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93 lines
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93 lines
4.0 KiB
Plaintext
PIC(PRO) Format
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Intel byte order
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Information from File Format List 2.0 by Max Maischein.
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--------!-CONTACT_INFO----------------------
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If you notice any mistakes or omissions, please let me know! It is only
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with YOUR help that the list can continue to grow. Please send
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all changes to me rather than distributing a modified version of the list.
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This file has been authored in the style of the INTERxxy.* file list
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by Ralf Brown, and uses almost the same format.
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Please read the file FILEFMTS.1ST before asking me any questions. You may find
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that they have already been addressed.
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Max Maischein
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Max Maischein, 2:244/1106.17
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Max_Maischein@spam.fido.de
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corion@informatik.uni-frankfurt.de
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Corion on #coders@IRC
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--------!-DISCLAIMER------------------------
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DISCLAIMER: THIS MATERIAL IS PROVIDED "AS IS". I verify the information
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contained in this list to the best of my ability, but I cannot be held
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responsible for any problems caused by use or misuse of the information,
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especially for those file formats foreign to the PC, like AMIGA or SUN file
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formats. If an information it is marked "guesswork" or undocumented, you
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should check it carefully to make sure your program will not break with
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an unexpected value (and please let me know whether or not it works
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the same way).
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Information marked with "???" is known to be incomplete or guesswork.
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Some file formats were not released by their creators, others are regarded
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as proprietary, which means that if your programs deal with them, you might
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be looking for trouble. I don't care about this.
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--------------------------------------------
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This format description applies to both PIC and MSK files created with the
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Autodesk Animator Pro package. The file begins with a 64-byte header defined
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as follows:
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Offset Length Name Description
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0000h 1 dword The size of the whole file including the size
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of this header.
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0004h 1 word ID=9500h
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0006h 1 word Width of the image
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0008h 1 word Height of the image
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000Ah 1 word X offset of image
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000Ch 1 word Y offset of image
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000Eh 1 dword User ID, set to zero
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0012h 1 byte Bits per pixel (8 for PIC, 1 for MSK)
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0013h 45 byte reserved (0)
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Following the file header are the data blocks for the image. Each data block
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within a PIC or MSK file is formatted as follows:
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OFFSET Count TYPE Description
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0000h 1 dword The size of the block, including this header.
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0004h 1 word Data type ID :
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0 - Color palette info
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1 - Byte-per-pixel image data
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2 - Bit-per-pixel mask data
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0006h ? byte Data
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The type values in the block headers indicate what type of graphics data the
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block contains.
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In a PIC_CMAP block, the first 2-byte word is a version code;
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currently this is set to zero. Following the version word are all 256 palette
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entries in rgb order. Each of the r, g, and b components is a single byte in the
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range of 0-255. This type of block appears in PIC files; there will generally be
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no color map block in a MSK file.
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In a PIC_BYTEPIXELS block, the image data appears immediately following the
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6-byte block header. The data is stored as one byte per pixel, in left-to-right,
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topD to-bottom sequence.
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In a PIC_BITPIXELS block, the bitmap data appears immediately following the
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6-byte block header. The data is stored as bits packed into bytes such that the
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leftmost bits appear in the high-order positions of each byte. The bits are
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stored in left-to-right, top-to bottom sequence. When the width of the bitmap is
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not a multiple of 8, there will be unused bits in the low order positions of the
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last byte on each line. The number of bytes per line is ((width+7)/8). This type
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of block appears in MSK files.
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EXTENSION:PIC,MSK
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OCCURENCES:PC
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PROGRAMS:Autodesk Animator Pro
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REFERENCE:
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SEE ALSO:PIC,FLT
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