aseprite/tests/scripts/tileset.lua

324 lines
9.6 KiB
Lua

-- Copyright (C) 2022-2023 Igara Studio S.A.
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
dofile('./test_utils.lua')
-- Create a Tilemap and manipulate its Tileset
do
local spr = Sprite(4, 4, ColorMode.INDEXED)
app.command.NewLayer{ tilemap=true }
local tilemap = spr.layers[2]
local tileset = tilemap.tileset
assert(#tileset == 1)
app.useTool{
tool='pencil',
color=1,
layer=tilemap,
tilesetMode=TilesetMode.STACK,
points={ Point(0, 0) }}
assert(#tileset == 2)
assert(tileset.name == "")
tileset.name = "Default Land"
assert(tileset.name == "Default Land")
-- Tileset user data
assert(tileset.data == "")
tileset.data = "land"
assert(tileset.data == "land")
assert(tileset.color == Color())
tileset.color = Color(255, 0, 0)
assert(tileset.color == Color(255, 0, 0))
-- Create extra tile
app.useTool{
tool='pencil',
color=1,
layer=tilemap,
tilesetMode=TilesetMode.STACK,
points={ Point(1, 1) }}
assert(#tileset == 3)
-- Check that Tileset:getTile(ti) returns Tileset:tile(ti).image user data
for ti=0,2 do
assert(tileset:tile(ti).image.id == tileset:getTile(ti).id)
end
end
-- Check undo/redo of name and baseIndex changes
do
local spr = Sprite(4, 4, ColorMode.INDEXED)
app.command.NewLayer{ tilemap=true }
local tilemap = spr.layers[2]
local tileset = tilemap.tileset
assert(#tileset == 1)
-- Check undo/redo of name change
assert(tileset.name == "")
tileset.name = "Terrain"
assert(tileset.name == "Terrain")
app.undo() assert(tileset.name == "")
app.redo() assert(tileset.name == "Terrain")
-- Check undo/redo of baseIndex
assert(tileset.baseIndex == 1)
tileset.baseIndex = 2
assert(tileset.baseIndex == 2)
app.undo() assert(tileset.baseIndex == 1)
app.redo() assert(tileset.baseIndex == 2)
end
-- Create and delete Tilesets
do
local spr = Sprite(4, 4, ColorMode.INDEXED)
-- Create a tileset with default parameters
local tileset = spr:newTileset()
assert(#tileset == 1)
assert(tileset.grid.origin.x == 0)
assert(tileset.grid.origin.y == 0)
assert(tileset.grid.tileSize.width == 16)
assert(tileset.grid.tileSize.height == 16)
assert(tileset.name == "")
assert(#spr.tilesets == 1)
-- Create a tileset passing a grid
local tileset2 = spr:newTileset(Grid{0, 0, 32, 32})
tileset2.name = "Tileset 2"
assert(#tileset2 == 1)
assert(tileset2.grid.origin.x == 0)
assert(tileset2.grid.origin.y == 0)
assert(tileset2.grid.tileSize.width == 32)
assert(tileset2.grid.tileSize.height == 32)
assert(tileset2.name == "Tileset 2")
assert(#spr.tilesets == 2)
-- Create a tileset passing a table and a number of tiles
local tileset3 = spr:newTileset({0, 0, 64, 64}, 5)
assert(#tileset3 == 5)
assert(tileset3.grid.origin.x == 0)
assert(tileset3.grid.origin.y == 0)
assert(tileset3.grid.tileSize.width == 64)
assert(tileset3.grid.tileSize.height == 64)
assert(tileset3.name == "")
assert(#spr.tilesets == 3)
tileset3.name = "Tileset 3"
-- Duplicate a tileset
local tileset4 = spr:newTileset(tileset3)
assert(#tileset4 == 5)
assert(tileset4.grid.origin.x == 0)
assert(tileset4.grid.origin.y == 0)
assert(tileset4.grid.tileSize.width == 64)
assert(tileset4.grid.tileSize.height == 64)
assert(tileset4.name == "Tileset 3")
assert(#spr.tilesets == 4)
-- Undo last tileset addition
app.undo()
assert(#spr.tilesets == 3)
-- Create a tileset with a rectangle
local tileset5 = spr:newTileset(Rectangle(0, 0, 32, 64), 4)
assert(#tileset5 == 4)
assert(tileset5.grid.origin.x == 0)
assert(tileset5.grid.origin.y == 0)
assert(tileset5.grid.tileSize.width == 32)
assert(tileset5.grid.tileSize.height == 64)
assert(#spr.tilesets == 4)
app.undo()
assert(#spr.tilesets == 3)
-- Delete tileset
spr:deleteTileset(2)
assert(#spr.tilesets == 2)
spr:deleteTileset(tileset2)
assert(#spr.tilesets == 1)
-- Undo last tileset removal
app.undo()
assert(#spr.tilesets == 2)
assert(#tileset2 == 1)
assert(tileset2.grid.origin.x == 0)
assert(tileset2.grid.origin.y == 0)
