aseprite/data/strings/en.ini
David Capello 1b62515cd2 Add "Recover Files..." option in Home tab
We've changed the way the "recover files" option works:
* Now it's an option that is always available (so we can open files
  even from sessions that were correctly closed in the past)
* We can open sessions from other Aseprite versions (as in a "best
  effort" approach, if it works, ok, if it doesn't -> contact user
  support)
2019-05-27 23:53:57 -03:00

1420 lines
40 KiB
INI

# Aseprite
# Copyright (C) 2018-2019 Igara Studio S.A.
# Copyright (C) 2016-2018 David Capello
[advanced_mode]
title = Warning - Important
description = You are going to enter in "Advanced Mode".
[ask_for_color_profile]
title = Color Profile
sprite_with_profile = The sprite contains a color profile.
sprite_without_profile = The sprite doesn't contain a color profile.
[statusbar_tips]
all_layers_are_locked = All selected layers are locked
[alerts]
applying_filter = FX<<Applying effect...||&Cancel
auto_remap = <<<END
Automatic Remap
<<The remap operation cannot be perfectly done for more than 256 colors.
<<Do you want to continue anyway?
||&OK||&Cancel"
END
cannot_delete_all_layers = Error<<You cannot delete all layers.||&OK
cannot_file_overwrite_on_export = <<<END
Overwrite Warning
<<You cannot Export with the same name (overwrite the original file).
<<Use File > Save As menu option in that case.
||&OK
END
cannot_open_file = Problem<<Cannot open file:<<{0}||&OK
cannot_open_folder = Problem<<Cannot open folder:<<{0}||&OK
cannot_save_in_read_only_file = Problem<<The selected file is read-only. Try with other file.||&Go back
clipboard_access_locked = Error<<Cannot access to the clipboard.<<Maybe other application is using it.||&OK
clipboard_image_format_not_supported = Error<<The current clipboard image format is not supported.||&OK
delete_selected_backups = <<<END
Warning
<<Do you really want to delete the selected {0} backup(s)?
||&Yes||&No
END
delete_shortcut = <<<END
Warning
<<Do you really want to delete '{0}' keyboard shortcut?
||&Yes||&No
END
empty_rect_importing_sprite_sheet = <<<END
Import Sprite Sheet
<<The specified rectangle does not create any tile.
<<Select a rectangle inside the sprite region.
||&OK
END
error_loading_file = Error<<Error loading file: {0}||&OK
error_saving_file = Error<<Error saving file: {0}||&OK
export_animation_in_sequence = <<<END
Notice
<<Do you want to export the animation in {0} files?
<<{1}, {2}...
||&Agree||&Cancel
END
file_format_doesnt_support_error = <<<END
Error
<<File format ".{0}" doesn't support:
{1}
<<You must select other format.
<<Use ".ase" to keep all the sprite information.
||&OK
END
file_format_doesnt_support_warning = <<<END
Warning
<<File format ".{0}" doesn't support:
{1}
<<You can use ".ase" format to keep all this information.
<<Do you want continue with ".{0}" anyway?
||&Yes||&No
END
file_format_alpha_channel = Alpha channel
file_format_frame_tags = Frame tags
file_format_frames = Frames
file_format_grayscale_mode = Grayscale mode
file_format_indexed_mode = Indexed mode
file_format_layers = Layers
file_format_palette_changes = Palette changes between frames
file_format_rgb_mode = RGB mode
invalid_chars_in_filename = <<<END
Error
<<The file name cannot contain the following character(s):
<< {0}
||&OK
END
invalid_fg_or_bg_colors = <<<END
Aseprite
<<The current selected foreground and/or background color
<<is out of range. Select a valid color in the palette.
||&OK
END
job_working = {0}<<Working...||&Cancel
nothing_to_report = Crash Report<<Nothing to report||&OK
install_extension = <<<END
Warning
<<Do you really want to install the given extension?
<<'{0}'
||&Install||&Cancel
END
uninstall_extension_warning = <<<END
Warning
<<Do you really want to uninstall '{0}' extension?
||&Yes||&No
END
unknown_output_file_format_error = <<<END
Aseprite
<<Unknown file format '{0}' in output filename
||&OK
END
update_screen_ui_scaling_with_theme_values = <<<END
Update Screen/UI Scaling
<<The new theme '{0}' wants to adjust some values for you:
<< Screen Scaling: {1}% -> {2}%
<< UI Scaling: {3}% -> {4}%
<<Allow these changes?
||&Adjust Scaling||&Don't Adjust Scaling
END
update_extension = <<<END
Update Extension
<<The extension '{0}' already exists.
<<Do you want to {1} from v{2} to v{3}?
||&Yes||&No
END
update_extension_downgrade = downgrade
update_extension_upgrade = upgrade
recent_file_doesnt_exist = Aseprite<<The selected file doesn't exist||&OK
recent_folder_doesnt_exist = Aseprite<<The selected folder doesn't exist||&OK
restart_by_preferences = <<<END
Aseprite
<<You must restart the program to see your changes to:{0}
||&OK
END
restart_by_preferences_save_recovery_data_period = Automatically save recovery data every X minutes
restart_by_preferences_keep_edited_sprite_data_lifespan = Keep edited sprite data for X days
restore_all_shortcuts = <<<END
Warning
<<Do you want to restore all keyboard shortcuts
<<to their original default settings?
||&Yes||&No
END
run_script = <<<END
Run Script
<<Do you want to run the following script?
<<
<< {0}
<<
<<WARNING: Scripts can crash Aseprite, please save your work
<<before running a script.
||&Run||&Cancel
END
save_sprite_changes = <<<END
Warning
<<Saving changes to the sprite
<<"{0}" before {1}?
||&Save||Do&n't Save||&Cancel
END
save_sprite_changes_quitting = quitting
save_sprite_changes_closing = closing
overwrite_existent_file = Warning<<File exists, overwrite it?<<{0}||&Yes||&No||&Cancel
overwrite_files_on_export_sprite_sheet = <<<END
Export Sprite Sheet Warning
<<Do you want to overwrite the following file(s)?
