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https://github.com/aseprite/aseprite.git
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402 lines
13 KiB
C
402 lines
13 KiB
C
/*****************************************************************************
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GIF construction tools
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****************************************************************************/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "gif_lib.h"
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#define MAX(x, y) (((x) > (y)) ? (x) : (y))
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/******************************************************************************
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Miscellaneous utility functions
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******************************************************************************/
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/* return smallest bitfield size n will fit in */
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int
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GifBitSize(int n)
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{
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register int i;
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for (i = 1; i <= 8; i++)
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if ((1 << i) >= n)
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break;
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return (i);
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}
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/******************************************************************************
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Color map object functions
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******************************************************************************/
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/*
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* Allocate a color map of given size; initialize with contents of
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* ColorMap if that pointer is non-NULL.
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*/
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ColorMapObject *
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GifMakeMapObject(int ColorCount, const GifColorType *ColorMap)
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{
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ColorMapObject *Object;
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/*** FIXME: Our ColorCount has to be a power of two. Is it necessary to
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* make the user know that or should we automatically round up instead? */
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if (ColorCount != (1 << GifBitSize(ColorCount))) {
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return ((ColorMapObject *) NULL);
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}
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Object = (ColorMapObject *)malloc(sizeof(ColorMapObject));
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if (Object == (ColorMapObject *) NULL) {
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return ((ColorMapObject *) NULL);
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}
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Object->Colors = (GifColorType *)calloc(ColorCount, sizeof(GifColorType));
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if (Object->Colors == (GifColorType *) NULL) {
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free(Object);
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return ((ColorMapObject *) NULL);
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}
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Object->ColorCount = ColorCount;
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Object->BitsPerPixel = GifBitSize(ColorCount);
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Object->SortFlag = false;
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if (ColorMap != NULL) {
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memcpy((char *)Object->Colors,
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(char *)ColorMap, ColorCount * sizeof(GifColorType));
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}
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return (Object);
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}
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/*******************************************************************************
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Free a color map object
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*******************************************************************************/
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void
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GifFreeMapObject(ColorMapObject *Object)
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{
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if (Object != NULL) {
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(void)free(Object->Colors);
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(void)free(Object);
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}
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}
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#ifdef DEBUG
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void
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DumpColorMap(ColorMapObject *Object,
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FILE * fp)
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{
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if (Object != NULL) {
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int i, j, Len = Object->ColorCount;
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for (i = 0; i < Len; i += 4) {
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for (j = 0; j < 4 && j < Len; j++) {
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(void)fprintf(fp, "%3d: %02x %02x %02x ", i + j,
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Object->Colors[i + j].Red,
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Object->Colors[i + j].Green,
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Object->Colors[i + j].Blue);
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}
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(void)fprintf(fp, "\n");
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}
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}
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}
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#endif /* DEBUG */
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/*******************************************************************************
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Compute the union of two given color maps and return it. If result can't
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fit into 256 colors, NULL is returned, the allocated union otherwise.
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ColorIn1 is copied as is to ColorUnion, while colors from ColorIn2 are
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copied iff they didn't exist before. ColorTransIn2 maps the old
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ColorIn2 into the ColorUnion color map table./
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*******************************************************************************/
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ColorMapObject *
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GifUnionColorMap(const ColorMapObject *ColorIn1,
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const ColorMapObject *ColorIn2,
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GifPixelType ColorTransIn2[])
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{
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int i, j, CrntSlot, RoundUpTo, NewGifBitSize;
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ColorMapObject *ColorUnion;
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/*
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* We don't worry about duplicates within either color map; if
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* the caller wants to resolve those, he can perform unions
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* with an empty color map.
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*/
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/* Allocate table which will hold the result for sure. */
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ColorUnion = GifMakeMapObject(MAX(ColorIn1->ColorCount,
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ColorIn2->ColorCount) * 2, NULL);
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if (ColorUnion == NULL)
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return (NULL);
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/*
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* Copy ColorIn1 to ColorUnion.
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*/
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for (i = 0; i < ColorIn1->ColorCount; i++)
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ColorUnion->Colors[i] = ColorIn1->Colors[i];
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CrntSlot = ColorIn1->ColorCount;
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/*
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* Potentially obnoxious hack:
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*
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* Back CrntSlot down past all contiguous {0, 0, 0} slots at the end
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* of table 1. This is very useful if your display is limited to
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* 16 colors.
