the
// first mouse pressed/point shape if drawn. This is to avoid
// graphical glitches (invalid areas in the ToolLoop's src/dst
// images).
HideBrushPreview hide(editor->brushPreview());
tools::ToolLoop* toolLoop = create_tool_loop(editor, context);
if (toolLoop) {
EditorStatePtr newState(new DrawingState(toolLoop));
editor->setState(newState);
static_cast<DrawingState*>(newState.get())
->initToolLoop(editor, msg);
}
// Restore layer edges
if (layerEdges)
layerEdgesOption(true);
return true;
}
return true;
}
bool StandbyState::onMouseUp(Editor* editor, MouseMessage* msg)
{
editor->releaseMouse();
return true;
}
bool StandbyState::onMouseMove(Editor* editor, MouseMessage* msg)
{
// We control eyedropper tool from here. TODO move this to another place
if (msg->left() || msg->right()) {
tools::Ink* clickedInk = editor->getCurrentEditorInk();
if (clickedInk->isEyedropper() &&
editor->hasCapture()) {
callEyedropper(editor);
}
}
editor->updateStatusBar();
return true;
}
bool StandbyState::onDoubleClick(Editor* editor, MouseMessage* msg)
{
if (editor->hasCapture())
return false;
tools::Ink* ink = editor->getCurrentEditorInk();
// Select a tile with double-click
if (ink->isSelection()) {
Command* selectTileCmd =
CommandsModule::instance()->getCommandByName(CommandId::SelectTile);
Params params;
if (int(editor->getToolLoopModifiers()) & int(tools::ToolLoopModifiers::kAddSelection))
params.set("mode", "add");
else if (int(editor->getToolLoopModifiers()) & int(tools::ToolLoopModifiers::kSubtractSelection))
params.set("mode", "subtract");
UIContext::instance()->executeCommand(selectTileCmd, params);
return true;
}
return false;
}
bool StandbyState::onSetCursor(Editor* editor, const gfx::Point& mouseScreenPos)
{
tools::Ink* ink = editor->getCurrentEditorInk();
// See if the cursor is in some selection handle.
if (m_decorator->onSetCursor(ink, editor, mouseScreenPos))
return true;
if (ink) {
// If the current tool change selection (e.g. rectangular marquee, etc.)
if (ink->isSelection()) {
// Move pixels
if (editor->isInsideSelection()) {
EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
if ((customization) &&
int(customization->getPressedKeyAction(KeyContext::TranslatingSelection) & KeyAction::CopySelection))
editor->showMouseCursor(kArrowPlusCursor);
else
editor->showMouseCursor(kMoveCursor);
}
else
editor->showBrushPreview(mouseScreenPos);
return true;
}
else if (ink->isEyedropper()) {
editor->showMouseCursor(kEyedropperCursor);
return true;
}
else if (ink->isZoom()) {
editor->showMouseCursor(kMagnifierCursor);
return true;
}
else if (ink->isScrollMovement()) {
editor->showMouseCursor(kScrollCursor);
return true;
}
else if (ink->isCelMovement()) {
if (resizeCelBounds(editor).contains(mouseScreenPos))
editor->showMouseCursor(kSizeSECursor);
else
editor->showMouseCursor(kMoveCursor);
return true;
}
else if (ink->isSlice()) {
editor->showBrushPreview(mouseScreenPos);
return true;
}
}
// Draw
if (editor->canDraw()) {
editor->showBrushPreview(mouseScreenPos);
}
// Forbidden
else {
editor->showMouseCursor(kForbiddenCursor);
}
return true;
}
bool StandbyState::onKeyDown(Editor* editor, KeyMessage* msg)
{
return false;
}
bool StandbyState::onKeyUp(Editor* editor, KeyMessage* msg)
{
return false;
}
bool StandbyState::onUpdateStatusBar(Editor* editor)
{
tools::Ink* ink = editor->getCurrentEditorInk();
const Sprite* sprite = editor->sprite();
gfx::PointF spritePos = editor->screenToEditorF(ui::get_mouse_position());
if (!sprite) {
StatusBar::instance()->clearText();
}
// For eye-dropper
else if (ink->isEyedropper()) {
EyedropperCommand cmd;
app::Color color = Preferences::instance().colorBar.fgColor();
cmd.pickSample(editor->getSite(),
spritePos,
editor->projection(),
color);
char buf[256];
sprintf(buf, " :pos: %d %d",
int(spritePos.x),
int(spritePos.y));
StatusBar::instance()->showColor(0, buf, color);
}
else {
Mask* mask =
(editor->document()->isMaskVisible() ?