{0}
||&Yes||&No
END
overwrite_files_on_export = <<<END
Export Warning
<<Do you want to overwrite the following file?
<<{0}
||&Yes||&No
END
[brush_slot_params]
brush = Brush:
brush_type = Type
brush_size = Size
brush_angle = Angle
color = Color:
foreground = Foreground
background = Background
image_color = Image Color
ink = Ink:
ink_type = Type
ink_opacity = Opacity
extras = Extras:
shade = Shade
pixel_perfect = Pixel-Perfect
[cel_movement_popup_menu]
move = &Move
copy = &Copy
cancel = Cancel
[cel_popup_menu]
clear = &Delete
unlink = &Unlink
link_cels = &Link Cels
[commands]
About = About
AddColor = Add {0} Color to Palette
AddColor_Background = Background
AddColor_Foreground = Foreground
AddColor_Specific = Specific
AdvancedMode = Advanced Mode
AutocropSprite = Trim Sprite
AutocropSprite_ByGrid = Trim Sprite by Grid
BackgroundFromLayer = Background From Layer
BrightnessContrast = Adjust Brightness/Contrast
Cancel = Cancel Current Operation
CanvasSize = Canvas Size
CelOpacity = Set Cel Opacity to {0} ({1}%)
CelProperties = Cel Properties
ChangeBrush = Change Brush: {0}
ChangeBrush_CustomBrush = Custom Brush #{0}
ChangeBrush_DecrementAngle = Decrement Angle
ChangeBrush_DecrementSize = Decrement Size
ChangeBrush_IncrementAngle = Increment Angle
ChangeBrush_IncrementSize = Increment Size
ChangeColor = Change Color: {0}
ChangeColor_IncrementFgIndex = Increment Foreground Index
ChangeColor_DecrementFgIndex = Decrement Foreground Index
ChangeColor_IncrementBgIndex = Increment Background Index
ChangeColor_DecrementBgIndex = Decrement Background Index
ChangePixelFormat = Change Color Mode: {0}
ChangePixelFormat_RGB = RGB
ChangePixelFormat_Grayscale = Grayscale
ChangePixelFormat_Indexed = Indexed
ChangePixelFormat_Indexed_OrderedDithering = Indexed with Ordered Dithering
ChangePixelFormat_Indexed_OldDithering = Indexed with Old Dithering
ChangePixelFormat_Indexed_ErrorDifussion = Indexed with Floyd-Steinberg Error Diffusion Dithering
ChangePixelFormat_Indexed = Indexed
ChangePixelFormat_MoreOptions = More Options
Clear = Clear
ClearCel = Clear Cel
CloseAllFiles = Close All Files
CloseFile = Close File
ColorCurve = Color Curve
ColorQuantization = Create Palette from Current Sprite (Color Quantization)
ContiguousFill = Switch Contiguous Fill
Outline = Outline
ConvolutionMatrix = Convolution Matrix
Copy = Copy
CopyCel = Copy Cel
CopyMerged = Copy Merged
CropSprite = Crop Sprite
Cut = Cut
DeselectMask = Deselect Mask
Despeckle = Despeckle
DeveloperConsole = Developer Console
DiscardBrush = Discard Brush
DuplicateLayer = Duplicate Layer
DuplicateSprite = Duplicate Sprite
DuplicateView = Duplicate View
Exit = Exit
ExportSpriteSheet = Export Sprite Sheet
Eyedropper = Eyedropper
Fill = Fill Selection with Foreground Color
FitScreen = Fit on Screen
FlattenLayers = Flatten Layers
FlattenLayers_Visible = Flatten Visible Layers
Flip = Flip {0} {1}
Flip_Canvas = Canvas
Flip_Horizontally = Horizontally
Flip_Selection = Selection
Flip_Vertically = Vertically
FrameProperties = Frame Properties
FrameTagProperties = Frame Tag Properties
FullscreenPreview = Fullscreen Preview
GotoFirstFrame = Go to First Frame
GotoFirstFrameInTag = Go to First Frame In Tag
GotoFrame = Go to Frame
GotoLastFrame = Go to Last Frame
GotoLastFrameInTag = Go to Last Frame In Tag
GotoNextFrame = Go to Next Frame
GotoNextFrameWithSameTag = Go to Next Frame with same tag
GotoNextLayer = Go to Next Layer
GotoNextTab = Go to Next Tab
GotoPreviousFrame = Go to Previous Frame
GotoPreviousFrameWithSameTag = Go to Previous Frame with same tag
GotoPreviousLayer = Go to Previous Layer
GotoPreviousTab = Go to Previous tab
GridSettings = Grid Settings
Home = Home
HueSaturation = Adjust Hue/Saturation
ImportSpriteSheet = Import Sprite Sheet
InvertColor = Invert Color
InvertMask = Invert Selection
KeyboardShortcuts = Keyboard Shortcuts
Launch = Launch
LayerFromBackground = Layer From Background
LayerLock = Lock Layers
LayerOpacity = Set Layer Opacity to {0} ({1}%)
LayerProperties = Layer Properties
LayerVisibility = Layer Visibility
LinkCels = Links Cels
LoadMask = Load Selection
LoadPalette = Load Palette
MaskAll = Mask All
MaskByColor = Mask By Color
MaskContent = Mask Content
MergeDownLayer = Merge Down Layer
ModifySelection = {0} Selection {1}
ModifySelection_Border = Border
ModifySelection_Expand = Expand
ModifySelection_Contract = Contract
ModifySelection_Modify = Modify
ModifySelection_Quantity = by {0} pixel(s)
Move_Thing = {0} {1} {2}
