aseprite/src/app/commands/cmd_keyboard_shortcuts.cpp

697 lines
19 KiB
C++

// Aseprite
// Copyright (C) 2001-2016 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/app.h"
#include "app/app_menus.h"
#include "app/commands/command.h"
#include "app/context.h"
#include "app/file_selector.h"
#include "app/modules/gui.h"
#include "app/resource_finder.h"
#include "app/tools/tool.h"
#include "app/tools/tool_box.h"
#include "app/ui/app_menuitem.h"
#include "app/ui/keyboard_shortcuts.h"
#include "app/ui/search_entry.h"
#include "app/ui/select_accelerator.h"
#include "app/ui/skin/skin_theme.h"
#include "base/bind.h"
#include "base/fs.h"
#include "base/scoped_value.h"
#include "base/split_string.h"
#include "base/string.h"
#include "ui/graphics.h"
#include "ui/listitem.h"
#include "ui/paint_event.h"
#include "ui/resize_event.h"
#include "ui/separator.h"
#include "ui/size_hint_event.h"
#include "keyboard_shortcuts.xml.h"
#define KEYBOARD_FILENAME_EXTENSION "aseprite-keys"
namespace app {
using namespace skin;
using namespace tools;
using namespace ui;
static int g_sep = 0;
class KeyItem : public ListItem {
// Used to avoid deleting the Add/Change/Del buttons on
// kMouseLeaveMessage when a foreground window is popup on a signal
// generated by those same buttons.
struct LockButtons {
KeyItem* keyItem;
LockButtons(KeyItem* keyItem) : keyItem(keyItem) {
keyItem->m_lockButtons = true;
};
~LockButtons() {
keyItem->m_lockButtons = false;
};
};
public:
KeyItem(const std::string& text, Key* key, AppMenuItem* menuitem, int level)
: ListItem(text)
, m_key(key)
, m_keyOrig(key ? new Key(*key): nullptr)
, m_menuitem(menuitem)
, m_level(level)
, m_hotAccel(-1)
, m_lockButtons(false) {
gfx::Border border = this->border();
border.top(0);
border.bottom(0);
setBorder(border);
}
~KeyItem() {
delete m_keyOrig;
}
Key* key() { return m_key; }
AppMenuItem* menuitem() const { return m_menuitem; }
void restoreKeys() {
if (m_key && m_keyOrig)
*m_key = *m_keyOrig;
if (m_menuitem && !m_keyOrig)
m_menuitem->setKey(NULL);
}
std::string searchableText() const {
if (m_menuitem) {
Widget* w = m_menuitem;
// If the menu has a submenu, this item cannot be triggered with a key
// TODO make this possible: we should be able to open a menu with a key
if (w->type() == kMenuItemWidget &&
static_cast<MenuItem*>(w)->getSubmenu())
return std::string();
std::string result;
while (w && w->type() == kMenuItemWidget) {
if (!result.empty())
result.insert(0, " > ");
result.insert(0, w->text());
w = w->parent();
if (w && w->type() == kMenuWidget)
w = static_cast<Menu*>(w)->getOwnerMenuItem();
else
w = nullptr;
}
return result;
}
else {
return text();
}
}
private:
void onChangeAccel(int index) {
LockButtons lock(this);
Accelerator origAccel = m_key->accels()[index];
SelectAccelerator window(origAccel, m_key->keycontext());
window.openWindowInForeground();
if (window.isModified()) {
m_key->disableAccel(origAccel);
if (!window.accel().isEmpty())
m_key->add(window.accel(), KeySource::UserDefined);
}
this->window()->layout();
}
void onDeleteAccel(int index) {
LockButtons lock(this);
// We need to create a copy of the accelerator because
// Key::disableAccel() will modify the accels() collection itself.
ui::Accelerator accel = m_key->accels()[index];
if (Alert::show(
"Warning"
"<<Do you really want to delete '%s' keyboard shortcut?"
