David Capello 27b55030e2 Fix bug pressing warning icon to add palette color when active locale is non-English
It looks like Allegro library was changing the locale to the active
one, and it can break things like strtod() (which is used to convert
colors from string format in AddColor command). In this case, if we added
a HSV color with double floating-point precision, it was added incorrectly
because strtod() wasn't taking the decimal part.
2016-03-28 15:30:00 -03:00
2015-12-11 19:18:36 -03:00
2016-02-16 18:52:15 -03:00
2015-12-09 13:31:25 -06:00
2015-09-22 19:27:04 -03:00
2015-09-21 16:45:25 -03:00
2016-02-16 18:32:50 -03:00
2016-03-07 11:46:46 -03:00

Aseprite

Copyright (C) 2001-2016 David Capello

Build Status Gitter

THIS PROGRAM IS DISTRIBUTED WITHOUT ANY WARRANTY
See the license section for more information.

Introduction

Aseprite is an open source program to create animated sprites. Its main features are:

  • Sprites are composed by layers & frames (as separated concepts).
  • Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
  • Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
  • Export/import animations to/from Sprite Sheets.
  • Tiled drawing mode, useful to draw patterns and textures.
  • Undo/Redo for every operation.
  • Real-time animation preview.
  • Multiple editors support.
  • Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
  • Onion skinning

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Thanks to all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me developing Aseprite.

Credits

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

And it uses the following third-party libraries:

License

This program is distributed under three different licenses:

  1. Source code is distributed under GNU General Public License version 2, which means that compiled versions can be generated under GPL terms. (Useful for Linux distributions.)
  2. Official releases are distributed under a commercial EULA or a special educational license.
  3. And Steam releases are distributed under the terms of the Steam Subscriber Agreement.

As a side note, to distribute Aseprite under these licenses we don't use third party GPL libraries.

Languages
C++ 94.2%
Lua 3.7%
Shell 0.9%
CMake 0.8%
C 0.2%
Other 0.2%