Move_Pixel = pixel(s)
Move_TileWidth = tile(s) width
Move_TileHeight = tile(s) height
Move_ZoomedPixel = zoomed pixel(s)
Move_ZoomedTileWidth = zoomed tile(s) width
Move_ZoomedTileHeight = zoomed tile(s) height
Move_ViewportWidth = viewport width
Move_ViewportHeight = viewport height
Move_Left = left
Move_Right = right
Move_Up = up
Move_Down = down
MoveCel = Move Cel
MoveMask = Move {0} {1}
MoveMask_Boundaries = Selection Boundaries
MoveMask_Content = Selection Content
NewBrush = New Brush
NewFile = New File
NewFrame = New Frame
NewFrame_NewEmptyFrame = New Empty Frame
NewFrame_DuplicateCels = Duplicate Linked Cels
NewFrame_DuplicateCelsBlock = Duplicate Cels
NewFrameTag = New Frame Tag
NewLayer = New Layer
NewLayer_BeforeActiveLayer = New Layer Below
NewLayer_Group = New Group
NewLayer_ReferenceLayer = New Reference Layer
NewSpriteFromSelection = New Sprite From Selection
OpenBrowser = Open Browser
OpenFile = Open Sprite
OpenGroup = Open/Close Group
OpenInFolder = Open In Folder
OpenScriptFolder = Open Script Folder
OpenWithApp = Open With Associated Application
Options = Preferences
PaletteEditor = Switch{0}{1}{2}
PaletteEditor_Edit = <<<END
Edit Palette Mode
END
PaletteEditor_And = <<<END
and
END
PaletteEditor_FgPopup = <<<END
Foreground Color Popup
END
PaletteEditor_BgPopup = <<<END
Background Color Popup
END
PaletteSize = Palette Size
Paste = Paste
PasteText = Insert Text
PixelPerfectMode = Switch Pixel Perfect Mode
PlayAnimation = Play Animation
PlayPreviewAnimation = Play Preview Animation
Redo = Redo
Refresh = Refresh
RemoveFrame = Remove Frame
RemoveFrameTag = Remove Frame Tag
RemoveLayer = Remove Layer
RemoveSlice = Remove Slice
RepeatLastExport = Repeat Last Export
ReplaceColor = Replace Color
ReselectMask = Reselect Mask
ReverseFrames = Reverse Frames
Rotate = Rotate {0} {1}
Rotate_Selection = Selection
Rotate_Sprite = Sprite
RunScript = Run Script
SaveFile = Save File
SaveFileAs = Save File As
SaveFileCopyAs = Export
SaveMask = Save Selection
SavePalette = Save Palette
Scroll = Scroll {0}
ScrollCenter = Scroll to center of canvas
SelectTile = Select Tile
SelectTile_Add = Select Tile (Add)
SelectTile_Subtract = Select Tile (Subtract)
SelectTile_Intersect = Select Tile (Intersect)
SelectionAsGrid = Selection as Grid
SetColorSelector = Set Color Selector
SetColorSelector_Spectrum = Color Spectrum
SetColorSelector_TintShadeTone = Color Tint/Shade/Tone
SetColorSelector_RGBWheel = RGB Color Wheel
SetColorSelector_RYBWheel = RYB Color Wheel
SetColorSelector_NormalMapWheel = Normal Map Color Wheel
SetInkType = Set Ink Type: {0}
SetLoopSection = Set Loop Section
SetPalette = Set Palette
SetPaletteEntrySize = Set Palette Entry Size
SetSameInk = Same Ink in All Tools
ShowAutoGuides = Show Auto Guides
ShowBrushPreview = Show Brush Preview
ShowBrushes = Show Brushes
ShowExtras = Show Extras
ShowGrid = Show Grid
ShowLayerEdges = Show Layer Edges
ShowOnionSkin = Show Onion Skin
ShowPaletteOptions = Show Palette Options
ShowPalettePresets = Show Palette Presets
ShowPaletteSortOptions = Show Palette Sort Options
ShowPixelGrid = Show Pixel Grid
ShowSelectionEdges = Show Selection Edges
ShowSlices = Show Slices
SliceProperties = Slice Properties
SnapToGrid = Snap to Grid
SpriteProperties = Sprite Properties
SpriteSize = Sprite Size
Stroke = Stroke Selection Borders with Foreground Color
SwitchColors = Switch Colors
SwitchNonactiveLayersOpacity = Switch Nonactive Layers Opacity
SymmetryMode = Symmetry Mode
TiledMode = Tiled Mode
Timeline = Switch Timeline
TogglePreview = Toggle Preview
ToggleTimelineThumbnails = Toggle Timeline Thumbnails
Undo = Undo
UndoHistory = Undo History
UnlinkCel = Unlink Cel
Zoom = Zoom
Zoom_In = Zoom In
Zoom_Out = Zoom Out
Zoom_Set = Zoom {0}%
[document_tab_popup_menu]
duplicate_view = Duplicate &View
open_with_os = &Open with OS
open_in_folder = Open in &Folder
[canvas_size]
title = Canvas Size
size = Size:
width = Width:
height = Height:
borders = Borders:
left = Left:
left_tooltip = <<<END
Columns to be added/removed in the left side.
Use a negative number to remove columns.
END
top = Top:
top_tooltip = <<<END
Rows to be added/removed in the top side.
Use a negative number to remove rows
END
right = Right:
right_tooltip = <<<END
Columns to be added/removed in the right side.
Use a negative number to remove columns.
END
bottom = Bottom:
bottom_tooltip = <<<END
Rows to be added/removed in the bottom side.
Use a negative number to remove rows.
