-- ASE - Allegro Sprite Editor -- Copyright (C) 2001-2005, 2007 by David A. Capello local function MakeDacap() local x, y, sprite, image, render local w, h = 256, 128 sprite = NewSprite(IMAGE_RGB, w, h) -- Background layer image = GetImage() image_clear(image, _rgba(255, 255, 255, 255)) render = RenderText("verdana10.pcx", 22, _rgba(255,0,0,255), "David A. Capello") if render then x = image.w/2-render.w/2+2 y = image.h/2-render.h/2+2 image_merge(image, render, x, y, 255, BLEND_MODE_NORMAL) ConvolutionMatrixRGB("smooth-3x3") image_free(render) end -- Foreground layer NewLayer() image = GetImage() image_clear(image, _rgba(0,0,0,0)) render = RenderText("verdana10.pcx", 22, _rgba(0,0,0,255), "David A. Capello") if render then x = image.w/2-render.w/2 y = image.h/2-render.h/2 image_merge(image, render, x, y, 255, BLEND_MODE_NORMAL) image_free(render) end -- flatten both layers FlattenLayers() return sprite end local sprite = MakeDacap() if sprite then sprite_quantize(sprite) use_sprite_rgb_map(sprite) sprite_set_imgtype(sprite, IMAGE_INDEXED, DITHERING_NONE) restore_rgb_map() sprite_show(sprite) end