"||&Yes||&No",
accel.toString().c_str()) != 1)
return;
m_key->disableAccel(accel);
window()->layout();
}
void onAddAccel() {
LockButtons lock(this);
ui::Accelerator accel;
SelectAccelerator window(accel, m_key ? m_key->keycontext(): KeyContext::Any);
window.openWindowInForeground();
if (window.isModified()) {
if (!m_key) {
ASSERT(m_menuitem);
if (!m_menuitem)
return;
m_key = app::KeyboardShortcuts::instance()->command(
m_menuitem->getCommand()->id().c_str(),
m_menuitem->getParams());
m_menuitem->setKey(m_key);
}
m_key->add(window.accel(), KeySource::UserDefined);
}
this->window()->layout();
}
void onSizeHint(SizeHintEvent& ev) override {
gfx::Size size = textSize();
size.w = size.w + border().width();
size.h = size.h + border().height() + 4*guiscale();
if (m_key && !m_key->accels().empty()) {
size_t combos = m_key->accels().size();
if (combos > 1)
size.h *= combos;
}
ev.setSizeHint(size);
}
void onPaint(PaintEvent& ev) override {
Graphics* g = ev.graphics();
SkinTheme* theme = static_cast<SkinTheme*>(this->theme());
gfx::Rect bounds = clientBounds();
gfx::Color fg, bg;
if (isSelected()) {
fg = theme->colors.listitemSelectedText();
bg = theme->colors.listitemSelectedFace();
}
else {
fg = theme->colors.listitemNormalText();
bg = theme->colors.listitemNormalFace();
}
g->fillRect(bg, bounds);
bounds.shrink(border());
g->drawUIString(text(), fg, bg,
gfx::Point(
bounds.x + m_level*16 * guiscale(),
bounds.y + 2*guiscale()));
if (m_key && !m_key->accels().empty()) {
std::string buf;
int y = bounds.y;
int dh = textSize().h + 4*guiscale();
int i = 0;
for (const Accelerator& accel : m_key->accels()) {
if (i != m_hotAccel || !m_changeButton) {
g->drawString(accel.toString(), fg, bg,
gfx::Point(bounds.x + g_sep, y + 2*guiscale()));
}
y += dh;
++i;
}
}
}
void onResize(ResizeEvent& ev) override {
ListItem::onResize(ev);
destroyButtons();
}
bool onProcessMessage(Message* msg) override {
switch (msg->type()) {
case kMouseLeaveMessage: {
destroyButtons();
invalidate();
break;
}
case kMouseMoveMessage: {
gfx::Rect bounds = this->bounds();
MouseMessage* mouseMsg = static_cast<MouseMessage*>(msg);
const Accelerators* accels = (m_key ? &m_key->accels() : NULL);
int y = bounds.y;
int dh = textSize().h + 4*guiscale();
int maxi = (accels && accels->size() > 1 ? accels->size(): 1);
for (int i=0; i<maxi; ++i, y += dh) {
int w = Graphics::measureUIStringLength(
(accels && i < (int)accels->size() ? (*accels)[i].toString().c_str(): ""),
font());
gfx::Rect itemBounds(bounds.x + g_sep, y, w, dh);
itemBounds = itemBounds.enlarge(
gfx::Border(
4*guiscale(), 0,
6*guiscale(), 1*guiscale()));
if (accels &&
i < (int)accels->size() &&
mouseMsg->position().y >= itemBounds.y &&
mouseMsg->position().y < itemBounds.y+itemBounds.h) {
if (m_hotAccel != i) {
m_hotAccel = i;
m_changeConn = obs::connection();
m_changeButton.reset(new Button(""));
m_changeConn = m_changeButton->Click.connect(base::Bind<void>(&KeyItem::onChangeAccel, this, i));
setup_mini_look(m_changeButton.get());
addChild(m_changeButton.get());
m_deleteConn = obs::connection();
m_deleteButton.reset(new Button(""));
m_deleteConn = m_deleteButton->Click.connect(base::Bind<void>(&KeyItem::onDeleteAccel, this, i));
setup_mini_look(m_deleteButton.get());
addChild(m_deleteButton.get());
m_changeButton->setBgColor(gfx::ColorNone);
m_changeButton->setBounds(itemBounds);
m_changeButton->setText((*accels)[i].toString());
const char* label = "x";
m_deleteButton->setBgColor(gfx::ColorNone);