END
trim = &Trim content outside the canvas
trim_tooltip = <<<END
Remove pixels from image cels that will
be left outside the new canvas size.
END
[cel_properties]
title = Cel Properties
opacity = Opacity:
user_data_tooltip = User Data
[color_curve_point]
title = Point Properties
x = X:
y = Y:
ok = &OK
cancel = &Cancel
delete = &Delete
[color_mode]
title = Color Mode
amount = Amount:
flatten = Merge layers
[convolution_matrix]
reload_stock = &Reload Stock
[despeckle]
width = Width:
height = Height:
[duplicate_sprite]
title = Duplicate Sprite
duplicate = Duplicate:
as = As:
merged_layers = Duplicate merged layers only
[export_file]
title = Export File
output_file = Output File:
resize = Resize:
layers = Layers:
frames = Frames:
anidir = Animation Direction:
pixel_ratio = Apply pixel ratio
for_twitter = Export for Twitter
for_twitter_tooltip = <<<END
Adjust the duration of the last frame to 1/4 so
Twitter reproduces the animation correctly.
END
adjust_resize = Adjust resize to {0}%
export = &Export
cancel = &Cancel
[export_sprite_sheet]
title = Export Sprite Sheet
sheet_type = Sheet Type:
columns = # of Columns:
rows = # of Rows:
padding = Padding
border = Border:
shape = Shape:
inner = Inner:
trim = Trim
trim_by_grid = by Grid
extrude = Extrude
width = Width:
height = Height:
best_fit = Best fit for texture
layers = Layers:
frames = Frames:
output_file = Output File
json_data = JSON Data
json_data_hash = Hash
json_data_array = Array
meta = Meta:
meta_layers = Layers
meta_frame_tags = Frame Tags
meta_slices = Slices
open_sprite_sheet = Open generated sprite sheet
export = &Export
cancel = &Cancel
[file_selector]
go_back_button_tooltip = Go back one folder
go_forward_button_tooltip = Go forward one folder
go_up_button_tooltip = Up to parent folder
new_folder_button_tooltip = New folder
list_view_button_tooltip = List View
small_icon_view_button_tooltip = Small Icons View
big_icon_view_button_tooltip = Big Icons View
file_name = File name:
file_type = File type:
pinned_folders = Pinned Folders
recent_folders = Recent Folders
[filters]
selected_cels = Selected
selected_cels_tooltip = Apply to the active selection in the timeline
all_cels = All
all_cels_tooltip = Apply to all cels in the sprite
[font_popup]
load = Load
[frame_properties]
title = Frame Properties
frame_number = Frame number:
duration = Duration (milliseconds):
[frame_tag_properties]
title = Frame Tag Properties
name = Name:
from = From:
to = To:
color = Color:
ani_dir = Animation Direction:
[general]
ok = &OK
close = &Close
yes = &Yes
no = &No
cancel = &Cancel
user_data = User Data
dont_show = Don't show this alert again
dont_show_tooltip = <<<END
Check in case that you want to establish
the given option as the default option.
END
reset = Reset
[gif_options]
title = GIF Options
general_options = General Options:
interlaced = &Interlaced
animation_loop = Animation &Loop
ok = &OK
cancel = &Cancel
[goto_frame]
title = Go to Frame
frame_or_tags = Frame number or tag name:
[grid_settings]
title = Grid Settings
x = X:
y = Y:
width = Width:
height = Height:
[home_view]
title = Home
new_file = New File...
open_file = Open File...
recover_files = Recover Files...
recover_files_tooltip = <<<END
Recover files from crashed sessions or
closed sprite that were not saved in
previous sessions.
END
recent_files = Recent files:
recent_folders = Recent folders:
news = News:
checking_updates = Checking Updates...
is_up_to_date = {0} is up to date
new_version_available = New {0} v{1} available!
[import_sprite_sheet]
title = Import Sprite Sheet
type = Type:
tiles = Tiles:
x = X:
y = Y:
width = Width:
height = Height:
padding = Padding
horizontal_padding = Horizontal:
vertical_padding = Vertical:
partial_tiles = Include partial tiles at bottom/right edges
import = &Import
cancel = &Cancel
[inks]
simple_ink = Simple Ink
alpha_compositing = Alpha Compositing
copy_color = Copy Alpha+Color
lock_alpha = Lock Alpha
shading = Shading
[ink_popup_menu]
same_in_all_tools = Same in all Tools
[jpeg_options]
title = JPEG Options
quality = Quality:
[keyboard_shortcuts]
title = Keyboard Shortcuts
import = &Import
export = &Export
reset = &Reset
section_menus = Menus
section_commands = Commands
section_tools = Tools
section_action_modifiers = Action Modifiers
section_mouse_wheel = Mouse Wheel
default_wheel_behavior = Default
custom_wheel_behavior = Custom
slide_as_wheel = Interpret two fingers slide on Trackpad as mouse wheel
ok = &OK
cancel = &Cancel
[layer_properties]
title = Layer Properties
name = Name:
mode = Mode:
opacity = Opacity:
[main_menu]
file = &File
file_new = &New...
file_open = &Open...
file_open_recent = Open &Recent
file_save = &Save
file_save_as = Save &As...
file_export = Expor&t...
