/* ASE - Allegro Sprite Editor * Copyright (C) 2001-2010 David Capello * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include /* #include */ #include #include #include #include #include #include #include "jinete/jinete.h" #include "jinete/jintern.h" #include "Vaca/String.h" #include "app.h" #include "ase_exception.h" #include "commands/commands.h" #include "commands/params.h" #include "console.h" #include "core/cfg.h" #include "core/check_args.h" #include "core/core.h" #include "core/drop_files.h" #include "core/file_system.h" #include "core/modules.h" #include "dialogs/options.h" #include "file/file.h" #include "intl/intl.h" #include "modules/editors.h" #include "modules/gfx.h" #include "modules/gui.h" #include "modules/palettes.h" #include "modules/rootmenu.h" #include "raster/image.h" #include "raster/layer.h" #include "raster/palette.h" #include "raster/sprite.h" #include "recent_files.h" #include "tools/toolbox.h" #include "ui_context.h" #include "util/boundary.h" #include "util/recscr.h" #include "widgets/colbar.h" #include "widgets/editor.h" #include "widgets/menuitem.h" #include "widgets/statebar.h" #include "widgets/tabs.h" #include "widgets/toolbar.h" #ifdef ALLEGRO_WINDOWS #include #endif /** * ASE modules. */ class App::Modules { public: // ASE Modules ConfigModule m_config_module; CheckArgs m_checkArgs; LoggerModule m_logger_module; IntlModule m_intl_module; FileSystemModule m_file_system_module; ToolBox m_toolbox; RasterModule m_raster; CommandsModule m_commands_modules; UIContext m_ui_context; RecentFiles m_recent_files_module; }; App* App::m_instance = NULL; static Frame* top_window = NULL; /* top level window (the desktop) */ static Widget* box_menubar = NULL; /* box where the menu bar is */ static Widget* box_colorbar = NULL; /* box where the color bar is */ static Widget* box_toolbar = NULL; /* box where the tools bar is */ static Widget* box_statusbar = NULL; /* box where the status bar is */ static Widget* box_tabsbar = NULL; /* box where the tabs bar is */ static Widget* menubar = NULL; /* the menu bar widget */ static StatusBar* statusbar = NULL; /* the status bar widget */ static Widget* colorbar = NULL; /* the color bar widget */ static Widget* toolbar = NULL; /* the tool bar widget */ static Widget* tabsbar = NULL; /* the tabs bar widget */ static char *palette_filename = NULL; static void tabsbar_select_callback(Widget* tabs, void *data, int button); // Initializes the application loading the modules, setting the // graphics mode, loading the configuration and resources, etc. App::App() : m_modules(NULL) , m_legacy(NULL) { assert(m_instance == NULL); m_instance = this; // create private implementation data m_modules = new Modules(); m_legacy = new LegacyModules(ase_mode & MODE_GUI ? REQUIRE_INTERFACE: 0); // init editor cursor Editor::editor_cursor_init(); /* custom default palette? */ if (palette_filename) { PRINTF("Loading custom palette file: %s\n", palette_filename); std::auto_ptr pal(Palette::load(palette_filename)); if (pal.get() == NULL) throw ase_exception("Error loading default palette from: %s", static_cast(palette_filename)); set_default_palette(pal.get()); } /* set system palette to the default one */ set_current_palette(NULL, true); } // Runs the ASE application. In GUI mode it's the top-level window, in // console/scripting it just runs the specified scripts. int App::run() { /* initialize GUI interface */ if (ase_mode & MODE_GUI) { Widget* view; Editor* editor; PRINTF("GUI mode\n"); /* setup the GUI screen */ jmouse_set_cursor(JI_CURSOR_NORMAL); jmanager_refresh_screen(); // load main window top_window = static_cast(load_widget("main.jid", "main_window")); if (!top_window) { allegro_message("Error loading data data/jids/main.jid file.\n" "You have to reinstall the program.