# Aseprite convolution matrices -*- Shell-script -*- # Copyright (C) 2001-2011, 2015 by David Capello # # Parser in "src/effect/convmatr.c" # # Format: # # matrix-name w h cx cy { data } div bias target # # References: # # w = 1 ... N # h = 1 ... N # width and height of the matrix # # cx = 0 ... w-1 # cy = 0 ... h-1 # center of the matrix # # data = N0 N1 ... N(w*h) # elements of the matrix # # div = N != 0 | auto # final division factor # auto = sum(data) # # bias = -N ... +N | auto # final shift # # target = rgba # [r]ed, [g]reen, [b]lue, [a]lpha # brightness 1 1 0 0 { 1 } 1 +8 rgb contrast 1 1 0 0 { 1 } 1 -8 rgb negative 1 1 0 0 { -1 } auto auto rgb blur-3x3 3 3 1 1 { 1 2 1 2 4 2 1 2 1 } auto auto rgba blur-3x3-hard 3 3 1 1 { 0 1 0 1 8 1 0 1 0 } auto auto rgba blur-5x5 5 5 2 2 { 1 2 3 2 1 2 3 4 3 2 3 4 5 4 3 2 3 4 3 2 1 2 3 2 1 } auto auto rgba blur-7x7 7 7 3 3 { 1 2 3 4 3 2 1 2 3 4 5 4 3 2 3 4 5 6 5 4 3 4 5 6 7 6 5 4 3 4 5 6 5 4 3 2 3 4 5 4 3 2 1 2 3 4 3 2 1 } auto auto rgba blur-9x9 9 9 4 4 { 1 2 3 4 5 4 3 2 1 2 3 4 5 6 5 4 3 2 3 4 5 6 7 6 5 4 3 4 5 6 7 8 7 6 5 4 5 6 7 8 9 8 7 6 5 4 5 6 7 8 7 6 5 4 3 4 5 6 7 6 5 4 3 2 3 4 5 6 5 4 3 2 1 2 3 4 5 4 3 2 1 } auto auto rgba blur-17x17 17 17 8 8 { 1 2 3 4 5 6 7 8 9 8 7 6 5 4 3 2 1 2 3 4 5 6 7 8 9 10 9 8 7 6 5 4 3 2 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 4 5 6 7 8 9 10 11 12 11 10 9 8 7 6 5 4 5 6 7 8 9 10 11 12 13 12 11 10 9 8 7 6 5 6 7 8 9 10 11 12 13 14 13 12 11 10 9 8 7 6 7 8 9 10 11 12 13 14 15 14 13 12 11 10 9 8 7 8 9 10 11 12 13 14 15 16 15 14 13 12 11 10 9 8 9 10 11 12 13 14 15 16 17 16 15 14 13 12 11 10 9 8 9 10 11 12 13 14 15 16 15 14 13 12 11 10 9 8 7 8 9 10 11 12 13 14 15 14 13 12 11 10 9 8 7 6 7 8 9 10 11 12 13 14 13 12 11 10 9 8 7 6 5 6 7 8 9 10 11 12 13 12 11 10 9 8 7 6 5 4 5 6 7 8 9 10 11 12 11 10 9 8 7 6 5 4 3 4 5 6 7 8 9 10 11 10 9 8 7 6 5 4 3 2 3 4 5 6 7 8 9 10 9 8 7 6 5 4 3 2 1 2 3 4 5 6 7 8 9 8 7 6 5 4 3 2 1 } auto auto rgba blur-5x3-left 5 3 0 1 { 2 3 2 1 0 6 4 3 2 1 2 3 2 1 0 } auto auto rgba blur-17x3-left 17 3 0 1 { 14 16 13 12 10 8 6 4 3 2 1 0 0 0 0 0 0 24 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 14 16 13 12 10 8 6 4 3 2 1 0 0 0 0 0 0 } auto auto rgba blur-3x17-top 3 17 1 0 { 14 24 14 16 16 16 13 15 13 12 14 12 10 13 10 8 12 8 6 11 6 4 10 4 