file_close = &Close
file_close_all = Close All
file_import_sprite_sheet = &Import Sprite Sheet
file_export_sprite_sheet = &Export Sprite Sheet
file_repeat_last_export = Repeat &Last Export
file_scripts = Scri&pts
file_open_script_folder = &Open Scripts Folder
file_exit = E&xit
edit = &Edit
edit_undo = &Undo
edit_redo = &Redo
edit_undo_history = Undo Histor&y
edit_cut = Cu&t
edit_copy = &Copy
edit_copy_merged = Copy Mer&ged
edit_paste = &Paste
edit_clear = &Delete
edit_fill = &Fill
edit_stroke = Stroke
edit_rotate = R&otate
edit_rotate_180 = &180
edit_rotate_90cw = &90 CW
edit_rotate_90ccw = 90 &CCW
edit_flip_horizontal = Flip &Horizontal
edit_flip_vertical = Flip &Vertical
edit_transform = Transfor&m
edit_shift = &Shift
edit_shift_left = &Left
edit_shift_right = &Right
edit_shift_up = &Up
edit_shift_down = &Down
edit_new_brush = New &Brush
edit_new_sprite_from_selection = &New Sprite from Selection
edit_replace_color = R&eplace Color...
edit_invert_color = &Invert...
edit_adjustments = Ad&justments
edit_adjustments_brightness_contrast = &Brightness/Contrast...
edit_adjustments_hue_saturation = &Hue/Saturation...
edit_adjustments_color_curve = &Color Curve...
edit_fx = F&X
edit_fx_outline = &Outline
edit_fx_convolution_matrix = Convolution &Matrix...
edit_fx_despeckle = &Despeckle (Median Filter)...
edit_insert_text = Insert Text
edit_keyboard_shortcuts = &Keyboard Shortcuts...
edit_preferences = Preferences&...
sprite = &Sprite
sprite_properties = &Properties...
sprite_color_mode = Color &Mode
sprite_color_mode_rgb = &RGB Color
sprite_color_mode_grayscale = &Grayscale
sprite_color_mode_indexed = &Indexed
sprite_color_mode_more_options = &More Options
sprite_duplicate = &Duplicate...
sprite_sprite_size = &Sprite Size...
sprite_canvas_size = &Canvas Size...
sprite_rotate_canvas = &Rotate Canvas
sprite_rotate = R&otate
sprite_rotate_180 = &180
sprite_rotate_90cw = &90 CW
sprite_rotate_90ccw = 90 &CCW
sprite_flip_canvas_horizontal = Flip Canvas &Horizontal
sprite_flip_canvas_vertical = Flip Canvas &Vertical
sprite_crop = Cr&op
sprite_trim = &Trim
layer = &Layer
layer_properties = &Properties...
layer_visible = &Visible
layer_lock_layers = Loc&k Layers
layer_open_group = &Open Group
layer_new_layer = &New Layer
layer_new_group = New &Group
layer_delete_layer = Delete Laye&r
layer_background_from_layer = &Background from Layer
layer_layer_from_background = &Layer from Background
layer_duplicate = &Duplicate
layer_merge_down = &Merge Down
layer_flatten = &Flatten
layer_flatten_visible = Flatten Vi&sible
layer_add_reference_layer = Add R&eference Layer
frame = F&rame
frame_properties = Frame &Properties...
frame_cel_properties = &Cel Properties...
frame_new_frame = &New Frame
frame_new_empty_frame = New &Empty Frame
frame_duplicate_cels = &Duplicate Cel(s)
frame_duplicate_linked_cels = Duplicate &Linked Cel(s)
frame_delete_frame = Delete F&rame
frame_tags = &Tags
frame_tags_tag_properties = Tag &Properties...
frame_tags_new_tag = New &Tag
frame_tags_delete_tag = &Delete Tag
frame_jump_to = &Jump to
frame_jump_to_first_frame = &First Frame
frame_jump_to_previous_frame = &Previous Frame
frame_jump_to_next_frame = &Next Frame
frame_jump_to_last_frame = &Last Frame
frame_jump_to_first_frame_in_tag = First Frame In Tag
frame_jump_to_last_frame_in_tag = Last Frame In Tag
frame_go_to_frame = &Go to Frame
frame_play_animation = &Play Animation
frame_constant_frame_rate = Constant Frame Rate
frame_reverse_frames = Re&verse Frames
select = Selec&t
select_all = &All
select_deselect = &Deselect
select_reselect = &Reselect
select_inverse = &Inverse
select_color_range = &Color Range
select_modify = &Modify
select_modify_border = &Border
select_modify_expand = &Expand
select_modify_contract = &Contract
select_load_from_file = &Load from MSK file
select_save_to_file = &Save to MSK file
view = &View
view_duplicate_view = Duplicate &View
view_show_extras = &Extras
view_show = &Show
view_show_layer_edges = &Layer Edges
view_show_selection_edges = &Selection Edges
view_show_grid = &Grid
view_show_auto_guides = &Auto Guides
view_show_slices = Sl&ices
view_show_pixel_grid = &Pixel Grid
view_show_brush_preview = &Brush Preview
view_grid = &Grid
view_grid_settings = Gri&d Settings
view_grid_selection_as_grid = Select&ion as Grid
view_grid_snap_to_grid = &Snap to Grid
view_tiled_mode = Tiled &Mode
view_tiled_mode_none = &None
view_tiled_mode_both = Tiled in &Both Axes
view_tiled_mode_x = Tiled in &X Axis
view_tiled_mode_y = Tiled in &Y Axis
view_symmetry_options = S&ymmetry Options
view_set_loop_section = Set &Loop Section
view_show_onion_skin = Show &Onion Skin
view_timeline = &Timeline
view_preview = Previe&w
view_full_screen_mode = &Full Screen Mode
view_full_screen_preview = F&ull Screen Preview
view_home = &Home
view_refresh = &Refresh && Reload Skin
help = &Help
help_readme = Readme
help_quick_reference = Quick &Reference
help_documentation = Documentation
help_tutorial = Tutorial
help_release_notes = Release Notes
help_twitter = Twitter
help_about = &About
[modify_selection]
title = Modify Selection
circle = Circle Brush
square = Square Brush
[new_folder]
title = New Folder
folder_name = Folder Name:
default_new_folder_name = New Folder
[new_layer]
title = New Layer
name = Name:
default_new_layer_name = New Layer
[new_sprite]
title = New Sprite
size = Size:
width = Width:
height = Height:
color_mode = Color Mode:
rgba = &RGBA
grayscale = &Grayscale
indexed = &Indexed
rgba_tooltip = <<<END
Each pixel has Red, Green, Blue, and Alpha components
(32 bits per pixel)
END
grayscale_tooltip = <<<END
Each pixel has a Gray value and Alpha
(16 bits per pixel)
END
indexed_tooltip = <<<END
Each pixel is a reference to the palette
(8 bits per pixel)
END
background = Background:
transparent = &Transparent
white = &White
black = &Black
advanced_options = Advanced Options
pixel_ratio = Pixel Aspect Ratio:
square_pixels = Square Pixels (1:1)
double_wide = Double-wide Pixels (2:1)
double_high = Double-high Pixels (1:2)
[open_sequence]
title = Notice
description = Do you want to load the following files as an animation?