m_deleteButton->setBounds(gfx::Rect(
itemBounds.x + itemBounds.w + 2*guiscale(),
itemBounds.y,
Graphics::measureUIStringLength(
label, font()) + 4*guiscale(),
itemBounds.h));
m_deleteButton->setText(label);
invalidate();
}
}
if (i == 0 && !m_addButton &&
(!m_menuitem || m_menuitem->getCommand())) {
m_addConn = obs::connection();
m_addButton.reset(new Button(""));
m_addConn = m_addButton->Click.connect(base::Bind<void>(&KeyItem::onAddAccel, this));
setup_mini_look(m_addButton.get());
addChild(m_addButton.get());
itemBounds.w = 8*guiscale() + Graphics::measureUIStringLength("Add", font());
itemBounds.x -= itemBounds.w + 2*guiscale();
m_addButton->setBgColor(gfx::ColorNone);
m_addButton->setBounds(itemBounds);
m_addButton->setText("Add");
invalidate();
}
}
break;
}
}
return ListItem::onProcessMessage(msg);
}
void destroyButtons() {
m_changeConn = obs::connection();
m_deleteConn = obs::connection();
m_addConn = obs::connection();
if (!m_lockButtons) {
m_changeButton.reset();
m_deleteButton.reset();
m_addButton.reset();
}
// Just hide the buttons
else {
if (m_changeButton) m_changeButton->setVisible(false);
if (m_deleteButton) m_deleteButton->setVisible(false);
if (m_addButton) m_addButton->setVisible(false);
}
m_hotAccel = -1;
}
Key* m_key;
Key* m_keyOrig;
AppMenuItem* m_menuitem;
int m_level;
ui::Accelerators m_newAccels;
base::SharedPtr<ui::Button> m_changeButton;
base::SharedPtr<ui::Button> m_deleteButton;
base::SharedPtr<ui::Button> m_addButton;
obs::scoped_connection m_changeConn;
obs::scoped_connection m_deleteConn;
obs::scoped_connection m_addConn;
int m_hotAccel;
bool m_lockButtons;
};
class KeyboardShortcutsWindow : public app::gen::KeyboardShortcuts {
public:
KeyboardShortcutsWindow(const std::string& searchText)
: m_searchChange(false) {
setAutoRemap(false);
section()->addChild(new ListItem("Menus"));
section()->addChild(new ListItem("Commands"));
section()->addChild(new ListItem("Tools"));
section()->addChild(new ListItem("Action Modifiers"));
search()->Change.connect(base::Bind<void>(&KeyboardShortcutsWindow::onSearchChange, this));
section()->Change.connect(base::Bind<void>(&KeyboardShortcutsWindow::onSectionChange, this));
importButton()->Click.connect(base::Bind<void>(&KeyboardShortcutsWindow::onImport, this));
exportButton()->Click.connect(base::Bind<void>(&KeyboardShortcutsWindow::onExport, this));
resetButton()->Click.connect(base::Bind<void>(&KeyboardShortcutsWindow::onReset, this));
fillAllLists();
if (!searchText.empty()) {
search()->setText(searchText);
onSearchChange();
}
}
~KeyboardShortcutsWindow() {
deleteAllKeyItems();
}
void restoreKeys() {
for (KeyItem* keyItem : m_allKeyItems) {
keyItem->restoreKeys();
}
}
private:
void deleteAllKeyItems() {
deleteList(searchList());
deleteList(menus());
deleteList(commands());
deleteList(tools());
deleteList(actions());
ASSERT(m_allKeyItems.empty());
}
void fillAllLists() {
deleteAllKeyItems();
// Load keyboard shortcuts
fillList(this->menus(), AppMenus::instance()->getRootMenu(), 0);
fillList(this->tools(), App::instance()->toolBox());
for (Key* key : *app::KeyboardShortcuts::instance()) {
if (key->type() == KeyType::Tool ||
key->type() == KeyType::Quicktool) {
continue;
}
std::string text = key->triggerString();
switch (key->keycontext()) {
case KeyContext::SelectionTool:
text = "Selection Tool: " + text;
break;
case KeyContext::TranslatingSelection:
text = "Translating Selection: " + text;
break;
case KeyContext::ScalingSelection:
text = "Scaling Selection: " + text;
break;
case KeyContext::RotatingSelection:
text = "Rotating Selection: " + text;
break;
case KeyContext::MoveTool:
text = "Move Tool: " + text;
break;
case KeyContext::FreehandTool:
text = "Freehand Tools: " + text;
break;
case KeyContext::ShapeTool:
text = "Shape Tools: " + text;
break;
}
KeyItem* keyItem = new KeyItem(text, key, NULL, 0);
ListBox* listBox = nullptr;
switch (key->type()) {
case KeyType::Command:
listBox = this->commands();
break;
case KeyType::Action:
listBox = this->actions();
break;
}
ASSERT(listBox);
if (listBox) {
m_allKeyItems.push_back(keyItem);
listBox->addChild(keyItem);
}
}
this->commands()->sortItems();
this->tools()->sortItems();
this->actions()->sortItems();
section()->selectIndex(0);
updateViews();
}
void deleteList(Widget* listbox) {
while (listbox->lastChild()) {
Widget* item = listbox->lastChild();
listbox->removeChild(item);
auto it = std::find(m_allKeyItems.begin(), m_allKeyItems.end(), item);
if (it != m_allKeyItems.end())
m_allKeyItems.erase(it);
delete item;
}
}
void fillSearchList(const std::string& search) {
deleteList(searchList());
std::vector<std::string> parts;
base::split_string(base::string_to_lower(search), parts, " ");
ListBox* listBoxes[] = { menus(), commands(), tools(), actions() };
int sectionIdx = 0; // index 0 is menus
for (auto listBox : listBoxes) {
Separator* group = nullptr;
for (auto item : listBox->children()) {
if (KeyItem* keyItem = dynamic_cast<KeyItem*>(item)) {
std::string itemText = keyItem->searchableText();
std::string lowerItemText = base::string_to_lower(itemText);
int matches = 0;
for (const auto& part : parts) {
if (lowerItemText.find(part) != std::string::npos)
++matches;
}
if (matches == int(parts.size())) {
if (!group) {
group = new Separator(
section()->children()[sectionIdx]->text(), HORIZONTAL);
group->setBgColor(SkinTheme::instance()->colors.background());
searchList()->addChild(group);
}
KeyItem* copyItem =
new KeyItem(itemText,
keyItem->key(),
keyItem->menuitem(), 0);
m_allKeyItems.push_back(copyItem);
searchList()->addChild(copyItem);
}
}
}
++sectionIdx;
}
}
void onSearchChange() {
base::ScopedValue<bool> flag(m_searchChange, true, false);
std::string searchText = search()->text();
if (searchText.empty())
section()->selectIndex(0);
else {
fillSearchList(searchText);
section()->selectChild(nullptr);
}
updateViews();
}
void onSectionChange() {
if (m_searchChange)
return;
search()->setText("");
updateViews();
}
void updateViews() {
int section = this->section()->getSelectedIndex();
searchView()->setVisible(section < 0);
menusView()->setVisible(section == 0);
commandsView()->setVisible(section == 1);
toolsView()->setVisible(section == 2);
actionsView()->setVisible(section == 3);
layout();
}
void onImport() {
std::string filename = app::show_file_selector("Import Keyboard Shortcuts", "",
KEYBOARD_FILENAME_EXTENSION, FileSelectorType::Open);
if (filename.empty())
return;
app::KeyboardShortcuts::instance()->importFile(filename.c_str(), KeySource::UserDefined);
fillAllLists();
layout();
}
void onExport() {
std::string filename = app::show_file_selector(
"Export Keyboard Shortcuts", "",
KEYBOARD_FILENAME_EXTENSION, FileSelectorType::Save);
if (filename.empty())
return;
app::KeyboardShortcuts::instance()->exportFile(filename.c_str());
}
void onReset() {
if (Alert::show("Warning"
"<<Do you want to restore all keyboard shortcuts"
"<<to their original default settings?"