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*/
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while (ColorIn1->Colors[CrntSlot - 1].Red == 0
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&& ColorIn1->Colors[CrntSlot - 1].Green == 0
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&& ColorIn1->Colors[CrntSlot - 1].Blue == 0)
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CrntSlot--;
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/* Copy ColorIn2 to ColorUnion (use old colors if they exist): */
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for (i = 0; i < ColorIn2->ColorCount && CrntSlot <= 256; i++) {
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/* Let's see if this color already exists: */
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for (j = 0; j < ColorIn1->ColorCount; j++)
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if (memcmp (&ColorIn1->Colors[j], &ColorIn2->Colors[i],
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sizeof(GifColorType)) == 0)
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break;
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if (j < ColorIn1->ColorCount)
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ColorTransIn2[i] = j; /* color exists in Color1 */
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else {
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/* Color is new - copy it to a new slot: */
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ColorUnion->Colors[CrntSlot] = ColorIn2->Colors[i];
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ColorTransIn2[i] = CrntSlot++;
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}
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}
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if (CrntSlot > 256) {
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GifFreeMapObject(ColorUnion);
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return ((ColorMapObject *) NULL);
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}
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NewGifBitSize = GifBitSize(CrntSlot);
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RoundUpTo = (1 << NewGifBitSize);
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if (RoundUpTo != ColorUnion->ColorCount) {
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register GifColorType *Map = ColorUnion->Colors;
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/*
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* Zero out slots up to next power of 2.
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* We know these slots exist because of the way ColorUnion's
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* start dimension was computed.
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*/
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for (j = CrntSlot; j < RoundUpTo; j++)
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Map[j].Red = Map[j].Green = Map[j].Blue = 0;
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/* perhaps we can shrink the map? */
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if (RoundUpTo < ColorUnion->ColorCount)
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ColorUnion->Colors = (GifColorType *)realloc(Map,
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sizeof(GifColorType) * RoundUpTo);
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}
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ColorUnion->ColorCount = RoundUpTo;
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ColorUnion->BitsPerPixel = NewGifBitSize;
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return (ColorUnion);
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}
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/*******************************************************************************
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Apply a given color translation to the raster bits of an image
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*******************************************************************************/
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void
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GifApplyTranslation(SavedImage *Image, GifPixelType Translation[])
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{
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register int i;
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register int RasterSize = Image->ImageDesc.Height * Image->ImageDesc.Width;
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for (i = 0; i < RasterSize; i++)
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Image->RasterBits[i] = Translation[Image->RasterBits[i]];
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}
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/******************************************************************************
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Extension record functions
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******************************************************************************/
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int
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GifAddExtensionBlock(int *ExtensionBlockCount,
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ExtensionBlock **ExtensionBlocks,
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int Function,
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unsigned int Len,
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unsigned char ExtData[])
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{
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ExtensionBlock *ep;
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if (*ExtensionBlocks == NULL)
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*ExtensionBlocks=(ExtensionBlock *)malloc(sizeof(ExtensionBlock));
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else
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*ExtensionBlocks = (ExtensionBlock *)realloc(*ExtensionBlocks,
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sizeof(ExtensionBlock) *
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(*ExtensionBlockCount + 1));
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if (*ExtensionBlocks == NULL)
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return (GIF_ERROR);
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ep = &(*ExtensionBlocks)[(*ExtensionBlockCount)++];
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ep->Function = Function;
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ep->ByteCount=Len;
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ep->Bytes = (GifByteType *)malloc(ep->ByteCount);
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if (ep->Bytes == NULL)
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return (GIF_ERROR);
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if (ExtData != NULL) {
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memcpy(ep->Bytes, ExtData, Len);
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}
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return (GIF_OK);
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}
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void
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GifFreeExtensions(int *ExtensionBlockCount,
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ExtensionBlock **ExtensionBlocks)
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{
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ExtensionBlock *ep;
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if (*ExtensionBlocks == NULL)
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return;
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for (ep = *ExtensionBlocks;
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ep < (*ExtensionBlocks + *ExtensionBlockCount);
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ep++)
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(void)free((char *)ep->Bytes);
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(void)free((char *)*ExtensionBlocks);
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*ExtensionBlocks = NULL;
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*ExtensionBlockCount = 0;
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}
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/******************************************************************************
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Image block allocation functions
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******************************************************************************/
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/* Private Function:
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* Frees the last image in the GifFile->SavedImages array
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*/
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void
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FreeLastSavedImage(GifFileType *GifFile)
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{
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SavedImage *sp;
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if ((GifFile == NULL) || (GifFile->SavedImages == NULL))
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return;
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/* Remove one SavedImage from the GifFile */
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GifFile->ImageCount--;
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sp = &GifFile->SavedImages[GifFile->ImageCount];
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/* Deallocate its Colormap */
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if (sp->ImageDesc.ColorMap != NULL) {
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GifFreeMapObject(sp->ImageDesc.ColorMap);
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sp->ImageDesc.ColorMap = NULL;
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}
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/* Deallocate the image data */
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if (sp->RasterBits != NULL)
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free((char *)sp->RasterBits);
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/* Deallocate any extensions */
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GifFreeExtensions(&sp->ExtensionBlockCount, &sp->ExtensionBlocks);
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/*** FIXME: We could realloc the GifFile->SavedImages structure but is
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* there a point to it? Saves some memory but we'd have to do it every
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* time. If this is used in GifFreeSavedImages then it would be inefficient
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* (The whole array is going to be deallocated.) If we just use it when
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* we want to free the last Image it's convenient to do it here.