editor->document()->mask(): NULL);
char buf[1024];
sprintf(
buf, ":pos: %d %d :%s: %d %d",
int(spritePos.x),
int(spritePos.y),
(mask ? "selsize": "size"),
(mask ? mask->bounds().w: sprite->width()),
(mask ? mask->bounds().h: sprite->height()));
if (sprite->totalFrames() > 1) {
sprintf(
buf+std::strlen(buf), " :frame: %d :clock: %d",
editor->frame()+editor->docPref().timeline.firstFrame(),
sprite->frameDuration(editor->frame()));
}
if (editor->docPref().show.grid()) {
auto gb = editor->docPref().grid.bounds();
int col = (int(spritePos.x) - (gb.x % gb.w)) / gb.w;
int row = (int(spritePos.y) - (gb.y % gb.h)) / gb.h;
sprintf(
buf+std::strlen(buf), " :grid: %d %d", col, row);
}
StatusBar::instance()->setStatusText(0, buf);
}
return true;
}
Transformation StandbyState::getTransformation(Editor* editor)
{
Transformation t = editor->document()->getTransformation();
set_pivot_from_preferences(t);
return t;
}
void StandbyState::startSelectionTransformation(Editor* editor,
const gfx::Point& move,
double angle)
{
transformSelection(editor, NULL, NoHandle);
if (MovingPixelsState* movingPixels = dynamic_cast<MovingPixelsState*>(editor->getState().get())) {
movingPixels->translate(move);
if (std::fabs(angle) > 1e-5)
movingPixels->rotate(angle);
}
}
void StandbyState::transformSelection(Editor* editor, MouseMessage* msg, HandleType handle)
{
Document* document = editor->document();
for (auto docView : UIContext::instance()->getAllDocumentViews(document)) {
if (docView->editor()->isMovingPixels()) {
// TODO Transfer moving pixels state to this editor
docView->editor()->dropMovingPixels();
}
}
Layer* layer = editor->layer();
if (layer && layer->isReference()) {
StatusBar::instance()->showTip(
1000, "Layer '%s' is reference, cannot be transformed",
layer->name().c_str());
return;
}
try {
// Clear brush preview, as the extra cel will be replaced with the
// transformed image.
editor->brushPreview().hide();
EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
base::UniquePtr<Image> tmpImage(new_image_from_mask(editor->getSite()));
PixelsMovementPtr pixelsMovement(
new PixelsMovement(UIContext::instance(),
editor->getSite(),
tmpImage,
document->mask(),
"Transformation"));
// If the Ctrl key is pressed start dragging a copy of the selection
if ((customization) &&
int(customization->getPressedKeyAction(KeyContext::TranslatingSelection) & KeyAction::CopySelection))
pixelsMovement->copyMask();
else
pixelsMovement->cutMask();
editor->setState(EditorStatePtr(new MovingPixelsState(editor, msg, pixelsMovement, handle)));
}
catch (const LockedDocumentException&) {
// Other editor is locking the document.
// TODO steal the PixelsMovement of the other editor and use it for this one.
StatusBar::instance()->showTip(1000, "The sprite is locked in other editor");
editor->showMouseCursor(kForbiddenCursor);
}
catch (const std::bad_alloc&) {
StatusBar::instance()->showTip(1000, "Not enough memory to transform the selection");
editor->showMouseCursor(kForbiddenCursor);
}
}
void StandbyState::callEyedropper(Editor* editor)
{
tools::Ink* clickedInk = editor->getCurrentEditorInk();
if (!clickedInk->isEyedropper())
return;
Command* eyedropper_cmd =
CommandsModule::instance()->getCommandByName(CommandId::Eyedropper);
bool fg = (static_cast<tools::PickInk*>(clickedInk)->target() == tools::PickInk::Fg);
Params params;
params.set("target", fg ? "foreground": "background");
UIContext::instance()->executeCommand(eyedropper_cmd, params);
}
void StandbyState::onPivotChange(Editor* editor)
{
if (editor->isActive() &&
editor->editorFlags() & Editor::kShowMask &&
editor->document()->isMaskVisible() &&
!editor->document()->mask()->isFrozen()) {
editor->invalidate();
}
}
gfx::Rect StandbyState::resizeCelBounds(Editor* editor) const
{
gfx::Rect bounds;
Cel* refCel = (editor->layer() &&
editor->layer()->isReference() ?
