// Aseprite UI Library // Copyright (C) 2001-2015 David Capello // // This file is released under the terms of the MIT license. // Read LICENSE.txt for more information. #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "ui/component.h" #include "ui/property.h" namespace ui { Component::Component() { } Component::~Component() { } PropertyPtr Component::getProperty(const std::string& name) const { auto it = m_properties.find(name); if (it != m_properties.end()) return it->second; else return PropertyPtr(); } void Component::setProperty(PropertyPtr property) { m_properties[property->getName()] = property; } bool Component::hasProperty(const std::string& name) const { return (m_properties.find(name) != m_properties.end()); } void Component::removeProperty(const std::string& name) { Properties::iterator it = m_properties.find(name); if (it != m_properties.end()) m_properties.erase(it); } const Component::Properties& Component::getProperties() const { return m_properties; } } // namespace ui