aseprite/src/app/script/layer_class.cpp
2021-10-12 10:45:33 -03:00

427 lines
9.9 KiB
C++

// Aseprite
// Copyright (C) 2018-2019 Igara Studio S.A.
// Copyright (C) 2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/cmd/set_layer_blend_mode.h"
#include "app/cmd/set_layer_name.h"
#include "app/cmd/set_layer_opacity.h"
#include "app/doc.h"
#include "app/doc_api.h"
#include "app/script/docobj.h"
#include "app/script/engine.h"
#include "app/script/luacpp.h"
#include "app/script/userdata.h"
#include "app/tx.h"
#include "base/clamp.h"
#include "doc/layer.h"
#include "doc/layer_tilemap.h"
#include "doc/sprite.h"
namespace app {
namespace script {
using namespace doc;
namespace {
int Layer_eq(lua_State* L)
{
const auto a = get_docobj<Layer>(L, 1);
const auto b = get_docobj<Layer>(L, 2);
lua_pushboolean(L, a->id() == b->id());
return 1;
}
int Layer_cel(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
auto cel = layer->cel(get_frame_number_from_arg(L, 2));
if (cel)
push_docobj<Cel>(L, cel);
else
lua_pushnil(L);
return 1;
}
int Layer_get_sprite(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
push_docobj<Sprite>(L, layer->sprite());
return 1;
}
int Layer_get_parent(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
if (layer->parent() == layer->sprite()->root())
push_docobj<Sprite>(L, layer->sprite());
else
push_docobj<Layer>(L, layer->parent());
return 1;
}
int Layer_get_layers(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
if (layer->isGroup())
push_group_layers(L, static_cast<LayerGroup*>(layer));
else
lua_pushnil(L);
return 1;
}
int Layer_get_stackIndex(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
const auto& layers = layer->parent()->layers();
auto it = std::find(layers.begin(), layers.end(), layer);
ASSERT(it != layers.end());
if (it != layers.end())
lua_pushinteger(L, it - layers.begin() + 1);
else
lua_pushnil(L);
return 1;
}
int Layer_get_previous(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
if (auto previous = layer->getPrevious())
push_docobj<Layer>(L, previous);
else
lua_pushnil(L);
return 1;
}
int Layer_get_next(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
if (auto next = layer->getNext())
push_docobj<Layer>(L, next);
else
lua_pushnil(L);
return 1;
}
int Layer_get_name(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
lua_pushstring(L, layer->name().c_str());
return 1;
}
int Layer_get_opacity(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
if (layer->isImage()) {
lua_pushinteger(L, static_cast<LayerImage*>(layer)->opacity());
return 1;
}
else
return 0;
}
int Layer_get_blendMode(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
if (layer->isImage()) {
lua_pushinteger(L, (int)static_cast<LayerImage*>(layer)->blendMode());
return 1;
}
else
return 0;
}
int Layer_get_isImage(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
lua_pushboolean(L, layer->isImage());
return 1;
}
int Layer_get_isGroup(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
lua_pushboolean(L, layer->isGroup());
return 1;
}
int Layer_get_isTilemap(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
lua_pushboolean(L, layer->isTilemap());
return 1;
}
int Layer_get_isTransparent(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
lua_pushboolean(L, layer->isTransparent());
return 1;
}
int Layer_get_isBackground(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
lua_pushboolean(L, layer->isBackground());
return 1;
}
int Layer_get_isEditable(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
lua_pushboolean(L, layer->isEditable());
return 1;
}
int Layer_get_isVisible(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
lua_pushboolean(L, layer->isVisible());
return 1;
}
int Layer_get_isContinuous(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
lua_pushboolean(L, layer->isContinuous());
return 1;
}
int Layer_get_isCollapsed(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
lua_pushboolean(L, layer->isCollapsed());
return 1;
}
int Layer_get_isExpanded(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
lua_pushboolean(L, layer->isExpanded());
return 1;
}
int Layer_get_isReference(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
lua_pushboolean(L, layer->isReference());
return 1;
}
int Layer_get_cels(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
push_cels(L, layer);
return 1;
}
int Layer_get_tileset(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
if (layer->isTilemap())
push_tileset(L, static_cast<doc::LayerTilemap*>(layer)->tileset());
else
lua_pushnil(L);
return 1;
}
int Layer_set_name(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
const char* name = lua_tostring(L, 2);
if (name) {
Tx tx;
tx(new cmd::SetLayerName(layer, name));
tx.commit();
}
return 0;