repeat = Do the same for other files
agree = &Agree
skip = &Skip
[options]
title = Preferences
section_general = General
section_files = Files
section_alerts = Alerts
section_color = Color
section_editor = Editor
section_selection = Selection
section_timeline = Timeline
section_cursors = Cursors
section_background = Background
section_grid = Grid
section_guides_and_slices = Guides && Slices
section_undo = Undo
section_theme = Theme
section_extensions = Extensions
section_experimental = Experimental
general = General
screen_scaling = Screen Scaling:
ui_scaling = UI Elements Scaling:
language = Language:
download_translations = Download Translations
gpu_acceleration = GPU acceleration
gpu_acceleration_tooltip = Check this option to enable hardware acceleration
show_menu_bar = Show Aseprite menu bar
show_home = Show Home tab when Aseprite is started
expand_menu_bar_items_on_mouseover = Expand menu bar items on mouseover
expand_menu_bar_items_on_mouseover_tooltip = <<<END
Check this option to get
this old menus behavior.
END
color_bar_entries_separator = Draw a separation between each palette entry
auto_save_recovery_data = Automatically save recovery data every
auto_save_recovery_data_tooltip = <<<END
With this option you can recover your documents
if the program finalizes unexpectedly.
END
10_seconds = 10 Seconds
30_seconds = 30 Seconds
1_minute = 1 Minute
2_minutes = 2 Minutes
5_minutes = 5 Minutes
10_minutes = 10 Minutes
15_minutes = 15 Minutes
30_minutes = 30 Minutes
keep_edited_sprite_data = Keep edited sprite data for
keep_edited_sprite_data_tooltip = <<<END
With this option you can re-open edited documents
after closing the program for the number of specified
days.
END
1_day = 1 Day
2_days = 2 Days
3_days = 3 Days
1_week = 1 Week
2_weeks = 2 Weeks
1_month = 1 Month
show_full_path = Show full file name path
show_full_path_tooltip = <<<END
Uncheck this option if you would prefer to hide
full path on UI (e.g. useful for live streaming)
END
default_extension_for = Default extension for:
save_default_extension = File > Save:
export_image_default_extension = File > Export (one image):
export_animation_default_extension = File > Export (animation):
export_sprite_sheet_default_extension = File > Export Sprite Sheet:
recent_files = Recent Items:
recent_files_tooltip = Number of recent files and folders
clear_recent_files = Clear
clear_recent_files_tooltip = Clear the list of recent files and folders
locate_file = Locate Configuration File
locate_crash_folder = Locate Crash Folder
wheel_zoom = Zoom with scroll wheel
slide_zoom = Zoom sliding two fingers up or down
zoom_from_center_with_wheel = Zoom from center with scroll wheel
zoom_from_center_with_keys = Zoom from center with keys
show_scrollbars = Show scroll-bars in sprite editor
show_scrollbars_tooltip = Show scroll-bars in all sprite editors.
auto_scroll = Auto-scroll on editor edges
straight_line_preview = Preview straight line immediately on Pencil tool
straight_line_preview_tooltip = <<<END
On Pencil tool you can draw straight lines
using Shift+click, with this option checked
you will see the preview immediately when
the Shift key is pressed.
END
discard_brush = Discard custom brush when eyedropper is used
right_click = Right-click:
editor_selection = Selection
auto_opaque = Adjust opaque/transparent mode automatically
auto_opaque_tooltip = <<<END
Depending on the layer (background/transparent),
the pasted selection will be adjusted
automatically (opaque/transparent)
END
keep_selection_after_clear = Keep selection after "Edit > Delete" command
keep_selection_after_clear_tooltip = <<<END
Check this if you want to keep the selection
after deleting it.
END
auto_show_selection_edges = Automatically show selection edges after modifying the selection
auto_show_selection_edges_tooltip = <<<END
Uncheck this if you want to keep the
selection edges option as you wish.
END
move_edges = Allow moving selection edges
move_edges_tooltip = <<<END
Check this if you want to be able to drag
only the selection edges when the mouse is
above them.
END
modifiers_disable_handles = Disable transformation handles when key modifiers are pressed
modifiers_disable_handles_tooltip = <<<END
If you press Shift/Ctrl/Alt keys, the handles
to transform the selection will be temporarily
disabled.
END
move_on_add_mode = Move selection on Add mode
move_on_add_mode_tooltip = <<<END
On "Add to selection" mode, we can move
the selection when the mouse is inside it.
END
select_tile_with_double_click = Select a grid tile with double-click
autotimeline = Show timeline automatically
autotimeline_tooltip = <<<END
Show the timeline automatically
when a new frame or layer is added.
END
rewind_on_stop = Rewind on Stop
rewind_on_stop_tooltip = <<<END
The 'Stop' button should rewind the animation
where it was started.
