aseprite/src/app/gui_xml.h
David Capello 5b252c30f5 Add support for Unicode file names on Windows
- Fixed issue #46: open .png files with Unicode chars
- Fixed issue #150: ability to uncompress program in folders w/Unicode chars
- Added base::utf8_iterator
- Added base::FileHandle
- Added base::get_app_path()
- Modified ui::KeyMessage::ascii() -> unicodeChar()
- Removed JI_NOTEXT flag
- Added app::XmlDocumentRef class and app::open_xml() function
- Added support for Unicode text exchange with Win32 clipboard
2013-10-14 19:58:11 -03:00

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/* Aseprite
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef APP_GUI_XML_INCLUDED
#define APP_GUI_XML_INCLUDED
#include "app/xml_document.h"
#include "base/string.h"
namespace app {
// Singleton class to load and access "gui.xml" file.
class GuiXml {
public:
// Returns the GuiXml singleton. If it was not created yet, the
// gui.xml file will be loaded by the first time, which could
// generated an exception if there are errors in the XML file.
static GuiXml* instance();
// Returns the tinyxml document instance.
XmlDocumentRef doc() {
return m_doc;
}
// Returns the name of the gui.xml file.
const char* filename() {
return m_doc->Value();
}
base::string version();
private:
GuiXml();
XmlDocumentRef m_doc;
};
} // namespace app
#endif