\n"); return 1; } box_menubar = jwidget_find_name(top_window, "menubar"); box_editors = jwidget_find_name(top_window, "editor"); box_colorbar = jwidget_find_name(top_window, "colorbar"); box_toolbar = jwidget_find_name(top_window, "toolbar"); box_statusbar = jwidget_find_name(top_window, "statusbar"); box_tabsbar = jwidget_find_name(top_window, "tabsbar"); menubar = jmenubar_new(); statusbar = new StatusBar(); colorbar = colorbar_new(box_colorbar->getAlign()); toolbar = toolbar_new(); tabsbar = tabs_new(tabsbar_select_callback); view = editor_view_new(); editor = create_new_editor(); // configure all widgets to expansives jwidget_expansive(menubar, true); jwidget_expansive(statusbar, true); jwidget_expansive(colorbar, true); jwidget_expansive(toolbar, true); jwidget_expansive(tabsbar, true); jwidget_expansive(view, true); /* prepare the first editor */ jview_attach(view, editor); /* setup the menus */ jmenubar_set_menu(menubar, get_root_menu()); /* start text of status bar */ app_default_statusbar_message(); /* add the widgets in the boxes */ if (box_menubar) jwidget_add_child(box_menubar, menubar); if (box_editors) jwidget_add_child(box_editors, view); if (box_colorbar) jwidget_add_child(box_colorbar, colorbar); if (box_toolbar) jwidget_add_child(box_toolbar, toolbar); if (box_statusbar) jwidget_add_child(box_statusbar, statusbar); if (box_tabsbar) jwidget_add_child(box_tabsbar, tabsbar); /* prepare the window */ top_window->remap_window(); /* rebuild menus */ app_realloc_sprite_list(); app_realloc_recent_list(); /* set current editor */ set_current_editor(editor); /* open the window */ top_window->open_window(); /* refresh the screen */ jmanager_refresh_screen(); } /* set background mode for non-GUI modes */ /* if (!(ase_mode & MODE_GUI)) */ /* set_display_switch_mode(SWITCH_BACKAMNESIA); */ set_display_switch_mode(SWITCH_BACKGROUND); // procress options PRINTF("Processing options...\n"); { Console console; for (CheckArgs::iterator it = m_modules->m_checkArgs.begin(); it != m_modules->m_checkArgs.end(); ++it) { CheckArgs::Option* option = *it; switch (option->type()) { case CheckArgs::Option::OpenSprite: { /* load the sprite */ Sprite* sprite = sprite_load(Vaca::convert_to(option->data()).c_str()); if (!sprite) { if (!(ase_mode & MODE_GUI)) user_printf(_("Error loading file \"%s\"\n"), option->data().c_str()); } else { /* mount and select the sprite */ UIContext* context = UIContext::instance(); context->add_sprite(sprite); context->set_current_sprite(sprite); if (ase_mode & MODE_GUI) { /* show it */ set_sprite_in_more_reliable_editor(context->get_first_sprite()); // Recent file RecentFiles::addRecentFile(Vaca::convert_to(option->data()).c_str()); } } break; } } } m_modules->m_checkArgs.clear(); } /* just batch mode */ if (ase_mode & MODE_BATCH) { PRINTF("Batch mode\n"); } // Run the GUI else if (ase_mode & MODE_GUI) { // Select language dialogs_select_language(false); // support to drop files from Windows explorer install_drop_files(); gui_run(); uninstall_drop_files(); /* stop recording */ if (is_rec_screen()) rec_screen_off(); /* remove the root-menu from the menu-bar (because the rootmenu module should destroy it) */ jmenubar_set_menu(menubar, NULL); // destroy the top-window jwidget_free(top_window); top_window = NULL; } return 0; } // Finishes the ASE application. App::~App() { try { assert(m_instance == this); // Remove ASE handlers PRINTF("ASE: Uninstalling\n"); // Fire App Exit signal App::instance()->Exit(); // Finalize modules, configuration and core Editor::editor_cursor_exit(); boundary_exit(); delete m_legacy; delete m_modules; m_instance = NULL; } catch (...) { allegro_message("Error closing ASE.