assert(tileset2.grid.tileSize.width == 32)
assert(tileset2.grid.tileSize.height == 32)
assert(tileset2.name == "Tileset 2")
end
do
-- Check Sprite:newTile() and Sprite:deleteTile() methods
local spr = Sprite(4, 4, ColorMode.INDEXED)
local pal = spr.palettes[1]
pal:setColor(0, Color(0, 0, 0))
pal:setColor(1, Color(255, 255, 0))
pal:setColor(2, Color(255, 0, 0))
spr.gridBounds = Rectangle(0, 0, 2, 2)
app.command.NewLayer{ tilemap=true }
local tilemap = spr.layers[2]
local tileset = tilemap.tileset
assert(tileset.grid.tileSize == Size(2, 2))
app.useTool{ tool="pencil",
color=1,
layer=tilemap,
tilesetMode=TilesetMode.AUTO,
tilemapMode=TilemapMode.PIXELS,
points={Point(0,0), Point(1, 0)}}
app.useTool{ tool="pencil",
color=2,
layer=tilemap,
tilesetMode=TilesetMode.AUTO,
tilemapMode=TilemapMode.PIXELS,
points={Point(2,0), Point(3, 1)}}
assert(#tileset == 3)
-- Insert a tile in the middle of the tileset
local tile1 = spr:newTile(tileset, 1)
assert(#tileset == 4)
expect_img(tileset:getTile(0), { 0, 0,
0, 0 })
expect_img(tileset:getTile(1), { 0, 0,
0, 0 })
expect_img(tileset:getTile(2), { 1, 1,
0, 0 })
expect_img(tileset:getTile(3), { 2, 0,
0, 2 })
app.undo()
assert(#tileset == 3)
expect_img(tileset:getTile(0), { 0, 0,
0, 0 })
expect_img(tileset:getTile(1), { 1, 1,
0, 0 })
expect_img(tileset:getTile(2), { 2, 0,
0, 2 })
app.redo()
assert(#tileset == 4)
expect_img(tileset:getTile(0), { 0, 0,
0, 0 })
expect_img(tileset:getTile(1), { 0, 0,
0, 0 })
expect_img(tileset:getTile(2), { 1, 1,
0, 0 })
expect_img(tileset:getTile(3), { 2, 0,
0, 2 })
-- Insert a tile at the end of the tileset (by index omission)
local tile2 = spr:newTile(tileset)
assert(#tileset == 5)
expect_img(tileset:getTile(3), { 2, 0,
0, 2 })
expect_img(tileset:getTile(4), { 0, 0,
0, 0 })
-- Insert at the end of the tileset explicity, and testing
-- other way to access to the tile image
local tile3 = spr:newTile(tileset, 5)
assert(#tileset == 6)
expect_img(tileset:tile(3).image, { 2, 0,
0, 2 })
expect_img(tileset:tile(4).image, { 0, 0,
0, 0 })
expect_img(tileset:tile(5).image, { 0, 0,
0, 0 })
app.undo()
app.undo()
app.undo()
assert(#tileset == 3)
expect_img(tileset:getTile(0), { 0, 0,
0, 0 })
expect_img(tileset:getTile(1), { 1, 1,
0, 0 })
expect_img(tileset:getTile(2), { 2, 0,
0, 2 })
app.redo()
app.redo()
app.redo()
assert(#tileset == 6)
expect_img(tileset:getTile(0), { 0, 0,
0, 0 })
expect_img(tileset:getTile(1), { 0, 0,
0, 0 })
expect_img(tileset:getTile(2), { 1, 1,
0, 0 })
expect_img(tileset:getTile(3), { 2, 0,
0, 2 })
expect_img(tileset:getTile(4), { 0, 0,
0, 0 })
expect_img(tileset:getTile(5), { 0, 0,
0, 0 })
-- Deleting tiles
spr:deleteTile(tileset:tile(5))
spr:deleteTile(tileset:tile(4))
spr:deleteTile(tileset:tile(1))
app.undo()
assert(#tileset == 4)
expect_img(tileset:getTile(0), { 0, 0,
0, 0 })
expect_img(tileset:getTile(1), { 0, 0,
0, 0 })
expect_img(tileset:getTile(2), { 1, 1,
0, 0 })
expect_img(tileset:getTile(3), { 2, 0,
0, 2 })
app.redo()
assert(#tileset == 3)
expect_img(tileset:getTile(0), { 0, 0,
0, 0 })
expect_img(tileset:getTile(1), { 1, 1,
0, 0 })
expect_img(tileset:getTile(2), { 2, 0,
0, 2 })
spr:deleteTile(tileset:tile(1))
assert(#tileset == 2)
expect_img(tileset:getTile(0), { 0, 0,
0, 0 })
expect_img(tileset:getTile(1), { 2, 0,
0, 2 })
app.undo()
app.undo()
app.undo()
app.undo()
assert(#tileset == 6)
expect_img(tileset:getTile(0), { 0, 0,
0, 0 })
expect_img(tileset:getTile(1), { 0, 0,
0, 0 })
expect_img(tileset:getTile(2), { 1, 1,
0, 0 })
expect_img(tileset:getTile(3), { 2, 0,
0, 2 })
expect_img(tileset:getTile(4), { 0, 0,
0, 0 })
expect_img(tileset:getTile(5), { 0, 0,
0, 0 })
end
-- Test that we use the sprite grid size by default to create new tilesets
do
local spr = Sprite(32, 32, ColorMode.INDEXED)
local ts = spr:newTileset()
assert(ts.grid.tileSize == Size(16, 16))
spr.gridBounds = Rectangle(1, 2, 3, 4)
ts = spr:newTileset()
assert(ts.grid.tileSize == Size(3, 4))
end