END
default_first_frame = Default First Frame:
ui_mouse_cursor = UI Mouse Cursor
native_cursor = Use native mouse cursors
cursor_scale_label = Mouse Cursor Scale:
painting_cursors = Painting Cursors
crosshair_type = Crosshair Type:
simple_crosshair = Simple Crosshair
crosshair_on_sprite = Crosshair on Sprite
brush_preview = Brush Preview:
brush_preview_none = None
brush_preview_edges = Brush Edges
brush_preview_full = Full Real-time Brush Preview
cursor_color_type = Crosshair && Brush Edges Color:
cursor_neg_bw = Negative Black and White
cursor_specific_color = Specific Color
bg_checked = Checked Background
bg_size = Size:
bg_apply_zoom = Apply Zoom
bg_colors = Colors:
grid_visible = Visible Grid
grid_x = X:
grid_y = Y:
grid_width = Width:
grid_height = Height:
grid_color = Color:
grid_opacity = Opacity:
grid_auto = Auto
grid_pixel_grid_visible = Visible Pixel Grid
grid_pixel_grid_color = Color:
grid_pixel_grid_opacity = Opacity:
guides = Guides
slices = Slices
layer_edges_color = Layer Edges Color:
auto_guides_color = Auto Guides Color:
default_slice_color = Default Color:
undo = Undo
undo_show_tooltip = Show Undo Tooltip
undo_size_limit = Undo Limit:
undo_size_limit_tooltip = <<<END
Limit of memory to be used
for undo information per sprite.
Specified in megabytes.
END
undo_mb = MB
undo_goto_modified = Go to modified frame/layer
undo_goto_modified_tooltip = <<<END
When it's enabled each time you undo/redo
the current frame & layer will be modified
to focus the undid/redid change.
END
undo_allow_nonlinear_history = Allow non-linear history
file_format_doesnt_support_alert = Show warning when saving a file with unsupported features
export_animation_in_sequence_alert = Show warning when saving an animation as a sequence of static images
overwrite_files_on_export_alert = Show warning when overwriting files on File > Export
overwrite_files_on_export_sprite_sheet_alert = Show warning when overwriting files on Export Sprite Sheet
gif_options_alert = Show GIF options when saving .gif files
jpeg_options_alert = Show JPEG options when saving .jpeg files
svg_options_alert = Show SVG options when saving .svg files
advanced_mode_alert = Show alert when we enter to Advanced Mode
invalid_fg_bg_color_alert = Show alert when drawing with index out of palette bounds
run_script_alert = Show alert when we try to run a script
reset_alerts = Reset all alert dialogs
color_management = Color Management
window_cs = Window Color Profile
use_monitor_cs = Use Current Monitor Color Profile
use_srgb_cs = Use sRGB Color Profile
use_specific_cs = Use {0}
working_rgb_cs = Working RGB space:
files_with_cs = Files with profile:
missing_cs = Missing profile:
disable_cs = Don't handle color
use_embedded_cs = Use embedded profile
convert_cs = Convert to working RGB space
assign_cs = Assign working RGB space
ask_cs = Ask
available_themes = Available Themes
select_theme = &Select
download_themes = Download Themes
open_theme_folder = Open &Folder
add_extension = &Add Extension
disable_extension = &Disable
uninstall_extension = &Uninstall
open_extension_folder = Open &Folder
user_interface = User Interface
new_blend = New layer blending method
new_render_engine = New render engine for sprite editor
native_clipboard = Use native clipboard
native_file_dialog = Use native file dialog
one_finger_as_mouse_movement = Interpret one finger as mouse movement
one_finger_as_mouse_movement_tooltip = <<<END
Only for Windows 8/10 tablets: Interprets one finger as mouse movement
and two fingers as pan/scroll. Uncheck this to use the old behavior:
One finger pans/scrolls.
--
Note: This option is available just to get the old behavior but
will be removed in future versions.
END
load_wintab_driver = Load wintab32 library
load_wintab_driver_tooltip = <<<END
Loads wintab32.dll driver to use Wacom-like devices
when Aseprite is started.
END
wintab_more_info = (More Information)
flash_selected_layer = Flash layer when it is selected
non_active_layer_opacity = Opacity for non-active layers:
ok = &OK
apply = &Apply
cancel = &Cancel
[outline]
color = Outline Color:
outside = Outside
inside = Inside
circle = Circle
horizontal = Horizontal
vertical = Vertical
square = Square
bg_color = Background Color:
[palette_from_sprite]
title = Palette from Sprite
new_palette = Create a new palette with a specific number of colors (or less):
replace_palette = Replace current palette
replace_range = Replace current range
alpha_channel = Create entries with alpha component
[palette_popup]
load = &Load
open_folder = Open &Folder
[palette_popup_menu]
edit_palette = Edit &Palette
palette_size = Palette Si&ze
small_size = &Small Size
medium_size = &Medium Size
large_size = &Large Size
color_tint_shade_tone = Color Tint/Shade/Tone
color_spectrum = Color Spectrum
rgb_color_wheel = RGB Color Wheel
ryb_color_wheel = RYB Color Wheel
normal_map_color_wheel = Normal Map Color Wheel
load_palette = L&oad Palette
save_palette = S&ave Palette
load_default_palette = Load Default Palette
save_as_default_palette = Save as Default Palette
create_palette_from_current_sprite = Create Palette from Current Sprite
[palette_size]
title = Palette Size
number_of_colors = Number of colors:
[paste_text]
title = Insert Text
text = Text:
font_size = Font Size:
font = Font:
select_font = Select Font
color = Color:
antialias = Anti-aliasing filter
antialias_tooltip = Smooth font edges
[recover_files]
title = Recover Files
recover_sprite = Recover Sprite
recover_n_sprites = Recover {} Sprite(s)
delete = Delete
refresh = Refresh
raw_images_as_frames = Raw Images as Frames
raw_images_as_layers = Raw Images as Layers
crash_sessions = Crashed Sessions
old_sessions = Previous Sessions
incompatible = [MIGHT BE INCOMPATIBLE v{1}] {0}
[replace_color]
from = From:
to = To:
tolerance = Tolerance:
[script_access]
title = Security
script_label = The following script:
file_label = wants to access to this file:
command_label = wants to execute the following command:
dont_show_for_this_access = Don't show this specific alert again for this script
dont_show_for_this_script = Give full trust to this script
allow_execute_access = &Allow Execute Access
allow_write_access = &Allow Write Access
allow_read_access = &Allow Read Access
give_full_access = Give Script Full &Access
stop_script = &Stop Script
[select_accelerator]
title = Keyboard Shortcut
key = Key:
clear = Clear
modifiers = Modifiers:
ctrl = Ctrl
cmd = Cmd
alt = Alt
shift = Shift
space = Space
win = Win
assigned_to = Assigned to:
ok = OK
cancel = Cancel
[select_file]
text = Select File
browse = ...