}
int Layer_set_opacity(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
const int opacity = lua_tointeger(L, 2);
if (layer->isImage()) {
Tx tx;
tx(new cmd::SetLayerOpacity(static_cast<LayerImage*>(layer), opacity));
tx.commit();
}
return 0;
}
int Layer_set_blendMode(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
const int blendMode = lua_tointeger(L, 2);
if (layer->isImage()) {
Tx tx;
tx(new cmd::SetLayerBlendMode(static_cast<LayerImage*>(layer),
(doc::BlendMode)blendMode));
tx.commit();
}
return 0;
}
int Layer_set_stackIndex(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
const auto& layers = layer->parent()->layers();
int newStackIndex = lua_tointeger(L, 2);
int stackIndex = 1;
auto parent = layer->parent();
// First we need to know this layer stackIndex because we'll use
auto it = std::find(layers.begin(), layers.end(), layer);
ASSERT(it != layers.end());
if (it != layers.end())
stackIndex = it - layers.begin() + 1;
Layer* beforeThis = nullptr;
if (newStackIndex > stackIndex) {
++newStackIndex;
}
if (newStackIndex-1 < int(parent->layers().size())) {
beforeThis = parent->layers()[base::clamp(newStackIndex-1, 0, (int)parent->layers().size())];
}
else {
beforeThis = nullptr;
}
// Do nothing
if (beforeThis == layer)
return 0;
Doc* doc = static_cast<Doc*>(layer->sprite()->document());
Tx tx;
DocApi(doc, tx).restackLayerBefore(layer, parent, beforeThis);
tx.commit();
return 0;
}
int Layer_set_isEditable(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
layer->setEditable(lua_toboolean(L, 2));
return 0;
}
int Layer_set_isVisible(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
layer->setVisible(lua_toboolean(L, 2));
return 0;
}
int Layer_set_isContinuous(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
layer->setContinuous(lua_toboolean(L, 2));
return 0;
}
int Layer_set_isCollapsed(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
layer->setCollapsed(lua_toboolean(L, 2));
return 0;
}
int Layer_set_isExpanded(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
layer->setCollapsed(!lua_toboolean(L, 2));
return 0;
}
int Layer_set_parent(lua_State* L)
{
auto layer = get_docobj<Layer>(L, 1);
LayerGroup* parent = nullptr;
if (auto sprite = may_get_docobj<Sprite>(L, 2)) {
parent = sprite->root();
}
else if (auto parentLayer = may_get_docobj<Layer>(L, 2)) {
if (parentLayer->isGroup())
parent = static_cast<LayerGroup*>(parentLayer);
else
return luaL_error(L, "the given parent is not a layer group or sprite");
}
if (!parent)
return luaL_error(L, "parent cannot be nil");
else if (parent == layer)
return luaL_error(L, "the parent of a layer cannot be the layer itself");
// TODO Why? should we be able to do this? It would require some hard work:
// 1. convert color modes
// 2. multiple transactions for both modified sprites?
if (parent->sprite() != layer->sprite())
return luaL_error(L, "you cannot move layers between sprites");
if (parent) {
Doc* doc = static_cast<Doc*>(layer->sprite()->document());
Tx tx;
DocApi(doc, tx).restackLayerAfter(
layer, parent, parent->lastLayer());
tx.commit();
}
return 0;
}
const luaL_Reg Layer_methods[] = {
{ "__eq", Layer_eq },
{ "cel", Layer_cel },
{ nullptr, nullptr }
};
const Property Layer_properties[] = {
{ "sprite", Layer_get_sprite, nullptr },
{ "parent", Layer_get_parent, Layer_set_parent },
{ "layers", Layer_get_layers, nullptr },
{ "stackIndex", Layer_get_stackIndex, Layer_set_stackIndex },
{ "previous", Layer_get_previous, nullptr },
{ "next", Layer_get_next, nullptr },
{ "name", Layer_get_name, Layer_set_name },
{ "opacity", Layer_get_opacity, Layer_set_opacity },
{ "blendMode", Layer_get_blendMode, Layer_set_blendMode },
{ "isImage", Layer_get_isImage, nullptr },
{ "isGroup", Layer_get_isGroup, nullptr },
{ "isTilemap", Layer_get_isTilemap, nullptr },
{ "isTransparent", Layer_get_isTransparent, nullptr },
{ "isBackground", Layer_get_isBackground, nullptr },
{ "isEditable", Layer_get_isEditable, Layer_set_isEditable },
{ "isVisible", Layer_get_isVisible, Layer_set_isVisible },
{ "isContinuous", Layer_get_isContinuous, Layer_set_isContinuous },
{ "isCollapsed", Layer_get_isCollapsed, Layer_set_isCollapsed },
{ "isExpanded", Layer_get_isExpanded, Layer_set_isExpanded },
{ "isReference", Layer_get_isReference, nullptr },
{ "cels", Layer_get_cels, nullptr },
{ "color", UserData_get_color<Layer>, UserData_set_color<Layer> },
{ "data", UserData_get_text<Layer>, UserData_set_text<Layer> },
{ "tileset", Layer_get_tileset, nullptr },
{ nullptr, nullptr, nullptr }
};
} // anonymous namespace
DEF_MTNAME(Layer);
void register_layer_class(lua_State* L)
{
using Layer = doc::Layer;
REG_CLASS(L, Layer);
REG_CLASS_PROPERTIES(L, Layer);
}
} // namespace script
} // namespace app