"||&Yes||&No") == 1) {
app::KeyboardShortcuts::instance()->reset();
layout();
}
}
void fillList(ListBox* listbox, Menu* menu, int level) {
for (auto child : menu->children()) {
if (AppMenuItem* menuItem = dynamic_cast<AppMenuItem*>(child)) {
if (menuItem == AppMenus::instance()->getRecentListMenuitem())
continue;
KeyItem* keyItem = new KeyItem(
menuItem->text().c_str(),
menuItem->key(), menuItem, level);
m_allKeyItems.push_back(keyItem);
listbox->addChild(keyItem);
if (menuItem->hasSubmenu())
fillList(listbox, menuItem->getSubmenu(), level+1);
}
}
}
void fillList(ListBox* listbox, ToolBox* toolbox) {
for (Tool* tool : *toolbox) {
std::string text = tool->getText();
Key* key = app::KeyboardShortcuts::instance()->tool(tool);
KeyItem* keyItem = new KeyItem(text, key, nullptr, 0);
m_allKeyItems.push_back(keyItem);
listbox->addChild(keyItem);
text += " (quick)";
key = app::KeyboardShortcuts::instance()->quicktool(tool);
keyItem = new KeyItem(text, key, nullptr, 0);
m_allKeyItems.push_back(keyItem);
listbox->addChild(keyItem);
}
}
std::vector<KeyItem*> m_allKeyItems;
bool m_searchChange;
};
class KeyboardShortcutsCommand : public Command {
public:
KeyboardShortcutsCommand();
Command* clone() const override { return new KeyboardShortcutsCommand(*this); }
protected:
void onLoadParams(const Params& params) override;
void onExecute(Context* context) override;
private:
std::string m_search;
};
KeyboardShortcutsCommand::KeyboardShortcutsCommand()
: Command("KeyboardShortcuts",
"Keyboard Shortcuts",
CmdUIOnlyFlag)
{
}
void KeyboardShortcutsCommand::onLoadParams(const Params& params)
{
m_search = params.get("search");
}
void KeyboardShortcutsCommand::onExecute(Context* context)
{
// Here we copy the m_search field because
// KeyboardShortcutsWindow::fillAllLists() modifies this same
// KeyboardShortcutsCommand instance (so m_search will be "")
// TODO Seeing this, we need a complete new way to handle UI commands execution
std::string neededSearchCopy = m_search;
KeyboardShortcutsWindow window(neededSearchCopy);
window.setBounds(gfx::Rect(0, 0, ui::display_w()*3/4, ui::display_h()*3/4));
g_sep = window.bounds().w / 2;
window.centerWindow();
window.setVisible(true);
window.openWindowInForeground();
if (window.closer() == window.ok()) {
// Save keyboard shortcuts in configuration file
{
ResourceFinder rf;
rf.includeUserDir("user." KEYBOARD_FILENAME_EXTENSION);
std::string fn = rf.getFirstOrCreateDefault();
KeyboardShortcuts::instance()->exportFile(fn);
}
}
else {
window.restoreKeys();
}
}
Command* CommandFactory::createKeyboardShortcutsCommand()
{
return new KeyboardShortcutsCommand;
}
} // namespace app