aseprite/tests
David Capello 11a3e634b1 Fix bug undoing tileset deletion wasn't restoring its name correctly
Actually it looks like a long-standing bug in the write/read_tileset()
functions where tileset names aren't saved (so another bug fixed with
this change is that restoring a tileset from a crashes session/file,
will restore the tileset name correctly).
2023-01-13 18:54:31 -03:00
..
cli Add support to save multiple files with -save-as {title} etc. 2022-12-23 12:09:05 -03:00
scripts Fix bug undoing tileset deletion wasn't restoring its name correctly 2023-01-13 18:54:31 -03:00
sprites Add custom properties serialization/deserialization lua tests 2023-01-06 19:28:02 -03:00
third_party
LICENSE.txt
README.md
run-tests.sh

Aseprite Tests

Test suite for Aseprite to avoid breaking backward compatibility.

This directory is cloned by the build.yml action to run several automated tests after Aseprite is compiled:

How to run tests?

You have to set the ASEPRITE environment variable pointing to the Aseprite executable and then run run-tests.sh from Bash:

export ASEPRITE=$HOME/your-aseprite-build/bin/aseprite
cd tests
bash run-tests.sh

You can filter some tests with a regex giving a parameter to run-tests.sh, for example:

run-tests.sh color

Should run all tests which have the color word in their name.