[send_crash]
title = Crash Report
send_file = Please send the following file:
to_email = To this email:
explaining = Explaining what you were doing when the program crashed.
using_dev_ver = You are using a development version.
open_dmp_file = Open the following file to debug your compilation:
do_it_later = Do it later
delete_file = Delete file, I've already sent it
[slice_popup_menu]
properties = Slice &Properties...
delete = &Delete Slice
[slice_properties]
title = Slice Properties
name = Slice Name:
user_data_tooltip = User Data
bounds = Bounds:
center = 9-Slices
pivot = Pivot
x = X
y = Y
width = Width
height = Height
[sprite_properties]
title = Sprite Properties
filename = File name:
type = Type:
size = Size:
frames = Frames:
advanced = Advanced
transparent_color = Transparent Color:
transparent_color_tooltip = <<<END
Palette entry used as
transparent color in each
layer (only for indexed images).
END
pixel_ratio = Pixel Aspect Ratio:
square_pixels = Square Pixels (1:1)
double_wide = Double-wide Pixels (2:1)
double_high = Double-high Pixels (1:2)
color_profile = Color Profile:
assign_color_profile = Assign
convert_color_profile = Convert
[sprite_size]
title = Sprite Size
pixels = Pixels:
width = Width:
width_px_tooltip = New width for the sprite (in pixels)
width_perc_tooltip = <<<END
New width for the sprite
Percentage of current width.
END
height = Height:
height_px_tooltip = New height for the sprite (in pixels)
height_perc_tooltip = <<<END
New height for the sprite
Percentage of current height.
END
lock_ratio = Lock Ratio
percentage = Percentage:
interpolation = Interpolation:
method = Method:
[svg_options]
title = SVG Options
pixel_scale = Pixel Scale:
[tab_popup_menu]
close = &Close
[timeline_conf]
position = Position:
left = &Left
right = &Right
bottom = &Bottom
frame_header = Frame Header:
first_frame = First Frame:
thumbnails = Thumbnails
thumbnail_size = Thumbnail Size:
overlay_size = Overlay Size:
onion_skin = Onion Skin:
merge_frames = Merge Frames
red_blue_tint = Red/Blue Tint
reset = Reset
opacity = Opacity:
opacity_step = Opacity Step:
loop_tags = Loop through tag frames
current_layer = Current layer only
behind_sprite = Behind sprite
behind_sprite_toolip = <<<END
Only for transparent layers.
Background is not included in this onion skin mode.
END
in_front = In front of sprite
in_front_toolip = For all kind of layers (background and transparents)
[tools]
rectangular_marquee = Rectangular Marquee Tool
selection_tooltip = <<<END
* Left Button: replace/add to current selection.
* Right Button: remove from current selection.
END
elliptical_marquee = Elliptical Marquee Tool
lasso_tool = Lasso Tool
polygonal_lasso = Polygonal Lasso Tool
magic_wand = Magic Wand Tool
pencil = Pencil Tool
spray = Spray Tool
eraser = Eraser Tool
eraser_tooltip = <<<END
* Left Button: Erase with the background color in 'Background' layer
or transparent color in any other layer.
* Right Button: Replace foreground with background color.
END
eyedropper = Eyedropper Tool
zoom = Zoom Tool
hand = Hand Tool
move = Move Tool
slice = Slice Tool
paint_bucket = Paint Bucket Tool
gradient = Gradient Tool
line = Line Tool
curve = Curve Tool
rectangle = Rectangle Tool
filled_rectangle = Filled Rectangle Tool
ellipse = Ellipse Tool
filled_ellipse = Filled Ellipse Tool
contour = Contour Tool
polygon = Polygon Tool
blur = Blur Tool
jumble = Jumble Tool
shortcut = Shortcut: {0}
preview_hide = Hide Preview
preview_show = Show Preview
[undo_history]
title = Undo History
[user_data]
user_data = User Data:
color = Color:
[webp_options]
title = WebP Options
save_as = Save as:
animation_loop = Animation &Loop
type = Type:
simple_webp = Simple: Good Lossless Compression
lossless_webp = Lossless WebP
compression = Compression:
image_hint = Image Hint:
image_hint_default = Default
image_hint_picture = Picture
image_hint_photo = Photo
image_hint_graph = Graph
lossy_webp = Lossy WebP
quality = Quality:
image_preset = Image Preset:
image_preset_default = Default
image_preset_picture = Picture
image_preset_photo = Photo
image_preset_drawing = Drawing
image_preset_icon = Icon
image_preset_text = Text
[symmetry]
toggle = Toggle Symmetry
toggle_horizontal = Toggle Horizontal Symmetry
toggle_vertical = Toggle Vertical Symmetry