3 9 3 2 8 2 1 7 1 0 6 0 0 5 0 0 4 0 0 3 0 0 2 0 0 1 0 } auto auto rgba blur-5x5-diagonal(\) 5 5 2 2 { 1 1 1 0 0 1 2 2 1 0 1 2 3 2 1 0 1 2 2 1 0 0 1 1 1 } auto auto rgba blur-5x5-diagonal(/) 5 5 2 2 { 0 0 1 1 1 0 1 2 2 1 1 2 3 2 1 1 2 2 1 0 1 1 1 0 0 } auto auto rgba sharpen-3x3 3 3 1 1 { -1 -1 -1 -1 16 -1 -1 -1 -1 } 8 0 rgba sharpen-5x5 5 5 2 2 { 0 -1 -2 -1 0 -1 -2 -4 -2 -1 -2 -4 48 -4 -2 -1 -2 -4 -2 -1 0 -1 -2 -1 0 } 8 0 rgba sharpen-7x7 7 7 3 3 { 0 -1 -2 -4 -2 -1 0 -1 -2 -4 -8 -4 -2 -1 -2 -4 -8 -16 -8 -4 -2 -4 -8 -16 224 -16 -8 -4 -2 -4 -8 -16 -8 -4 -2 -1 -2 -4 -8 -4 -2 -1 0 -1 -2 -4 -2 -1 -0 } 16 0 rgba edges-find 3 3 1 1 { -1 -1 -1 -1 8 -1 -1 -1 -1 } 1 0 rgba edges-find-horizontal 3 3 1 1 { -1 -2 -1 0 0 0 1 2 1 } 1 0 rgba edges-find-vertical 3 3 1 1 { -1 0 1 -2 0 2 -1 0 1 } 1 0 rgba misc-contour 3 3 1 1 { 1 1 1 1 -8 1 1 1 1 } 1 255 rgb misc-texturize 3 3 1 1 { -2 -2 1 -2 1 2 -1 2 2 } 1 0 rgba misc-emboss 3 3 1 1 { -4 -2 -1 -2 1 2 1 2 4 } 1 0 rgba misc-marmolize 3 3 1 1 { -1 -1 1 -1 0 1 -1 1 1 } 2 128 rgb misc-rock 3 3 1 1 { -4 -2 -1 -2 0 2 1 2 4 } auto auto rgb misc-rock-edges 3 3 1 1 { -1 -1 -1 -1 8 -1 -1 -1 -1 } auto auto rgb drunk-3x3_x 3 3 1 1 { 1 0 1 0 1 0 1 0 1 } auto auto rgba drunk-3x3_+ 3 3 1 1 { 0 1 0 1 1 1 0 1 0 } auto auto rgba drunk-5x5_x 5 5 2 2 { 1 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 1 } auto auto rgba drunk-5x5_+ 5 5 2 2 { 0 0 1 0 0 0 0 0 0 0 1 0 1 0 1 0 0 0 0 0 0 0 1 0 0 } auto auto rgba drunk-7x7_x 7 7 3 3 { 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 } auto auto rgba drunk-7x7_+ 7 7 3 3 { 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 } auto auto rgba drunk-9x9_x 9 9 4 4 { 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 } auto auto rgba drunk-9x9_+ 9 9 4 4 { 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 } auto auto rgba drunk-17x17_x 17 17 8 8 { 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 } auto auto rgba drunk-17x17_+ 17 17 8 8 { 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 } auto auto rgba drunk-17x17_o 17 17 8 8 { 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 } auto auto rgba outline-transparent-layer-(cross) 3 3 1 1 { 0 255 0 255 255 255 0 255 0 } 1 0 a outline-transparent-layer-(square) 3 3 1 1 { 255 255 255 255 255 255 255 255 255 } 1 0 a