editor->layer()->cel(editor->frame()): nullptr);
if (refCel) {
bounds = editor->editorToScreen(refCel->boundsF());
bounds.w /= 4;
bounds.h /= 4;
bounds.x += 3*bounds.w;
bounds.y += 3*bounds.h;
}
return bounds;
}
//////////////////////////////////////////////////////////////////////
// Decorator
StandbyState::Decorator::Decorator(StandbyState* standbyState)
: m_transfHandles(NULL)
, m_standbyState(standbyState)
{
}
StandbyState::Decorator::~Decorator()
{
delete m_transfHandles;
}
TransformHandles* StandbyState::Decorator::getTransformHandles(Editor* editor)
{
if (!m_transfHandles)
m_transfHandles = new TransformHandles();
return m_transfHandles;
}
bool StandbyState::Decorator::onSetCursor(tools::Ink* ink, Editor* editor, const gfx::Point& mouseScreenPos)
{
if (!editor->isActive())
return false;
if (ink && ink->isSelection() && editor->document()->isMaskVisible()) {
const Transformation transformation(m_standbyState->getTransformation(editor));
TransformHandles* tr = getTransformHandles(editor);
HandleType handle = tr->getHandleAtPoint(
editor, mouseScreenPos, transformation);
CursorType newCursor = kArrowCursor;
switch (handle) {
case ScaleNWHandle: newCursor = kSizeNWCursor; break;
case ScaleNHandle: newCursor = kSizeNCursor; break;
case ScaleNEHandle: newCursor = kSizeNECursor; break;
case ScaleWHandle: newCursor = kSizeWCursor; break;
case ScaleEHandle: newCursor = kSizeECursor; break;
case ScaleSWHandle: newCursor = kSizeSWCursor; break;
case ScaleSHandle: newCursor = kSizeSCursor; break;
case ScaleSEHandle: newCursor = kSizeSECursor; break;
case RotateNWHandle: newCursor = kRotateNWCursor; break;
case RotateNHandle: newCursor = kRotateNCursor; break;
case RotateNEHandle: newCursor = kRotateNECursor; break;
case RotateWHandle: newCursor = kRotateWCursor; break;
case RotateEHandle: newCursor = kRotateECursor; break;
case RotateSWHandle: newCursor = kRotateSWCursor; break;
case RotateSHandle: newCursor = kRotateSCursor; break;
case RotateSEHandle: newCursor = kRotateSECursor; break;
case PivotHandle: newCursor = kHandCursor; break;
default:
return false;
}
// Adjust the cursor depending the current transformation angle.
fixmath::fixed angle = fixmath::ftofix(128.0 * transformation.angle() / PI);
angle = fixmath::fixadd(angle, fixmath::itofix(16));
angle &= (255<<16);
angle >>= 16;
angle /= 32;
if (newCursor >= kSizeNCursor && newCursor <= kSizeNWCursor) {
size_t num = sizeof(rotated_size_cursors) / sizeof(rotated_size_cursors[0]);
size_t c;
for (c=num-1; c>0; --c)
if (rotated_size_cursors[c] == newCursor)
break;
newCursor = rotated_size_cursors[(c+angle) % num];
}
else if (newCursor >= kRotateNCursor && newCursor <= kRotateNWCursor) {
size_t num = sizeof(rotated_rotate_cursors) / sizeof(rotated_rotate_cursors[0]);
size_t c;
for (c=num-1; c>0; --c)
if (rotated_rotate_cursors[c] == newCursor)
break;
newCursor = rotated_rotate_cursors[(c+angle) % num];
}
editor->showMouseCursor(newCursor);
return true;
}
gfx::Rect box1, box2;
if (getSymmetryHandles(editor, box1, box2) &&
(box1.contains(mouseScreenPos) ||
box2.contains(mouseScreenPos))) {
switch (Preferences::instance().document(editor->document()).symmetry.mode()) {
case app::gen::SymmetryMode::HORIZONTAL:
editor->showMouseCursor(kSizeWECursor);
break;
case app::gen::SymmetryMode::VERTICAL:
editor->showMouseCursor(kSizeNSCursor);
break;
}
return true;
}
return false;
}
void StandbyState::Decorator::preRenderDecorator(EditorPreRender* render)
{
// Do nothing
}
void StandbyState::Decorator::postRenderDecorator(EditorPostRender* render)
{
Editor* editor = render->getEditor();
// Draw transformation handles (if the mask is visible and isn't frozen).
