/* ASE - Allegro Sprite Editor * Copyright (C) 2001-2010 David Capello * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "jinete/jalert.h" #include "commands/command.h" #include "commands/params.h" #include "dialogs/filesel.h" #include "modules/gui.h" #include "raster/mask.h" #include "raster/sprite.h" #include "raster/undo.h" #include "sprite_wrappers.h" #include "util/msk_file.h" class LoadMaskCommand : public Command { std::string m_filename; public: LoadMaskCommand(); Command* clone() const { return new LoadMaskCommand(*this); } protected: void load_params(Params* params); bool enabled(Context* context); void execute(Context* context); }; LoadMaskCommand::LoadMaskCommand() : Command("load_mask", "LoadMask", CmdRecordableFlag) { m_filename = ""; } void LoadMaskCommand::load_params(Params* params) { m_filename = params->get("filename"); } bool LoadMaskCommand::enabled(Context* context) { const CurrentSpriteReader sprite(context); return sprite != NULL; } void LoadMaskCommand::execute(Context* context) { CurrentSpriteWriter sprite(context); jstring filename = m_filename; if (context->is_ui_available()) { filename = ase_file_selector(_("Load .msk File"), filename, "msk"); if (filename.empty()) return; m_filename = filename; } Mask *mask = load_msk_file(m_filename.c_str()); if (!mask) throw ase_exception("Error loading .msk file: " + m_filename); // undo if (undo_is_enabled(sprite->undo)) { undo_set_label(sprite->undo, "Mask Load"); undo_set_mask(sprite->undo, sprite); } sprite_set_mask(sprite, mask); mask_free(mask); sprite_generate_mask_boundaries(sprite); update_screen_for_sprite(sprite); } ////////////////////////////////////////////////////////////////////// // CommandFactory Command* CommandFactory::create_load_mask_command() { return new LoadMaskCommand; }