mirror of
https://github.com/aseprite/aseprite.git
synced 2025-04-10 21:44:22 +00:00
Modified color_get_*() so they do not need "imgtype" parameter. ColorBar class is public (defined in colbar.h). Added ColorBar::Fg/BgColorChange signals. Converted palette editor widget to a C++ class (PalEdit derived from Widget). Modified the "Palette Editor" (F4 key) to be non-modal (still WIP).
105 lines
2.9 KiB
C++
105 lines
2.9 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2010 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <allegro/unicode.h>
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#include "jinete/jinete.h"
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#include "commands/command.h"
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#include "commands/params.h"
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#include "app.h"
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#include "modules/editors.h"
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#include "raster/sprite.h"
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#include "raster/image.h"
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#include "widgets/colbar.h"
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#include "widgets/editor.h"
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//////////////////////////////////////////////////////////////////////
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// eyedropper
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class EyedropperCommand : public Command
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{
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/**
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* True means "pick background color", false the foreground color.
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*/
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bool m_background;
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public:
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EyedropperCommand();
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Command* clone() const { return new EyedropperCommand(*this); }
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protected:
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void load_params(Params* params);
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void execute(Context* context);
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};
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EyedropperCommand::EyedropperCommand()
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: Command("eyedropper",
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"Eyedropper",
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CmdUIOnlyFlag)
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{
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m_background = false;
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}
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void EyedropperCommand::load_params(Params* params)
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{
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std::string target = params->get("target");
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if (target == "foreground") m_background = false;
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else if (target == "background") m_background = true;
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}
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void EyedropperCommand::execute(Context* context)
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{
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JWidget widget = jmanager_get_mouse();
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if (!widget || widget->type != editor_type())
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return;
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Editor* editor = static_cast<Editor*>(widget);
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Sprite* sprite = editor->getSprite();
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if (!sprite)
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return;
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// pixel position to get
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int x, y;
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editor->screen_to_editor(jmouse_x(0), jmouse_y(0), &x, &y);
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// get the color from the image
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color_t color = color_from_image(sprite->getImgType(),
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sprite->getPixel(x, y));
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if (color_type(color) != COLOR_TYPE_MASK) {
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// TODO replace the color in the "context", not directly from the color-bar
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// set the color of the color-bar
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if (m_background)
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app_get_colorbar()->setBgColor(color);
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else
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app_get_colorbar()->setFgColor(color);
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}
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}
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//////////////////////////////////////////////////////////////////////
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// CommandFactory
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Command* CommandFactory::create_eyedropper_command()
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{
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return new EyedropperCommand;
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}
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