\n(uncaught exception)"); // no re-throw } } ToolBox* App::get_toolbox() { assert(m_modules != NULL); return &m_modules->m_toolbox; } /** * Updates palette and redraw the screen. */ void app_refresh_screen(const Sprite* sprite) { assert(screen != NULL); if (sprite) set_current_palette(sprite_get_palette(sprite, sprite->frame), false); else set_current_palette(NULL, false); // redraw the screen jmanager_refresh_screen(); } /** * Regenerates the label for each tab in the @em tabsbar. */ void app_realloc_sprite_list() { UIContext* context = UIContext::instance(); const SpriteList& list = context->get_sprite_list(); /* insert all other sprites */ for (SpriteList::const_iterator it = list.begin(); it != list.end(); ++it) { Sprite* sprite = *it; tabs_set_text_for_tab(tabsbar, get_filename(sprite->filename), sprite); } } /** * Updates the recent list menu. * * @warning This routine can't be used when a menu callback was * called, because, it destroy the menus, you should use * schedule_rebuild_recent_list() instead (src/modules/gui.c). */ bool app_realloc_recent_list() { Widget* list_menuitem = get_recent_list_menuitem(); Widget* menuitem; /* update the recent file list menu item */ if (list_menuitem) { if (jmenuitem_has_submenu_opened(list_menuitem)) return false; Command *cmd_open_file = CommandsModule::instance()->get_command_by_name(CommandId::open_file); Widget* submenu = jmenuitem_get_submenu(list_menuitem); if (submenu) { jmenuitem_set_submenu(list_menuitem, NULL); jwidget_free(submenu); } // Build the menu of recent files submenu = jmenu_new(); jmenuitem_set_submenu(list_menuitem, submenu); RecentFiles::const_iterator it = RecentFiles::begin(); RecentFiles::const_iterator end = RecentFiles::end(); if (it != end) { Params params; for (; it != end; ++it) { const char* filename = it->c_str(); params.set("filename", filename); menuitem = menuitem_new(get_filename(filename), cmd_open_file, ¶ms); jwidget_add_child(submenu, menuitem); } } else { menuitem = menuitem_new(_("Nothing"), NULL, NULL); jwidget_disable(menuitem); jwidget_add_child(submenu, menuitem); } } return true; } int app_get_current_image_type() { Context* context = UIContext::instance(); assert(context != NULL); Sprite* sprite = context->get_current_sprite(); if (sprite != NULL) return sprite->imgtype; else if (screen != NULL && bitmap_color_depth(screen) == 8) return IMAGE_INDEXED; else return IMAGE_RGB; } Frame* app_get_top_window() { return top_window; } Widget* app_get_menubar() { return menubar; } StatusBar* app_get_statusbar() { return statusbar; } Widget* app_get_colorbar() { return colorbar; } Widget* app_get_toolbar() { return toolbar; } Widget* app_get_tabsbar() { return tabsbar; } void app_default_statusbar_message() { app_get_statusbar() ->setStatusText(250, "%s %s | %s", PACKAGE, VERSION, COPYRIGHT); } int app_get_fg_color(Sprite *sprite) { color_t c = colorbar_get_fg_color(colorbar); assert(sprite != NULL); if (sprite->layer != NULL) return get_color_for_layer(sprite->layer, c); else return get_color_for_image(sprite->imgtype, c); } int app_get_bg_color(Sprite *sprite) { color_t c = colorbar_get_bg_color(colorbar); assert(sprite != NULL); if (sprite->layer != NULL) return get_color_for_layer(sprite->layer, c); else return get_color_for_image(sprite->imgtype, c); } int app_get_color_to_clear_layer(Layer *layer) { /* all transparent layers are cleared with the mask color */ color_t color = color_mask(); /* the `Background' is erased with the `Background Color' */ if (layer != NULL && layer->is_background()) color = colorbar_get_bg_color(colorbar); return get_color_for_layer(layer, color); } static void tabsbar_select_callback(Widget* tabs, void *data, int button) { // Note: data can be NULL (the "Nothing" tab) Sprite* sprite = (Sprite*)data; // put as current sprite set_sprite_in_more_reliable_editor(sprite); // middle-button: close the sprite if (data && (button & 4)) { Command* close_file_cmd = CommandsModule::instance()->get_command_by_name(CommandId::close_file); UIContext::instance()->execute_command(close_file_cmd, NULL); } }