aseprite/data/tips/tips.en
David Capello 19e8083256 + Added Editor::space_pressed to move the scroll with the space key.
+ Renamed Editor::cursor_eyedropper to Editor::alt_pressed.
+ Added statusbar_show_tip.
+ Added AppHooks.
+ Renamed color_button_* to colorbutton_*
+ Renamed GfxObj*Layer::parent to Layer*Layer::parent_layer.
+ Added Palette gfxobj and refactored a lot of code to this new Palette
  instead of Allegro's RGB/PALETTE.
+ Now jfile.c uses jxml.c.
+ New signature for callbacks in 'hook_signal' of modules/gui.c:
  bool hook(JWidget, void *);
- Removed colsel and minipal from dialogs.
+ Fixed mouse bounds in sliders.
2008-03-22 18:43:56 +00:00

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# Allegro Sprite Editor tips
# Copyright (C) 2001, 2002, 2003, 2004, 2005, 2007, 2008 David A. Capello
**********************************************************************
\palette ase.pcx
\image ase.pcx
Welcome to ASE 0.6
READ THIS!
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
http://www.aseprite.org/
**********************************************************************
\image zoom.pcx
Use the <1>, <2>, <3>, <4>, <5> and <6> keys to set the zoom in the
current editor's viewport.
**********************************************************************
\image eyedropper.pcx
You can pick a color from the sprite using the <I> key or <Alt+Left
click>. This replaces the ``Tool Foreground Color''.
<Alt+Right click> replaces the ``Tool Background Color'' and the <X>
switches the Foreground and Background colors.
**********************************************************************
\image sprprop.pcx
You can modify the quantity of sprite's animation frames using the
``Sprite/Properties'' menu or pressing <Ctrl+P>.
**********************************************************************
\image anicontrols.pcx
Move through the frames with the arrows keys
\split
<Left> = go to previous frame
<Home> = go to first frame
\next
<Right> = go to next frame
<End> = go to last frame
\done
<Enter> = play animation
**********************************************************************
You can add new animation frames pressing N-key or using
``Frame/New'' menu.
**********************************************************************
\image filmedit.pcx
Do you want edit layers, frames and cels? Use the film editor:
Go to ``Tools/Film Editor'' menu or press <Tab> key when you are editing
a sprite.
**********************************************************************
\image onion.pcx
You can use the onion-skinning feature to edit animations (press <C> key to
see the ``Tools Setup'' window):
**********************************************************************
When you apply some effect (like Convolution Matrix, or Color Curves),
you can choose the target channels:
\split
\image tar_rgb.pcx
* R: Red channel
* G: Green channel
* B: Blue channel
* A: Alpha channel
\next
\image tar_gray.pcx
* K: Black channel
* A: Alpha channel
\next
\image tar_indx.pcx
* R: Red channel
* G: Green channel
* B: Blue channel
* Index: Use directly the index
\done
Also you will be able to specify to what images apply the effect:
\split
\image tar_1.pcx
Current frame in current layer
\next
\image tar_2.pcx
All frames of current layer
\next
\image tar_3.pcx
Current frames of all layers
\next
\image tar_4.pcx
All frames in all layers
\done
**********************************************************************
\image colcurv.pcx
In the ``Color Curve'' window, you can use the <Ins> and <Del> keys to
insert or remove vertices respectively. Also, if you press in a
vertex with the right mouse button, the ``Point Properties'' window (to
change the coordinates manually) will be appears.
**********************************************************************
\image minipal.pcx
Select a color in the color-bar using the <Ctrl> key will show you
this mini-palette.
**********************************************************************
\split
\image nodither.pcx
A RGB image without dithering.
\next
\image dither.pcx
Ordered dithering method.
\done
See ``Tool/Options'' menu or press <Ctrl+Shift+O>.
**********************************************************************
\image lua.pcx
Do you want to write Lua scripts to generate images or create
repetitive tasks? You can find the documentation in
``docs/scripts/README.txt''. Also you can look for ``data/scripts/gens/''
directory for some examples.
**********************************************************************
\palette sprite.pcx
\image sprite.pcx
And remember look for updates in:
http://www.aseprite.org/
Copyright (C) 2001-2008 by David A. Capello