aseprite/scripts/image.lua

267 lines
7.0 KiB
Lua

-- Copyright (C) 2019-2021 Igara Studio S.A.
-- Copyright (C) 2018 David Capello
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
dofile('./test_utils.lua')
local rgba = app.pixelColor.rgba
local a = Image(32, 64)
assert(a.width == 32)
assert(a.height == 64)
assert(a.colorMode == ColorMode.RGB) -- RGB by default
assert(a.rowStride == 32*4)
assert(a:isEmpty())
assert(a:isPlain(rgba(0, 0, 0, 0)))
assert(a:isPlain(0))
do
local b = Image(32, 64, ColorMode.INDEXED)
assert(b.width == 32)
assert(b.height == 64)
assert(b.colorMode == ColorMode.INDEXED)
assert(b.rowStride == 32*1)
local c = Image{ width=32, height=64, colorMode=ColorMode.INDEXED }
assert(c.width == 32)
assert(c.height == 64)
assert(c.colorMode == ColorMode.INDEXED)
end
-- Get/put RGBA pixels
do
for y=0,a.height-1 do
for x=0,a.width-1 do
a:putPixel(x, y, rgba(x, y, x+y, x-y))
end
end
assert(not a:isEmpty())
end
-- Clone
do
local c = Image(a)
local d = a:clone()
assert(c.width == 32)
assert(c.height == 64)
assert(c.colorMode == ColorMode.RGB)
assert(c.width == d.width)
assert(c.height == d.height)
assert(c.colorMode == d.colorMode)
-- Get RGB pixels
for y=0,c.height-1 do
for x=0,c.width-1 do
local expectedColor = rgba(x, y, x+y, x-y)
assert(c:getPixel(x, y) == expectedColor)
assert(d:getPixel(x, y) == expectedColor)
end
end
end
-- Patch
do
local spr = Sprite(256, 256)
local image = app.site.image
local copy = image:clone()
assert(image:getPixel(0, 0) == 0)
for y=0,copy.height-1 do
for x=0,copy.width-1 do
copy:putPixel(x, y, rgba(255-x, 255-y, 0, 255))
end
end
image:putImage(copy)
assert(image:getPixel(0, 0) == rgba(255, 255, 0, 255))
assert(image:getPixel(255, 255) == rgba(0, 0, 0, 255))
app.undo()
assert(image:getPixel(0, 0) == rgba(0, 0, 0, 0))
assert(image:getPixel(255, 255) == rgba(0, 0, 0, 0))
end
-- Load/Save
do
local a = Image{ fromFile="sprites/1empty3.aseprite" }
assert(a.width == 32)
assert(a.height == 32)
a:saveAs("_test_oneframe.png")
local b = Image{ fromFile="_test_oneframe.png" }
assert(b.width == 32)
assert(b.height == 32)
for y=0,a.height-1 do
for x=0,a.width-1 do
assert(a:getPixel(x, y) == b:getPixel(x, y))
end
end
end
-- Save indexed image and load and check that the palette is the same
do
local spr = Sprite{ fromFile="sprites/abcd.aseprite" }
local img = Image{ fromFile="sprites/abcd.aseprite" }
spr.cels[1].image:saveAs("_test_palette_a.png")
img:saveAs("_test_palette_b.png") -- This file will contain a black palette
img:saveAs{ filename="_test_palette_c.png", palette=spr.palettes[1] }
local a = Sprite{ fromFile="_test_palette_a.png" }
local b = Sprite{ fromFile="_test_palette_b.png" }
local c = Sprite{ fromFile="_test_palette_c.png" }
assert(a.width == 5)
assert(a.height == 7)
assert(b.width == 32)
assert(b.height == 32)
assert(c.width == 32)
assert(c.height == 32)
local bimg = b.cels[1].image
local cimg = c.cels[1].image
for y=0,31 do
for x=0,31 do
assert(bimg:getPixel(x, y) == cimg:getPixel(x, y))
end
end
local apal = a.palettes[1]
local bpal = b.palettes[1]
local cpal = c.palettes[1]
-- Same palette in a and c
