aseprite/src/app/commands/cmd_flip.cpp
2020-05-27 14:48:16 -03:00

268 lines
7.2 KiB
C++

// Aseprite
// Copyright (C) 2019-2020 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/commands/cmd_flip.h"
#include "app/app.h"
#include "app/cmd/flip_mask.h"
#include "app/cmd/flip_masked_cel.h"
#include "app/cmd/set_cel_bounds.h"
#include "app/cmd/set_mask_position.h"
#include "app/cmd/trim_cel.h"
#include "app/commands/params.h"
#include "app/context_access.h"
#include "app/doc_api.h"
#include "app/doc_range.h"
#include "app/i18n/strings.h"
#include "app/modules/editors.h"
#include "app/modules/gui.h"
#include "app/tools/tool_box.h"
#include "app/tx.h"
#include "app/ui/editor/editor.h"
#include "app/ui/editor/moving_pixels_state.h"
#include "app/ui/status_bar.h"
#include "app/ui/timeline/timeline.h"
#include "app/ui/toolbar.h"
#include "app/util/expand_cel_canvas.h"
#include "app/util/range_utils.h"
#include "doc/algorithm/flip_image.h"
#include "doc/cel.h"
#include "doc/cels_range.h"
#include "doc/image.h"
#include "doc/layer.h"
#include "doc/mask.h"
#include "doc/sprite.h"
#include "fmt/format.h"
#include "gfx/size.h"
namespace app {
FlipCommand::FlipCommand()
: Command(CommandId::Flip(), CmdRecordableFlag)
{
m_flipMask = false;
m_flipType = doc::algorithm::FlipHorizontal;
}
void FlipCommand::onLoadParams(const Params& params)
{
std::string target = params.get("target");
m_flipMask = (target == "mask");
std::string orientation = params.get("orientation");
m_flipType = (orientation == "vertical" ? doc::algorithm::FlipVertical:
doc::algorithm::FlipHorizontal);
}
bool FlipCommand::onEnabled(Context* ctx)
{
return ctx->checkFlags(ContextFlags::ActiveDocumentIsWritable);
}
void FlipCommand::onExecute(Context* ctx)
{
Site site = ctx->activeSite();
LockTimelineRange lockRange(App::instance()->timeline());
CelList cels;
if (m_flipMask) {
#ifdef ENABLE_UI
// If we want to flip the visible mask we can go to
// MovingPixelsState (even when the range is enabled, because now
// PixelsMovement support ranges).
if (site.document()->isMaskVisible() &&
ctx->isUIAvailable()) {
// Select marquee tool
if (tools::Tool* tool = App::instance()->toolBox()
->getToolById(tools::WellKnownTools::RectangularMarquee)) {
ToolBar::instance()->selectTool(tool);
current_editor->startFlipTransformation(m_flipType);
return;
}
}
#endif
auto range = site.range();
if (range.enabled()) {
cels = get_unlocked_unique_cels(site.sprite(), range);
}
else if (site.cel() &&
site.layer() &&
site.layer()->isEditable()) {
cels.push_back(site.cel());
}
if (cels.empty()) {
#ifdef ENABLE_UI
if (ctx->isUIAvailable()) {
StatusBar::instance()->showTip(
1000, Strings::statusbar_tips_all_layers_are_locked());
}
#endif // ENABLE_UI
return;
}
}
// Flip the whole sprite (even locked layers)
else {
for (Cel* cel : site.sprite()->uniqueCels())
cels.push_back(cel);
}
ContextWriter writer(ctx);
Doc* document = writer.document();
Sprite* sprite = writer.sprite();
Tx tx(ctx, friendlyName());
DocApi api = document->getApi(tx);
Mask* mask = document->mask();
if (m_flipMask && document->isMaskVisible()) {
Site site = *writer.site();
for (Cel* cel : cels) {
// TODO add support to flip masked part of a reference layer
if (cel->layer()->isReference())
continue;
site.frame(cel->frame());
site.layer(cel->layer());
int x, y;
Image* image = site.image(&x, &y);
if (!image)
continue;
// When the mask is inside the cel, we can try to flip the
// pixels inside the image.
if (cel->bounds().contains(mask->bounds())) {
gfx::Rect flipBounds = mask->bounds();
flipBounds.offset(-x, -y);
flipBounds &= image->bounds();
if (flipBounds.isEmpty())
continue;
if (mask->bitmap() && !mask->isRectangular())
tx(new cmd::FlipMaskedCel(cel, m_flipType));
else
api.flipImage(image, flipBounds, m_flipType);
if (cel->layer()->isTransparent())
tx(new cmd::TrimCel(cel));
}
// When the mask is bigger than the cel bounds, we have to
// expand the cel, make the flip, and shrink it again.
else {
gfx::Rect flipBounds = (sprite->bounds() & mask->bounds());
if (flipBounds.isEmpty())
continue;
ExpandCelCanvas expand(
site, cel->layer(),
TiledMode::NONE, tx,
ExpandCelCanvas::None);
expand.validateDestCanvas(gfx::Region(flipBounds));
if (mask->bitmap() && !mask->isRectangular())
doc::algorithm::flip_image_with_mask(
expand.getDestCanvas(), mask, m_flipType,
document->bgColor(cel->layer()));
else
doc::algorithm::flip_image(
expand.getDestCanvas(),
flipBounds, m_flipType);
expand.commit();
}
}
}
else {
for (Cel* cel : cels) {
Image* image = cel->image();
// Flip reference layer cel
if (cel->layer()->isReference()) {
gfx::RectF bounds = cel->boundsF();
if (m_flipType == doc::algorithm::FlipHorizontal)
bounds.x = sprite->width() - bounds.w - bounds.x;
if (m_flipType == doc::algorithm::FlipVertical)
bounds.y = sprite->height() - bounds.h - bounds.y;
tx(new cmd::SetCelBoundsF(cel, bounds));
}
else {
api.setCelPosition
(sprite, cel,
(m_flipType == doc::algorithm::FlipHorizontal ?
sprite->width() - image->width() - cel->x():
cel->x()),
(m_flipType == doc::algorithm::FlipVertical ?
sprite->height() - image->height() - cel->y():
cel->y()));
}
api.flipImage(image, image->bounds(), m_flipType);
}
}
// Flip the mask.
Image* maskBitmap = mask->bitmap();
if (maskBitmap) {
tx(new cmd::FlipMask(document, m_flipType));
// Flip the mask position because the
if (!m_flipMask)
tx(
new cmd::SetMaskPosition(
document,
gfx::Point(
(m_flipType == doc::algorithm::FlipHorizontal ?
sprite->width() - mask->bounds().x2():
mask->bounds().x),
(m_flipType == doc::algorithm::FlipVertical ?
sprite->height() - mask->bounds().y2():
mask->bounds().y))));
}
tx.commit();
#ifdef ENABLE_UI
if (ctx->isUIAvailable())
update_screen_for_document(document);
#endif
}
std::string FlipCommand::onGetFriendlyName() const
{
std::string content;
std::string orientation;
if (m_flipMask)
content = Strings::commands_Flip_Selection();
else
content = Strings::commands_Flip_Canvas();
if (m_flipType == doc::algorithm::FlipHorizontal)
content = Strings::commands_Flip_Horizontally();
else
content = Strings::commands_Flip_Vertically();
return fmt::format(getBaseFriendlyName(), content, orientation);
}
Command* CommandFactory::createFlipCommand()
{
return new FlipCommand;
}
} // namespace app