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*/
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}
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/*
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* Append an image block to the SavedImages array
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*/
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SavedImage *
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GifMakeSavedImage(GifFileType *GifFile, const SavedImage *CopyFrom)
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{
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if (GifFile->SavedImages == NULL)
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GifFile->SavedImages = (SavedImage *)malloc(sizeof(SavedImage));
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else
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GifFile->SavedImages = (SavedImage *)realloc(GifFile->SavedImages,
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sizeof(SavedImage) * (GifFile->ImageCount + 1));
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if (GifFile->SavedImages == NULL)
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return ((SavedImage *)NULL);
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else {
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SavedImage *sp = &GifFile->SavedImages[GifFile->ImageCount++];
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memset((char *)sp, '\0', sizeof(SavedImage));
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if (CopyFrom != NULL) {
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memcpy((char *)sp, CopyFrom, sizeof(SavedImage));
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/*
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* Make our own allocated copies of the heap fields in the
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* copied record. This guards against potential aliasing
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* problems.
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*/
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/* first, the local color map */
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if (sp->ImageDesc.ColorMap != NULL) {
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sp->ImageDesc.ColorMap = GifMakeMapObject(
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CopyFrom->ImageDesc.ColorMap->ColorCount,
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CopyFrom->ImageDesc.ColorMap->Colors);
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if (sp->ImageDesc.ColorMap == NULL) {
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FreeLastSavedImage(GifFile);
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return (SavedImage *)(NULL);
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}
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}
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/* next, the raster */
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sp->RasterBits = (unsigned char *)malloc(sizeof(GifPixelType) *
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CopyFrom->ImageDesc.Height *
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CopyFrom->ImageDesc.Width);
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if (sp->RasterBits == NULL) {
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FreeLastSavedImage(GifFile);
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return (SavedImage *)(NULL);
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}
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memcpy(sp->RasterBits, CopyFrom->RasterBits,
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sizeof(GifPixelType) * CopyFrom->ImageDesc.Height *
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CopyFrom->ImageDesc.Width);
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/* finally, the extension blocks */
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if (sp->ExtensionBlocks != NULL) {
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sp->ExtensionBlocks = (ExtensionBlock *)malloc(
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sizeof(ExtensionBlock) *
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CopyFrom->ExtensionBlockCount);
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if (sp->ExtensionBlocks == NULL) {
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FreeLastSavedImage(GifFile);
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return (SavedImage *)(NULL);
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}
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memcpy(sp->ExtensionBlocks, CopyFrom->ExtensionBlocks,
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sizeof(ExtensionBlock) * CopyFrom->ExtensionBlockCount);
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}
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}
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return (sp);
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}
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}
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void
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GifFreeSavedImages(GifFileType *GifFile)
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{
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SavedImage *sp;
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if ((GifFile == NULL) || (GifFile->SavedImages == NULL)) {
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return;
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}
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for (sp = GifFile->SavedImages;
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sp < GifFile->SavedImages + GifFile->ImageCount; sp++) {
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if (sp->ImageDesc.ColorMap != NULL) {
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GifFreeMapObject(sp->ImageDesc.ColorMap);
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sp->ImageDesc.ColorMap = NULL;
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}
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if (sp->RasterBits != NULL)
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free((char *)sp->RasterBits);
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GifFreeExtensions(&sp->ExtensionBlockCount, &sp->ExtensionBlocks);
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}
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free((char *)GifFile->SavedImages);
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GifFile->SavedImages = NULL;
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}
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/* end */
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