if (editor->isActive() &&
editor->editorFlags() & Editor::kShowMask &&
editor->document()->isMaskVisible() &&
!editor->document()->mask()->isFrozen()) {
// And draw only when the user has a selection tool as active tool.
tools::Ink* ink = editor->getCurrentEditorInk();
if (ink->isSelection()) {
getTransformHandles(editor)->drawHandles(editor,
m_standbyState->getTransformation(editor));
m_standbyState->m_transformSelectionHandlesAreVisible = true;
}
}
// Draw transformation handles (if the mask is visible and isn't frozen).
gfx::Rect box1, box2;
if (StandbyState::Decorator::getSymmetryHandles(editor, box1, box2)) {
skin::SkinTheme* theme = static_cast<skin::SkinTheme*>(CurrentTheme::get());
she::Surface* part = theme->parts.transformationHandle()->bitmap(0);
ScreenGraphics g;
g.drawRgbaSurface(part, box1.x, box1.y);
g.drawRgbaSurface(part, box2.x, box2.y);
}
}
void StandbyState::Decorator::getInvalidDecoratoredRegion(Editor* editor, gfx::Region& region)
{
gfx::Rect box1, box2;
if (getSymmetryHandles(editor, box1, box2)) {
region.createUnion(region, gfx::Region(box1));
region.createUnion(region, gfx::Region(box2));
}
}
bool StandbyState::Decorator::getSymmetryHandles(Editor* editor, gfx::Rect& box1, gfx::Rect& box2)
{
// Draw transformation handles (if the mask is visible and isn't frozen).
if (editor->isActive() &&
editor->editorFlags() & Editor::kShowSymmetryLine &&
Preferences::instance().symmetryMode.enabled()) {
const auto& symmetry = Preferences::instance().document(editor->document()).symmetry;
auto mode = symmetry.mode();
if (mode != app::gen::SymmetryMode::NONE) {
bool horz = (mode == app::gen::SymmetryMode::HORIZONTAL);
int pos = (horz ? symmetry.xAxis():
symmetry.yAxis());
gfx::Rect spriteBounds = editor->sprite()->bounds();
gfx::Rect editorViewport = View::getView(editor)->viewportBounds();
skin::SkinTheme* theme = static_cast<skin::SkinTheme*>(CurrentTheme::get());
she::Surface* part = theme->parts.transformationHandle()->bitmap(0);
gfx::Point pt1, pt2;
if (horz) {
pt1 = gfx::Point(spriteBounds.x+pos, spriteBounds.y);
pt1 = editor->editorToScreen(pt1);
pt2 = gfx::Point(spriteBounds.x+pos, spriteBounds.y+spriteBounds.h);
pt2 = editor->editorToScreen(pt2);
pt1.y = std::max(pt1.y-part->height(), editorViewport.y);
pt2.y = std::min(pt2.y, editorViewport.point2().y-part->height());
pt1.x -= part->width()/2;
pt2.x -= part->width()/2;
}
else {
pt1 = gfx::Point(spriteBounds.x, spriteBounds.y+pos);
pt1 = editor->editorToScreen(pt1);
pt2 = gfx::Point(spriteBounds.x+spriteBounds.w, spriteBounds.y+pos);
pt2 = editor->editorToScreen(pt2);
pt1.x = std::max(pt1.x-part->width(), editorViewport.x);
pt2.x = std::min(pt2.x, editorViewport.point2().x-part->width());
pt1.y -= part->height()/2;
pt2.y -= part->height()/2;
}
box1 = gfx::Rect(pt1.x, pt1.y, part->width(), part->height());
box2 = gfx::Rect(pt2.x, pt2.y, part->width(), part->height());
return true;
}
}
return false;
}
} // namespace app