mirror of
https://github.com/aseprite/aseprite.git
synced 2024-10-05 06:20:10 +00:00
6e60d3200d
+ Moved some properties from Sprite to Document: lock/unlock/mutex, filename, isModified flag, undo history, mask boundaries, file format options, preferred editor settings, extra cel. + A Context now has an active document (instead of an active sprite). + Renamed all sprite wrappers to be document wrappers (as the mutex is in the Document now). + Modifications to SharedPtr<> to be more like C++0x shared_ptr<>.
99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2011 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <allegro/file.h>
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#include <allegro/system.h>
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#include "app.h"
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#include "base/mutex.h"
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#include "base/path.h"
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#include "document.h"
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#include "modules/editors.h"
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#include "raster/sprite.h"
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#include "raster/undo_history.h"
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#include "settings/ui_settings_impl.h"
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#include "ui_context.h"
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#include "widgets/color_bar.h"
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#include "widgets/tabs.h"
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UIContext* UIContext::m_instance = NULL;
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UIContext::UIContext()
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: Context(new UISettingsImpl)
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{
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ASSERT(m_instance == NULL);
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m_instance = this;
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}
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UIContext::~UIContext()
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{
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ASSERT(m_instance == this);
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m_instance = NULL;
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}
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void UIContext::onAddDocument(Document* document)
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{
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// base method
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Context::onAddDocument(document);
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// add the tab for this sprite
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app_get_tabsbar()->addTab(get_filename(document->getFilename()), document);
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// Rebuild the list of tabs
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app_rebuild_documents_tabs();
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}
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void UIContext::onRemoveDocument(Document* document)
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{
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// base method
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Context::onRemoveDocument(document);
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// Remove this document from tabs
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app_get_tabsbar()->removeTab(document);
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// Rebuild the tabs
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app_rebuild_documents_tabs();
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// Select other documents in the editors where are this sprite
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editors_hide_document(document);
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}
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void UIContext::onSetActiveDocument(Document* document)
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{
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Context::onSetActiveDocument(document);
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// Select the document in the tabs.
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app_get_tabsbar()->selectTab(document);
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// Change the image-type of color bar.
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app_get_colorbar()->setImgType(app_get_current_image_type());
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// Change the main frame title.
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base::string defaultTitle = PACKAGE " v" VERSION;
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base::string title;
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if (document) {
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// Prepend the document's filename.
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title += base::get_file_name(document->getFilename());
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title += " - ";
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}
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title += defaultTitle;
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set_window_title(title.c_str());
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}
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