aseprite/src/app/commands/cmd_goto_frame.cpp
2015-12-04 14:54:15 -03:00

166 lines
4.1 KiB
C++

// Aseprite
// Copyright (C) 2001-2015 David Capello
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/commands/command.h"
#include "app/commands/params.h"
#include "app/modules/editors.h"
#include "app/modules/gui.h"
#include "app/ui/editor/editor.h"
#include "doc/sprite.h"
#include "ui/window.h"
#include "goto_frame.xml.h"
namespace app {
using namespace ui;
class GotoCommand : public Command {
protected:
GotoCommand(const char* short_name, const char* friendly_name)
: Command(short_name, friendly_name, CmdRecordableFlag) { }
bool onEnabled(Context* context) override {
return (current_editor != NULL);
}
void onExecute(Context* context) override {
ASSERT(current_editor != NULL);
current_editor->setFrame(onGetFrame(current_editor));
}
virtual frame_t onGetFrame(Editor* editor) = 0;
};
class GotoFirstFrameCommand : public GotoCommand {
public:
GotoFirstFrameCommand()
: GotoCommand("GotoFirstFrame",
"Go to First Frame") { }
Command* clone() const override { return new GotoFirstFrameCommand(*this); }
protected:
frame_t onGetFrame(Editor* editor) override {
return frame_t(0);
}
};
class GotoPreviousFrameCommand : public GotoCommand {
public:
GotoPreviousFrameCommand()
: GotoCommand("GotoPreviousFrame",
"Go to Previous Frame") { }
Command* clone() const override { return new GotoPreviousFrameCommand(*this); }
protected:
frame_t onGetFrame(Editor* editor) override {
frame_t frame = editor->frame();
if (frame > frame_t(0))
return frame-1;
else
return editor->sprite()->lastFrame();
}
};
class GotoNextFrameCommand : public GotoCommand {
public:
GotoNextFrameCommand() : GotoCommand("GotoNextFrame",
"Go to Next Frame") { }
Command* clone() const override { return new GotoNextFrameCommand(*this); }
protected:
frame_t onGetFrame(Editor* editor) override {
frame_t frame = editor->frame();
if (frame < editor->sprite()->lastFrame())
return frame+1;
else
return frame_t(0);
}
};
class GotoLastFrameCommand : public GotoCommand {
public:
GotoLastFrameCommand() : GotoCommand("GotoLastFrame",
"Go to Last Frame") { }
Command* clone() const override { return new GotoLastFrameCommand(*this); }
protected:
frame_t onGetFrame(Editor* editor) override {
return editor->sprite()->lastFrame();
}
};
class GotoFrameCommand : public GotoCommand {
public:
GotoFrameCommand() : GotoCommand("GotoFrame",
"Go to Frame")
, m_frame(0) { }
Command* clone() const override { return new GotoFrameCommand(*this); }
protected:
void onLoadParams(const Params& params) override
{
std::string frame = params.get("frame");
if (!frame.empty()) m_frame = strtol(frame.c_str(), NULL, 10);
else m_frame = 0;
}
frame_t onGetFrame(Editor* editor) override {
if (m_frame == 0) {
app::gen::GotoFrame window;
window.frame()->setTextf("%d", editor->frame()+1);
window.openWindowInForeground();
if (window.closer() != window.ok())
return editor->frame();
m_frame = window.frame()->textInt();
}
return MID(0, m_frame-1, editor->sprite()->lastFrame());
}
private:
// The frame to go. 0 is "show the UI dialog", another value is the
// frame (1 is the first name for the user).
int m_frame;
};
Command* CommandFactory::createGotoFirstFrameCommand()
{
return new GotoFirstFrameCommand;
}
Command* CommandFactory::createGotoPreviousFrameCommand()
{
return new GotoPreviousFrameCommand;
}
Command* CommandFactory::createGotoNextFrameCommand()
{
return new GotoNextFrameCommand;
}
Command* CommandFactory::createGotoLastFrameCommand()
{
return new GotoLastFrameCommand;
}
Command* CommandFactory::createGotoFrameCommand()
{
return new GotoFrameCommand;
}
} // namespace app