assert(#apal == #cpal)
for i=0,#apal-1 do
assert(apal:getColor(i) == cpal:getColor(i))
end
-- b should contain a complete black palette
assert(bpal:getColor(0) == Color(0, 0, 0, 0))
for i=1,#bpal-1 do
assert(bpal:getColor(i) == Color(0, 0, 0, 255))
end
end
-- Resize image
do
local a = Sprite(3, 2)
local cel = a.cels[1]
assert(cel.bounds == Rectangle(0, 0, 3, 2))
local img = cel.image
local cols = { rgba(10, 60, 1), rgba(20, 50, 2), rgba(30, 40, 3),
rgba(40, 30, 4), rgba(50, 20, 5), rgba(60, 10, 6) }
array_to_pixels(cols, img)
expect_img(img, cols)
-- Test resize of a cel with origin=0,0
img:resize(img.width*2, img.height*2)
expect_eq(cel.bounds, Rectangle(0, 0, 6, 4))
expect_eq(img.width, 6)
expect_eq(img.height, 4)
local cols2 = { cols[1],cols[1], cols[2],cols[2], cols[3],cols[3],
cols[1],cols[1], cols[2],cols[2], cols[3],cols[3],
cols[4],cols[4], cols[5],cols[5], cols[6],cols[6],
cols[4],cols[4], cols[5],cols[5], cols[6],cols[6] }
expect_img(img, cols2)
-- Undo
function undo()
app.undo()
img = cel.image -- TODO img shouldn't be invalidated, the resize operation should kept the image ID
end
undo()
-- Test a resize when cel origin > 0,0
cel.position = Point(2, 1)
expect_eq(cel.bounds, Rectangle(2, 1, 3, 2))
expect_img(img, cols)
img:resize{ width=6, height=4 }
expect_eq(cel.bounds, Rectangle(2, 1, 6, 4)) -- Position is not modified
expect_eq(img.width, 6)
expect_eq(img.height, 4)
undo()
img:resize{ size=Size(6, 4), pivot=Point(1, 1) }
expect_eq(cel.bounds, Rectangle(1, 0, 6, 4))
undo()
img:resize{ size=Size(6, 4), pivot=Point(3, 2) }
expect_eq(cel.bounds, Rectangle(-1, -1, 6, 4))
-- Test resize without cel
local img2 = Image(img)
expect_img(img2, cols2)
img2:resize(3, 2)
expect_img(img2, cols)
end
-- Test v1.2.17 crashes
do
local defSpec = ImageSpec{ width=1, height=1, colorMode=ColorMode.RGB }
local img = Image() -- we create a 1x1 RGB image
assert(img ~= nil)
assert(img.spec == defSpec)
img = Image(nil)
assert(img ~= nil)
assert(img.spec == defSpec)
local spr = Sprite(32, 32, ColorMode.INDEXED)
spr.cels[1].image:putPixel(15, 15, 129)
img = Image(spr) -- we create a sprite render of the first frame
assert(img ~= nil)
assert(img.spec == spr.spec)
assert(img:getPixel(15, 15) == 129)
end
-- Fix drawImage() when drawing in a cel image
do
local a = Image(3, 2, ColorMode.INDEXED)
array_to_pixels({ 0, 1, 2,
2, 3, 4 }, a)
local function test(b)
expect_img(b, { 0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0 })
b:drawImage(a, Point(2, 1))
expect_img(b, { 0, 0, 0, 0, 0,
0, 0, 0, 1, 2,
0, 0, 2, 3, 4,
0, 0, 0, 0, 0 })
b:drawImage(a, Point(0, 1))
expect_img(b, { 0, 0, 0, 0, 0,
0, 1, 2, 1, 2,
2, 3, 4, 3, 4,
0, 0, 0, 0, 0 })
b:drawImage(a, Point(-1, 2))
expect_img(b, { 0, 0, 0, 0, 0,
0, 1, 2, 1, 2,
1, 2, 4, 3, 4,
3, 4, 0, 0, 0 })
b:drawImage(a, Point(0, 3))
expect_img(b, { 0, 0, 0, 0, 0,
0, 1, 2, 1, 2,
1, 2, 4, 3, 4,
0, 1, 2, 0, 0 })
b:drawImage(a, Point(0, 3)) -- Do nothing
expect_img(b, { 0, 0, 0, 0, 0,
0, 1, 2, 1, 2,
1, 2, 4, 3, 4,
0, 1, 2, 0, 0 })
end
local b = Image(5, 4, ColorMode.INDEXED)
test(b)
local s = Sprite(5, 4, ColorMode.INDEXED)
test(app.activeCel.image)
end