mirror of
https://github.com/aseprite/aseprite.git
synced 2024-10-05 06:20:10 +00:00
104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
/* ASE - Allegro Sprite Editor
|
|
* Copyright (C) 2001-2011 David Capello
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include "gui/gui.h"
|
|
|
|
#include "commands/command.h"
|
|
#include "console.h"
|
|
#include "app.h"
|
|
#include "modules/gui.h"
|
|
#include "raster/layer.h"
|
|
#include "raster/sprite.h"
|
|
#include "raster/undo_history.h"
|
|
#include "document_wrappers.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Duplicate Layer command
|
|
|
|
class DuplicateLayerCommand : public Command
|
|
{
|
|
public:
|
|
DuplicateLayerCommand();
|
|
Command* clone() const { return new DuplicateLayerCommand(*this); }
|
|
|
|
protected:
|
|
bool onEnabled(Context* context);
|
|
void onExecute(Context* context);
|
|
};
|
|
|
|
DuplicateLayerCommand::DuplicateLayerCommand()
|
|
: Command("DuplicateLayer",
|
|
"Duplicate Layer",
|
|
CmdRecordableFlag)
|
|
{
|
|
}
|
|
|
|
bool DuplicateLayerCommand::onEnabled(Context* context)
|
|
{
|
|
const ActiveDocumentReader document(context);
|
|
const Sprite* sprite(document ? document->getSprite(): 0);
|
|
return sprite && sprite->getCurrentLayer();
|
|
}
|
|
|
|
void DuplicateLayerCommand::onExecute(Context* context)
|
|
{
|
|
#if 0 // TODO IMPLEMENT THIS
|
|
ActiveDocumentWriter document(context);
|
|
Sprite* sprite = document->getSprite();
|
|
UndoHistory* undo = document->getUndoHistory();
|
|
UndoTransaction undoTransaction(document, "Layer Duplication");
|
|
|
|
// Clone the layer
|
|
UniquePtr<Layer> newLayerPtr(sprite->getCurrentLayer()->clone());
|
|
newLayerPtr->set_background(false);
|
|
newLayerPtr->set_moveable(true);
|
|
newLayerPtr->setName(layer_copy->getName() + " Copy");
|
|
|
|
// Add the new layer in the sprite.
|
|
if (undo->isEnabled())
|
|
undo->undo_add_layer(sprite->getCurrentLayer()->get_parent(), newLayerPtr);
|
|
|
|
sprite->getCurrentLayer()->get_parent()->add_layer(newLayerPtr);
|
|
|
|
// Release the pointer as it is owned by the sprite now
|
|
Layer* newLayer = newLayerPtr.release();
|
|
|
|
if (undo->isEnabled()) {
|
|
undo->undo_move_layer(newLayer);
|
|
undo->undo_set_layer(sprite);
|
|
}
|
|
|
|
undoTransaction.commit();
|
|
|
|
sprite->getCurrentLayer()->get_parent()->move_layer(newLayer, sprite->getCurrentLayer());
|
|
sprite->setCurrentLayer(newLayer);
|
|
|
|
update_screen_for_document(document);
|
|
#endif
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// CommandFactory
|
|
|
|
Command* CommandFactory::createDuplicateLayerCommand()
|
|
{
|
|
return new DuplicateLayerCommand;
|
|
}
|