aseprite/tests
David Capello 24846eae10 Add z-index property to cels (fix aseprite/Attachment-System#88)
* Now a Cel has a z-index property to change the order of layers per frame
* A new doc::RenderPlan class can calculate the order of cels to be rendered
* z-index is saved as a int16_t in the .aseprite files
* This new field can be set/get from Lua with Cel.zIndex
2023-04-10 19:23:16 -03:00
..
cli Add a test for -save-as with -filename-format and -split-tags 2023-04-03 14:09:03 -03:00
scripts Add z-index property to cels (fix aseprite/Attachment-System#88) 2023-04-10 19:23:16 -03:00
sprites Add custom properties serialization/deserialization lua tests 2023-01-06 19:28:02 -03:00
third_party
LICENSE.txt
README.md
run-tests.sh

Aseprite Tests

Test suite for Aseprite to avoid breaking backward compatibility.

This directory is cloned by the build.yml action to run several automated tests after Aseprite is compiled:

How to run tests?

You have to set the ASEPRITE environment variable pointing to the Aseprite executable and then run run-tests.sh from Bash:

export ASEPRITE=$HOME/your-aseprite-build/bin/aseprite
cd tests
bash run-tests.sh

You can filter some tests with a regex giving a parameter to run-tests.sh, for example:

run-tests.sh color

Should run all tests which have the color word in their name.