aseprite/README.txt
2007-11-16 20:49:40 +00:00

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ASE - Allegro Sprite Editor
Copyright (C) 2001, 2002, 2003, 2004, 2005, 2007 by David A. Capello
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See the "AUTHORS.txt" file for a complete list of contributors
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COPYRIGHT
===================================
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc., 59
Temple Place, Suite 330, Boston, MA 02111-1307 USA
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INTRODUCTION
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ASE is a program specially designed with facilities to create
animated sprites that can be used in some video game. This program
let you create from static images, to characters with movement,
textures, patterns, backgrounds, logos, color palettes, and any
other thing that you think.
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FEATURES
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ASE gives to you the possibility to:
- Edit sprites with layers and animation frames.
- Edit RGB (with Alpha), Grayscale (with Alpha also) and Indexed
images.
- Control 256 color palettes completely.
- Apply filters for different color effects (convolution matrix,
color curve, etc.).
- Load and save sprites in these formats: .BMP, .PCX, .TGA, .JPG,
.GIF, .FLC, .FLI, and .ASE (ASE's special format).
- Use bitmap's sequences (ani00.pcx, ani01.pcx, etc.) to save
animations.
- Drawing tools (dots, pencil, real-brush, floodfill, line, rectangle,
ellipse), drawing modes (opaque, glass), and brushes types (circle,
square, line).
- Mask (selections) support.
- Undo/Redo support for every operation.
- Multiple editor support.
- Draw with a customizable grid.
- Unique tiled drawing mode to draw patterns and textures in seconds.
- Scripting capabilities with Lua language (http://www.lua.org).
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CONFIGURATION FILES
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In Windows and DOS platforms:
ase.cfg - Configuration
data/matrices - Convolutions matrices
data/menus - Menus
data/scripts/* - Scripts
In Unix platforms, the configuration file is ~/.aserc, and the data/
files are searched in these locations (in order of preference):
$HOME/.ase/
/usr/local/share/ase/
data/
See "src/core/dirs.c" for more information.
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VERBOSE MODE
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When run "ase" with "-v" parameter, in Windows and DOS platforms the
errors will be written in STDERR and a "logXXXX.txt" file in "ase/"
directory is created with the same content.
In others platforms (like Unix), that log file isn't created,
because the use of STDERR is more common.
See "src/core/core.c" for more information.
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UPDATES
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The last packages of binaries and source code, you can found them
from:
http://sourceforge.net/project/showfiles.php?group_id=20848
Also, if you want to get the last development version of ASE from
the SVN repository, which is the version more prone to have errors,
but is the more updated in the tools area, you can browse it file by
file in this address:
http://ase.svn.sourceforge.net/viewvc/ase/
Or you can download it completelly to your disk with a program which
control SVN, as follow-up:
svn checkout svn co https://ase.svn.sourceforge.net/svnroot/ase/trunk ase
WARNING: When you obtain the SVN version, don't remove the .svn
directories, they are for exclusive use of the svn program.
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CREDITS
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See the "AUTHORS.txt" file.
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CONTACT INFO
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To request help, report bugs, send patches, etc., you can use the
ase-help mailing list:
ase-help@lists.sourceforge.net
http://lists.sourceforge.net/lists/listinfo/ase-help/
For more information, visit the official page of the project:
http://ase.sourceforge.net
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Copyright (C) 2001, 2002, 2003, 2004, 2005, 2007 by David A. Capello