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52 lines
1.3 KiB
Lua
52 lines
1.3 KiB
Lua
-- Copyright (C) 2019-2022 Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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dofile('./test_utils.lua')
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-- this tests and ensures that the alpha-ness of a background
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-- layer is maintained when sprite conversion takes place from
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-- Indexed to RGB
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do
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local sprite = Sprite(2, 2, ColorMode.INDEXED)
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local pal = sprite.palettes[1]
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assert(sprite.layers[1].isTransparent)
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assert(sprite.colorMode == ColorMode.INDEXED)
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assert(#pal == 256)
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local color = pal:getColor(3)
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color.alpha = 200
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pal:setColor(3, color)
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local image = sprite.cels[1].image
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image:drawPixel(0, 0, pal:getColor(2))
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image:drawPixel(0, 1, pal:getColor(3))
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image:drawPixel(1, 0, pal:getColor(4))
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image:drawPixel(1, 1, pal:getColor(5))
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app.bgColor = Color{ index=0 }
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app.command.BackgroundFromLayer()
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local layer = sprite.layers[1]
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assert(layer.isTransparent == false)
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assert(layer.name == "Background")
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-- change color mode from Indexed to RGB
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app.command.ChangePixelFormat {
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format="rgb"
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}
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assert(sprite.colorMode == ColorMode.RGB)
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image = sprite.cels[1].image
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for x=0, 1, 1 do
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for y=0, 1, 1 do
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local pixel = image:getPixel(x, y)
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assert(app.pixelColor.rgbaA(pixel) == 255)
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end
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end
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end
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