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https://github.com/aseprite/aseprite.git
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84 lines
2.7 KiB
Lua
84 lines
2.7 KiB
Lua
-- Copyright (C) 2018-2022 Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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local pc = app.pixelColor
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-- Image:clear
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local function test_clear(colorMode, transparentColor)
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local i = Image(ImageSpec{ width=2, height=2, colorMode=colorMode, transparentColor=transparentColor })
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i:putPixel(0, 0, 1)
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i:putPixel(1, 0, 2)
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i:putPixel(0, 1, 3)
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i:putPixel(1, 1, 4)
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assert(1 == i:getPixel(0, 0))
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assert(2 == i:getPixel(1, 0))
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assert(3 == i:getPixel(0, 1))
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assert(4 == i:getPixel(1, 1))
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i:clear(5)
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assert(5 == i:getPixel(0, 0))
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assert(5 == i:getPixel(1, 0))
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assert(5 == i:getPixel(0, 1))
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assert(5 == i:getPixel(1, 1))
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print("transparentColor = ", transparentColor)
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assert(transparentColor == i.spec.transparentColor)
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i:clear() -- Image:clear() clears with i.spec.transparentColor by default
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assert(transparentColor == i:getPixel(0, 0))
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assert(transparentColor == i:getPixel(1, 0))
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assert(transparentColor == i:getPixel(0, 1))
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assert(transparentColor == i:getPixel(1, 1))
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end
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test_clear(ColorMode.RGB, 0)
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test_clear(ColorMode.GRAYSCALE, 0)
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test_clear(ColorMode.INDEXED, 0)
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test_clear(ColorMode.INDEXED, 255)
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-- Image:drawSprite
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do
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local spr = Sprite(4, 4)
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local cel = spr.cels[1]
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cel.image:putPixel(0, 0, pc.rgba(255, 0, 0, 255))
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cel.image:putPixel(1, 0, pc.rgba(0, 255, 0, 255))
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cel.image:putPixel(0, 1, pc.rgba(0, 0, 255, 255))
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cel.image:putPixel(1, 1, pc.rgba(255, 255, 0, 255))
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local r = Image(spr.spec) -- render
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r:drawSprite(spr, 1, 0, 0)
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assert(r:getPixel(0, 0) == pc.rgba(255, 0, 0, 255))
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assert(r:getPixel(1, 0) == pc.rgba(0, 255, 0, 255))
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assert(r:getPixel(0, 1) == pc.rgba(0, 0, 255, 255))
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assert(r:getPixel(1, 1) == pc.rgba(255, 255, 0, 255))
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r = Image(3, 3, spr.colorMode)
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r:drawSprite(spr, 1, Point{x=1, y=1})
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assert(r:getPixel(0, 0) == pc.rgba(0, 0, 0, 0))
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assert(r:getPixel(1, 0) == pc.rgba(0, 0, 0, 0))
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assert(r:getPixel(2, 0) == pc.rgba(0, 0, 0, 0))
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assert(r:getPixel(0, 1) == pc.rgba(0, 0, 0, 0))
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assert(r:getPixel(1, 1) == pc.rgba(255, 0, 0, 255))
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assert(r:getPixel(2, 1) == pc.rgba(0, 255, 0, 255))
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assert(r:getPixel(0, 2) == pc.rgba(0, 0, 0, 0))
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assert(r:getPixel(1, 2) == pc.rgba(0, 0, 255, 255))
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assert(r:getPixel(2, 2) == pc.rgba(255, 255, 0, 255))
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end
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-- Image:drawPixel with indexed color
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do
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local a = Sprite(32, 32, ColorMode.INDEXED)
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local i = a.cels[1].image
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assert(i:getPixel(0, 0) == 0)
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assert(i:getPixel(1, 0) == 0)
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assert(i:getPixel(2, 0) == 0)
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i:drawPixel(0, 0, Color{ index=2 })
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i:drawPixel(1, 0, Color{ index=3 }.index)
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i:drawPixel(2, 0, Color(4))
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assert(i:getPixel(0, 0) == 2)
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assert(i:getPixel(1, 0) == 3)
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assert(i:getPixel(2, 0) == 4)
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end
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