/* ASE - Allegro Sprite Editor * Copyright (C) 2001-2011 David Capello * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include "gui_xml.h" #include "resource_finder.h" #include "xml_exception.h" // static GuiXml* GuiXml::instance() { static GuiXml* singleton = 0; if (!singleton) singleton = new GuiXml(); return singleton; } GuiXml::GuiXml() { PRINTF("Loading gui.xml file..."); ResourceFinder rf; rf.findInDataDir("gui.xml"); while (const char* path = rf.next()) { PRINTF("Trying to load GUI definitions from \"%s\"...\n", path); // If the file does not exist, just ignore this location (it was // suggested by the ResourceFinder class). if (!exists(path)) continue; PRINTF(" - \"%s\" found\n", path); // Try to load the XML file if (!m_doc.LoadFile(path)) throw XmlException(&m_doc); // Done, we load the file successfully. return; } throw base::Exception("gui.xml was not found"); } TiXmlDocument& GuiXml::doc() { return m_doc; }