aseprite/data/tips/tips.en
2007-09-26 19:28:25 +00:00

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# allegro-sprite-editor tips
# Copyright (C) 2001, 2002, 2003, 2004, 2005, 2007 David A. Capello
**********************************************************************
\palette aselogo.pcx
\image aselogo.pcx
Allegro Sprite Editor
Welcome to ASE
You can find more information about the keyboard shortcuts in the
"docs/QuickHelp.html" file.
Report bugs to:
ase-help@lists.sourceforge.net
**********************************************************************
\split
\image nodither.pcx
This is the old drawing method for RGB images. Without dithering.
\next
\image dither.pcx
Now, you can configure to use this new ordered dithering method.
\done
See "Tool/Options" menu or press <Ctrl+Shift+O>.
**********************************************************************
Use the <1>, <2>, <3>, <4>, <5> and <6> keys to set the zoom in the
current editor's viewport.
\image zoom.pcx
**********************************************************************
You can get a color from the sprite using the <9> or <0> keys to
set the left or right color respectively.
**********************************************************************
\image sprprop.pcx
You can modify the quantity of sprite's animation frames using the
"Sprite/Properties" menu or pressing <Ctrl+P>.
**********************************************************************
You can add new animation frames pressing <Ctrl+Shift+N> or using
"Frame/New" menu.
**********************************************************************
Do you want edit frames and layers? Use the film editor:
\image filmedit.pcx
Go to "View/Film Editor" menu or press TAB when you are
editing a sprite.
**********************************************************************
You can use the onionskin feature to edit animations (press <C> to see
the "Tools Setup" window):
\image onion.pcx
Remember that only the current layer is used as onionskin, also, it's
useful only when this layer has the mask color as background.
**********************************************************************
When you apply some effect (like Convolution Matrix, or Color Curves),
you can choose the target channels:
\split
\image tar_rgb.pcx
* R: Red channel
* G: Green channel
* B: Blue channel
* A: Alpha channel
\next
\image tar_gray.pcx
* K: Black channel
* A: Alpha channel
\next
\image tar_indx.pcx
* R: Red channel
* G: Green channel
* B: Blue channel
* Index: Use directly the index
\done
Also you will be able to specify to what images apply the effect:
\split
\image tar_1.pcx
Current frame in current layer
\next
\image tar_2.pcx
All frames of current layer
\next
\image tar_3.pcx
Current frames of all layers
\next
\image tar_4.pcx
All frames in all layers
\done
**********************************************************************
\image colcurv.pcx
In the "Color Curve" window, you can use the <Ins> and <Del> keys to
insert or remove vertices respectively. Also, if you press in a
vertex with the right mouse button, the "Point Properties" window (to
change the coordinates manually) will be appears.
**********************************************************************
\image minipal.pcx
Select a color in the color-bar using the <Ctrl> key will show you
this mini-palette.
**********************************************************************
\image lua.pcx
Do you want to write Lua scripts to generate images or create
repetitive tasks? You can find the documentation in
"docs/scripts/README.txt". Also you can look for "data/scripts/gens/"
directory for some examples.
**********************************************************************
\palette sprite.pcx
\image sprite.pcx
And remember look for updates in:
http://ase.sourceforge.net/
Copyright (C) 2001, 2002, 2003, 2004, 2005, 2007 by David A. Capello